2 Feb 2011 - 4:24pm
5 years ago
7 replies

Best Practices: Play, Pause, Stop etc.


I'm having trouble finding discussions about transport controls. how do people feel about Play changing to Pause or Stop instead of using separate buttons?

  • Do Pause and Stop have universally understood meanings?
  • What is the difference between them?
  • What do people prefer regarding Rewind and Fast Forward -- when should they jump to the next unit, marker, or section instead of shuttling?


10 Mar 2010 - 3:16pm
6 years ago
1 reply

[Plug] The Power of Play: Using Fun to Increase Engagement and Drive Viral Distribution - Saturday 03/27 - Campbell, CA

  • Have you ever wondered what makes a game go viral?
  • Which features of your products improve engagement?
  • How would you redesign Pac-Man?

Nicole Lazzaro of XEODesign is guiding a day-long workshop on The Power of Play. She'll walk us through The Four Keys to Fun, lead hands-on exercises in Player Experience Design, and give you an opportunity to work on bringing fun to your own outstanding projects.

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