newapproaches

11 May 2010 - 12:50pm
0
Karl Herler
2010

Nadya Direkova: What’s in a game?

 

This talk illustrates how game design thinking provides new tools for the design of non-game products and campaigns. We discuss four ways in which game-design techniques enrich interactive design:

1. Understanding that in our ultimate goal as designers is to make the user happy. Games accept this by default.

2. Understanding a product or message better by imagining it as a game. If you have a message you want people to find and interact with, invite them to play with it!

3. Conveying a message by building it into an advergame.

11 May 2010 - 1:50am
0
Karl Herler
2010

Camille Moussette - Sketching Multimodal and Haptic Interfaces

 

Our sensorial system is our interface to the world. It is trough and with our senses that we can perceive, reason and exchange with external systems, living or not. Our professional and personal activities are made of rich and complex sensorial experiences, spanning on different stimulus and modalities.

11 May 2010 - 1:47am
0
Karl Herler
2010

Kars Alfrink - Play in social and tangible interactions

 

Many of the interactions seen in tangible and social computing are essentially playful. Play can take on many forms, but they all involve people exploring a conceptual space of possibilities. When designing these “embodied” interactions, it is therefore helpful to have a good understanding of play - this session aims to do just that.

We’ll compare the role of interaction designers to that of game designers, who concern themselves primarily with the creation of rule-sets. By using rules, designers have unique opportunities for conveying messages.

11 May 2010 - 1:44am
0
Karl Herler
2010
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