If you’re looking to design more engaging digital technologies and campaign, and you'd like quick results, then we have a course for you. AlterSpark is offering three courses on using psychology for interactive design, where you will learn to design more engaging websites, social media profiles and mobile apps.
People are complex, smart, and sometimes extremely stubborn, which may explain why in the last two thousand years, nobody has discovered an easy way to shape how people think and behave. Yet in the digital era, we’re witnessing widespread claims, that the secret to winning friends and influencing people, is to reward them with points and badges.
A magic solution to engagement or a load of hype—in this article, I’m going to discuss gamification, describe it, judge it, address misconceptions, and advocate when it’s a good or bad idea.
I'd like to share a workshop my collegue, Brian Cugelman is running on persuasive psychology for interactive design. During this two-day workshop, Brian offers a blend of scientific principles, concrete examples, and practical exercises to quickly guide you through an effective framework for designing more engaging user interfaces.
I realise that this point is raised periodically but wanted to get a quick verdict on the most popular prototyping and wireframe creation tools.
Criteria is that we are designing enterprise, transactional applications and platforms - with complex interactions and logic and our designers are using mixture of Mac and Pc as their workstations - so ideally I want something multi platform compatible.
A recent article on Slashdot.org brought to light an internal batting raging on about changes to the button layout on one of the Ubuntu skins. I found this really interesting because in reading the comments, you really get a sense of the arguments for and against changing a given feature in an overall design.