Discussion Archive

1 Jul 2009 - 3:55pm
0
5 years ago
5 replies
Terms:
Andrea Richeson
2008

Interview Questions for Persona Development

As part of an independent study project (U Texas iSchool student),
I'm developing personas to help guide the BBA site redesign efforts.
I have access to a wealth of demographic, survey and web analytics
information and also plan to speak to the undergraduate program
office about their perceptions of the site and its users.

Please send your advice about what questions to ask (undergraduate
business school students) when doing interviews for persona
development. I hope to tease out user goals and behaviors.

1 Sep 2009 - 5:59pm
0
5 years ago
14 replies
Calvin
2008

"Way Out" vs "Exit" - Signage usability and passenger experience

Vancouver, Canada recently opened a new subway system called "Canada
Line" (http://www.canadaline.ca). While I notice quite a few issues
in the whole passenger experience, one thing that makes me wonder the
most is the exit sign: instead of printing "Exit", they use "Way
Out". My thoughts:

- "Exit" is almost the international standard word to indicate an
exit route.

19 Sep 2014 - 3:20am
0
mehmet
2010

UX at emails

There are lots of discussions of the usability of the email clients. But not much about the email itself. For example let's discuss the 'disclaimer'. I understand that some companies have concerns and needs it. But it is not useful in a thread and as a customer I don't need to read this disclaimer everytime. Are there any examples to make it better?

 

17 Jun 2004 - 1:17pm
0
41 weeks ago
10 replies
Dave Malouf
2005

Other companies like Frog or Ideo

I'm curious if people knew of other companies that were like Frog or Ideo.
Product Design consultancies that merge traditional industrial design and
emerging digital design into a next venue for interaction design?

I want to be a bit more proactive in my search for a perfect job and maybe
look for people to do some information interviews with. I'm particularly
interested if these companies are somewhere along a major NYC based transit
system.

11 Jan 2011 - 4:29am
0
4 years ago
5 replies
Sean Pook
2008
1 Oct 2007 - 8:40am
0
7 years ago
11 replies
Terms:
Todd Warfel
2003

The Five Types of Prototypes

So, this whole discussion about making clickable wireframes got me
thinking about something. As I'm working through my book,
interviewing a number of people from different backgrounds, I've come
across 5 different types, or purposes perhaps, for prototype:

1. As a common communication platform–using them to get everyone on
the same page, avoiding misinterpretation of ideas, using them as a
method to show and tell.
2.

14 Sep 2008 - 11:47am
0
6 years ago
16 replies
Martin Petrov
2008

Drop-down menus disadvantages?

Hi, I'm new to the IxDA list.

Do you know any good research highlighting the disadvantages of using
drop-downs?

At my company we're having a discussion whether we should stop using
them for our global navigation due to usability concerns.

5 Nov 2013 - 12:28pm
0
1 year ago
6 replies
jacquelynbrioux
2013

Seeking Advice on HCI / IxD Masters Degree Program Options

Hi everyone,

I'm about to start applying to graduate programs for September, 2014 and I would love to hear your feedback (and possible recommendations) on my selections. 

A bit of background information:

17 Feb 2010 - 9:17am
0
5 years ago
22 replies
suewah
2008

Personas: how many is too many?

There is this project I'm working on that is for pet owners, breeders
and vets. They have identified 15 consumer types between the three
main segments I've mentioned. The client is requesting we create
personas for all 15. In my experience I've rarely have had to create
more than 4 on any given project. For this project I believe I can get
away with 3.

Does anyone have any thoughts as too what is too many or too few
personas? Have you come across a similar client request? And how did
you deal with it?

Thanks,
Charles Sue-Wah-Sing
www.suewahsing.com

4 Jan 2005 - 5:25pm
0
ldebett
2004

Automotive design standards/guidelines

Suresh,

There are strict guidelines created by governments and safety
organizations that automobile designs and all types of designers in
this field must abide by.