Scott Newson has worked with: farmers, engineers, artists, programmers, geologists, students, and soccer-playing-children. Working with the MyHomeYourHome: Tiny House Project, he got to question how life can be lived with limited residential square-footage and, at the same time, learn how difficult it is to grow a vibrant community around a wiki.
Peter Stahl is a senior interaction designer at Cisco, where he works on design standards. A longtime denizen of Silicon Valley, he has created user experiences for eBay, America Online, Microsoft, Netscape, Entrust, among others, for applications as diverse as e-commerce, system management, online conferencing, gesture-based pen computing, 3D social environments and desktop productivity.
Peter Knocke is an Interaction Designer / Business Strategist / Obsessive Foodie. From growing up in a quiet Midwestern farm town to hopping around the globe, he has always closely observed how people live, work, and interact with each other. After studying business in the United States and design in Italy, he spends his days building web sites, mobile platforms, interactive installations and strategic roadmaps. Currently, he has dedicated his life to writing, speaking, and designing for projects that encourage a better balance of friends, family, life, and work.
Paris wears many hats: co-founder of Secret Lab (a mobile game development startup), co-author of 'iPhone and iPad Game Development for Dummies' and 'Unity Mobile Game Development for Dummies' (out in 2011) and Product Manager (Mobile) at Meebo Inc., one of the Web's fastest growing consumer Internet companies. Paris has degrees in HCI, computer science, medieval and modern history and enjoys designing, producing and building awesome experiences for mobile.
Sassy, smiling and straightforward, Megan directs experience design at Mad*Pow while simultaneously heading up all of its marketing activities.With 15 years of experience in marketing and experience design, Megan is the ultimate user advocate. She specializes in helping clients discover the attitudes, intents and behaviors of their users and to understand what is truly important to them.
Josh Clark is a designer, developer, and author specializing in mobile design strategy and user experience. He's author of the O'Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps: The Guide for Discriminating Downloaders." Josh's outfit Global Moxie offers workshops and consulting services to help creative companies build tapworthy iPhone apps and effective websites.
Deb Gelman has been involved with kids and media since 1993. After earning bachelors' degrees in visual media and psychology from American University in Washington, DC, Deb worked in childrenis television, creating educational programming for elementary-school kids. She moved into interactive media in the late 90s, studying information design and technology at Georgia Tech. Her masters' thesis, and subsequent work, focused on using immersive online iworldsi to teach kids about environmental science.
Cindy Chastain is an experience designer, strategist, teacher and screenwriter. As a Creative Director at R/GA, named Digital Agency of the Decade by Adweek, Cindy leads with a focus on user-centered design, storytelling, and collaboration. She’s also bent on changing the way traditional advertisers and marketers think about customer experiences. Clients she's worked with range from Verizon to BBC Worldwide, Showtime, GSK, Coca-Cola, Unilever, Pfizer, Madison Square Garden and Fuse.