Why do designers prefer a Mac instead of the Windows platform?
Probably it is an old topic but I still need to know. I've read substantial amount of blogs, comparisions and write ups on this topic and most of them says there are no big differences between working on a Mac and working on a Windows based PC. However, as I look for universities and colleges across the US which offers Design degrees, especially Interaction Design and Media Arts, almost all of them ask the student to get their own Mac systems.
We're starting to build the case/need for a UX designer internally; however, I need to provide a list of anticipated software/hardware requirements. Might anyone have any insight as to what items might be basic for a new UX designer? Mac or PC?
I made the jump a few months back too and want to address two specific
issues that i hate about the Mac-
Windows management: The Mac offers no way to manage all the windows I
have open. I typically have 3-10 of files open in any given
application and I'm frustrated that they neither appear in the dock
unless I minimize them, nor give me a way to control them other than
scrambling all my open windows.
Closing an application: Why does it keep an application open even when
I've closed all the files.
There would be so much to say about usability of specific OS'es, then we might need new mailinglist to cover that topic. Why waiste any time about historical facts and ideological quarrels? Let's focus on the perspective of users on usable software products of to day.
>>Mac does *not* have a wide following. It is *not* >>> successful. It influences the world in a very tiny >>> way, [...]
> So the Mac might not have a huge market share, but > (still) has a disproportionate influence.
Interestingly Apple, as opposed to just Macintosh, has an enormous
influence on how technology products are branded and marketed. As a
"lovemark", Apple occupies the unusual position of being a hugely
successful brand without competing at the same level of economic success
as its competitors.