Andrew Puchle's presentation on best practices for "paper-in-screen" prototyping for mobile is now available for your reference. Andrew shared this presentation at our April 17th IxDA Cincinnati event. The presentation covers how this technique can combine the benefits of rapid, iterative development with the visceral and emotional connections that users have with their mobile device.
I have been asked to work on capability for mobile usability testing, being from Graphics area i have learned a lot about usability in this forum and use my learnings in my organisation, needless to say my employer is happy with my perfomance and the reward came with another responsibility.
I would highly appreciate if someone can put a light on below: