ixd12

23 May 2012 - 5:23am
0
Terms:
benfu
2012

Sebastian Deterding: Research for Behavior Change - The MAO Model

So your client is excited and wants some of that “persuasive design” juice for his health application. And you did your homework! You read the books and blogs. You got yourself your “Mental Notes” deck and “Design With Intent” toolkit. And as you shuffle through the cards with their abundant patterns and principles to influence behavior – now what? Where to start? Where to focus? What part of the interaction to tackle? Which pattern to choose? And why?

17 Apr 2012 - 12:13pm
0
Terms:
benfu
2012

Jonathan Kahn: Effective Interaction Designers Change Organizations

As interaction designers, organizations are the context for our work.

And when it comes to the web and other digital channels, organizations are broken. We have a problem.

However great our interaction design chops are, we can't sustainably deliver great user experiences that achieve business goals without becoming agents of change. That's right: to do our work well, we need to help our organizations deal with the huge changes that the internet revolution has created. Management sticking their heads in the sand didn't work so well over that last 15 years.

13 Apr 2012 - 12:05pm
0
Terms:
benfu
2012

Erik Dahl: Cultural Design

The products and services we design and deploy are embedded within a culture and not just a context. Culture is an important concept that is often overlooked by designers. We need to think beyond user's goals, needs, desires, emotions, context, psychology and principles of design; we need to start designing from a place of culture.

13 Apr 2012 - 12:04pm
0
Terms:
benfu
2012

Dave Malouf: The Aesthetics of Motion in the age of Natural User Interfaces

This talk will carry from where Dave left off in 2009 when he explored the Foundations of IxD as criteria for coming up with a semantics for critiquing IxD. Dave will review these original theories and dive deeper into an area he only alluded to in the first presentation: Motion.

13 Apr 2012 - 12:03pm
0
Terms:
benfu
2012

Elizabeth Buie: UX and the Human Spirit

The human spirit is the part of us that feels a sense of deep connection with something larger than ourselves — whether it be nature, a deity or other being, a group of people, a cause, or the Universe. Our use of technology may foster such a sense of connection — or work to its detriment. I will tell three stories from my own experience, two as a user of technology and one as a professional doing UX work. I will invite the audience to share their own stories with me afterwards.

UX is work of the human spirit.

 

5 Apr 2012 - 1:47pm
0
Terms:
benfu
2012

Kate Ertmann: Ethnographic Animation

Have great research insights and are looking for a visual way to share them? Ethnographic animation is a business tool for your product, design or technology. Learn how animation can be leveraged as a key strategy in communicating human-centered research to decision makers, venture capitalists and customers.

5 Apr 2012 - 1:46pm
0
Terms:
benfu
2012

Kars Alfrink: Designing Play for Pigs & Humans

Both pigs and humans have a reputation for being intelligent. Despite this, it seems neither pigs nor humans are able to exercise their cognitive abilities to the fullest in their modern environments.

5 Apr 2012 - 1:44pm
0
Terms:
benfu
2012

Scott Nazarian: Building a Better Starship

If you subscribe to the notion that interaction design makes an important contribution to the somewhat broader endeavor of systems design, then you will no doubt appreciate that many of the most challenging problems and perhaps rewarding insights may arise from considering systems – and their attendant interactions – at scale.

5 Apr 2012 - 1:44pm
0
Terms:
benfu
2012

Virgil Wong & Ashkay Kapur: The Future of Design, Healthcare and Mobile Technology

Mobile technologies are having a transformative impact on both healthcare access and delivery. The interaction design of a given product for healthcare may have actual life or death consequences. This presentation will highlight key examples of innovative designs for new smart phone and tablet software that helps people manage chronic diseases, quantify their health status, and connect to critical medical resources via remote health monitoring.

5 Apr 2012 - 1:43pm
0
Terms:
benfu
2012

Lis Hubert: How Being a Jock Makes a Better Interaction Designer

For those of us that like sports, and even for those that don’t, we can see many similarities between both athletics and interaction design to learn and grow from. We were told that being a jock would not lead to intellectual success in the real world, but it has been seen that being a sports junkie has helped individuals become even better IxDs than anyone could have imagined. In this session join a self proclaimed jock as she shares lessons from the field (pun intended).

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