Inspirational

28 Feb 2010 - 9:18pm
0
Bill DeRouchey
2010

Matt Cottam - Wooden Logic: In Search of Heirloom Electronics

 

In this session Matt Cottam will present a recent project entitled Wooden Logic: In search of Heirloom Electronics. The project represents the first phase in a hands-on sketching process aimed at exploring how natural materials and craft traditions can be brought to the center of interactive digital design to give modern products greater longevity and meaning.

Nasir Barday
2006

Gretchen Anderson - The Importance of Facial Features

The tactile controls of an electronic, interactive product form its most recognizable aspects, or “facial features.” Choosing which controls to use and how they appear has an enormous impact on the impact the product makes on first impression. The process of deciding on your product’s facial features is tricky; a team must collaborate closely across multiple disciplines to determine what controls are needed, how they should appear and how they relate to the product’s form.

26 Feb 2010 - 6:15pm
0
Nasir Barday
2006

Christopher Fahey - The Human Interface (or:Why Products are People too)

In the half-century since the first transistor was invented we’ve seen radical changes in how humans interact with computers and digital systems: We’ve gone from punch cards to text commands, from mouse pointers to touchscreen gestures, from menus to voice recognition.

What all of these user experience innovations have in common is an inexorable movement towards interfaces that behave more and more like the way real humans have interacted with one another for millenia.

26 Feb 2010 - 6:12pm
0
Nasir Barday
2006
Nasir Barday
2006

Allan Chochinov - Girls and Women: Objects Lessons in the Primacy of Interaction

As more and more design challenges move from artifact to service, and from service to system, the considered role of interaction design has become an imperative. But in the arena of design for social impact, the power of interaction design, deliberately paired with appropriate products, can make for an explosive combination.

Nasir Barday
2006

Jon Kolko - Keynote: My Heart is in The Work

In 1900, Andrew Carnegie quietly declared that his “heart is in the work” – that he had found an endeavor worth pursuing, and that he would passionately follow-through on that endeavor until it was complete. We interaction designers feel that passion on a daily basis, as we’ve found ourselves at the heart of industry, policy, and culture. Our endeavors are worth pursuing and we approach them with the whole of our hearts. We build the artifacts and frameworks that support engagement, that keep us entertained, aroused, engaged and productive.

26 Feb 2010 - 6:00pm
0
Nasir Barday
2006

Paola Antonelli - Talk to Me

Whether openly and actively, or in subtle, subliminal ways, things talk to us, and designers write the initial script that will let us develop and improvise the dialogue.

26 Feb 2010 - 5:58pm
0
Nasir Barday
2006

Ezio Manzini - Design for Social Innovation and Sustainability

  1. In the last decades we have been witnessing a growing wave of social innovation. A multiplicity of institutions, enterprises, non-profit organisations, but also and most of all, individual citizens and their associations have been capable to move outside the mainstream models of living and producing and to invent new and sustainable ones.
  2. Social innovation is driven by diffuse creativity and entrepreneurship. That is, by resources that, in a densely populated and highly connected world, are very abundant (if only they are recognized and valorised).
23 Feb 2010 - 2:43am
0
Elizabeth Bacon
2003

Being Human is Not Quantifiable

This talk felt pertinent, and in line with a major theme that emerged at Interaction10, of respecting our humanity.

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