Lindsay Moore is a User Experience Architect at EffectiveUI where she specializes in user-centered design practices, helping clients such as Rosetta Stone and Sports Authority solve complex data and usability challenges for Web, mobile and desktop applications. Her background is in Liberal and Fine Arts, but she became designer after figuring out that it was much more interesting to solve creative problems for people other than herself.
Charles Hannon is professor and founding chair of the Information Technology Leadership department at Washington & Jefferson College in Washington, PA. He teaches courses in human computer interaction, data presentation, project management, and the history of information technology, among others. He is the author of Faulkner and the Discourses of Culture (2005). More recently, he has written on the intersection of humans and technology in interactions, the Chronicle of Higher Education, Educause Quarterly, and other publications.
Adam Connor has spent nearly a decade in the User Experience Design world. As a Senior Experience Designer with Mad*Pow in Portsmouth, New Hampshire, Adam combines his creative and technical backgrounds to design effective, efficient, and easy-to-use websites, applications, and interactive media.
The way the street feels may soon be defined by the invisible and inaudible. Cities are being laced with sensors, which in turn generate urban informatics experiences, imbuing physical space with real-time behavioural data. The urban fabric itself can become reflexive and responsive to some extent, and there are numerous implications for the design and experience of cities as a result.
With their emphasis on 3D graphics and complex interface controls, it would appear that gaming interfaces and virtual worlds have little to offer people with disabilities. On the contrary, virtual worlds serve as a form of augmented reality where users transcend physiological or cognitive challenges to great social and therapeutic benefit.
Open source development has taken hold in software design, and is beginning to show up in electronics hardware design as well. Thus far, however, open source has been limited mainly to the engineering side of development. Open source tools for design tend to be abysmal, largely because there are no designers working on them. And open source has not made a blip on consumer-facing issues like licensing, warranties, and customer support. Should it? What impacts could it have, and how can the design community help to bring that about?
What role do interaction designers have in service design? What is
service design? How is it different from interaction design? Or is it
not? This talk will explore these questions by looking at service
design projects, including a project with the University of Pittsburgh
Medical Center Neurosurgery Clinic. As an interaction designer with
service design education and experience, I will offer my insights what
skills and methods interaction designers need work in this emerging
area of design.
Yogi Berra said, “You can observe a lot from watching.” Over the
last several years, a unique set of students has been challenged to
think about design for healthcare services. In my role as a professor
at Carnegie Mellon I had the opportunity to observe their work and it
offered many insights into design, design thinking, and just how big
the healthcare service challenge is. In my new role in Microsoft’s FUSE
lab I’m looking at the future of social experience.
Search is among the most disruptive innovations of our time. It
influences what we buy and where we go. It shapes how we learn and what
we believe. It’s a wicked problem of terrific consequence and a
radically cross-disciplinary, creative challenge. In this talk, we’ll
define a pattern language for search that embraces user psychology and
behavior, multisensory interaction, and emerging technology. We’ll
identify design principles that apply across the categories of web,
e-commerce, enterprise, desktop, mobile, social, and realtime.