Inspirational

26 Feb 2011 - 1:06pm
0
2 years ago
1 reply
Yohan Creemers
2008

Brenda Laurel: Keynote

 

Brenda Laurel is a designer, researcher, teacher and writer. Since 1976, she has been a pioneer and entrepreneur in interactive media, human-computer interaction and human-centered design research. She serves as professor and chair of the Graduate Program in Design at California College of Arts. She chaired the Graduate Media Design Program at Art Center College of Design in Pasadena (2002-2006) and was a Distinguished Engineer at Sun Microsystems Labs (2005-2006).

Yohan Creemers
2008

Jason Bruges: Keynote

 

Jason Bruges and his award-winning multidisciplinary studio are focused on creating interactive digital spaces that excite, intrigue and perform. The studio is particularly well known for light based design, exploring interactivity with the public and the environment through the highly imaginative use of materials and technologies.

26 Feb 2011 - 12:55pm
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Yohan Creemers
2008
Karl Herler
2010

Chloe Gottleib and Jill Nussbaum: Journeys in Motion

 

User journeys describe the greater context of an experience including the conditions, motivation, and environment for a particular audience. Yet as the experiences we design continue to evolve, our methods for describing these stories remain static. Existing page-based journeys add little inspiration to the powerful experiences we are designing. In this session, we will explore how user journeys can leverage animation, sound, and visual continuity to communicate robust interactive experiences in simple and effective ways.

Karl Herler
2010

Dave Malouf - Foundations of Interaction Design: Bringing design critique to interaction design

 

Foundation and critique are two core elements that separate design from other ways of thinking and practicing creation of ideas and solutions. Foundations are the core elements that we manipulate within our craft. Critique is the way we judge the results of that craft. For critique to be effective though it requires foundation. It is only through our understanding of what it is that makes up our craft, that we can bring consistency and consensus to design criticism.

11 May 2010 - 1:54am
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Karl Herler
2010

Aza Raskin - Designing in the Open

 

 

Originally posted by Nasir Barday, 05.05.2009.

Karl Herler
2010

Dan Saffer - Attention Awareness for Interaction Designers 2009

 

Dan Saffer calls out the Interaction Design community for allowing distracting topics to consume our attention, and for paying too little attention to "moonwalking bears," the opportunities interaction designers can take advantage of in the near future.

 

About Dan Saffer

Dan Saffer is a principal at Kicker Studio, a product design consultancy. Every day, millions of people use the products he has designed.

Karl Herler
2010

John Thackara - Designing for Business as Unusual

 

John Thackara shows the ways in which business as we know it are about to change for good, and then identifies how interaction designers can take these challenges on as design problems.

 

About John Thackara

Karl Herler
2010

Robert Fabricant - Behavior is our Medium

 

Robert Fabricant talks about Interaction Design as a practice beyond just computing technology. He gives examples of Interaction Design as far back as ancient history, all the way to a humanitarian project underway today. He shows that Interaction Design's primary medium is behavior, extending far past the high technology world into the realm of human behavior and relationships.

 

About Robert Fabricant

9 Mar 2010 - 2:04am
0
3 years ago
1 reply
Bill DeRouchey
2010

Solomon Bisker - Citizen Volunteerism and Urban Interaction Design

It can be intimidating — not to mention dangerous – trying to “tinker” with adding technology to public spaces and services. One risks violating laws and/or stepping on the toes of the various urban planning agencies, planning boards and other government bodies tasked by our communities to manage the world around us. This is particularly true when it comes to projects that require physical interaction and infrastructure — which we will see more and more often as the worlds of bits and atoms collide.

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