Discussion Archive

12 Aug 2009 - 3:58pm
0
5 years ago
5 replies
Terms:
Elana Glazer
2009

Video Consumption - the good and the bad

The amount of video popping up online is growing exponentially every
day. However, there are downsides to video. If you are in a loud
environment, video is nearly impossible to enjoy... If you are in a
quite environment without a headset, watching a video is nearly
impossible... And while you can skim a paragraph of text or quickly
click through an online photo album, video consumes your time in
real-time, second for second.

Sooo...

Does anyone have research and/or thoughts on video consumption- the
good and the bad. Esp the bad, and ways to make it better.

10 Sep 2010 - 9:04am
0
Bailey
2009

Re: [IxDA] Suggestions, Examples or Patterns for a Touchscreen Radio Button / Binary Control?

Working on iPhone for the past year, the touchscreen binary control is a switch that is labelled on or off. Or, if you need to explain in more detail, a two-part segmented control works, too. Descriptions of both are listed in the Apple documentation. http://developer.apple.com/library/ios/navigation/index.html

--
Bailey Steinfadt
runnerbee17@gmail.com
319.240.2570
4815 Pleasant Street, Apt. 206
West Des Moines, IA 50266

26 Sep 2008 - 2:50am
0
Sean Pook
2008

JOB: Principle UX Manager; Hong Kong, Far East; Recruiter; Full Time

£££Superb + Best Benefits Around!!

My global client is undergoing rapid expansion of its substantial Usability group. An opportunity has arisen to lead a developing group of Usability experts in Hong Kong.

You will need previous UX line or product management experience as well as a desire to work within a startup type atmosphere (although with the benefits that come with the stability of working for a large firm) in a slightly alien environment.

5 Mar 2012 - 5:33am
+1
Alireza7Am
2012

opportunities for a Software Engineer

Hi everyone!

I'm a student who is probably going for a Software Engineering BSc degree in the UK. All the universities that I have interest in, have some kind of focus on design and the creative parts.

But I'm wondering, because I'm sure I going to end up in the IxD/HCI field.
What i want to know is the following....

4 Aug 2007 - 11:46am
0
7 years ago
14 replies
Jarod Tang
2007

interesting article : Why Usability is a path to Failure

From: http://www.usabilitynews.com/news/article4069.asp

> So, why oh why do people in this day age still hold up "usability" as
> something laudable in product and service design? Praising usability is like
> giving me a gold star for remembering that I have to put each leg in a
> *different* place in my pants to put them on. (Admittedly, I *do* give my 2
> year old daughter a gold star for this but then she's 2.) Usability is not a
> strategy for design success.

7 Nov 2007 - 4:46pm
0
7 years ago
1 reply
niklasw
2005

Haptikos tactile touch screen technology

Some of you may have already seen this:

http://www.engadget.com/2007/11/06/nokia-shows-off-haptikos-tactile-touch-screen-technology/

I wonder if this "0.1mm movement" follows the graphical shape behind
it? Use shades of grey to tell the 'height' of a button maybe? Would
that be of any help at these levels?

In any case interesting stuff.

--
Niklas Wolkert

22 Mar 2005 - 10:35am
0
9 years ago
4 replies
Terms:
Dan Saffer
2003

Re: Metaphor

On Mar 22, 2005, at 10:59 AM, Adam Korman wrote:

> Although software isn't human it engages our human emotions but
> because it has complex behavior like humans. So, it's really too bad
> that it follows its own machine logic... wouldn't it be nice if
> sometimes computers followed human logic? That would be refreshing.

They can't. They aren't human. Thus they have to be designed to present
themselves as though they had human motivations and behaviors. One way
of doing this is via metaphor. "Dialog" boxes pop up to ask you
questions.

22 Oct 2010 - 12:59pm
0
4 years ago
4 replies
DrWex
2006

Sculley on Jobs, Apple, and design

http://www.cultofmac.com/john-sculley-on-steve-jobs-the-full-interview-transcript/63295

It's a long interview transcript but worth the read. Sculley talks frankly (and mostly admiringly) about Jobs and his philosophies of design, and Apple as a design company. Lots of nods to industrial design and the Jobs method.

16 Jul 2008 - 5:33pm
0
Nancy Falkenburg
2004

:job:: Visual Web Designer/Senior Web Developer::Calabasas/Woodland Hills, California::FTE(intuit)

Location: Calabasas / Woodland Hills, California

Contact: me (nancy falkenburg: nancy_falkenburg at intuit.com)

We are looking to interview and hire immediately
skills: Ajax, Dynamic Content generation (ATG Dynamo), HTML (hand coding)

We are currently seeking a talented Web Developer to join IMS, Intuit's fastest growing business unit.

3 Jan 2006 - 5:37pm
0
8 years ago
7 replies
Dan Saffer
2003

Computers in Things

On Jan 3, 2006, at 10:51 AM, Josh Seiden wrote:

>His claim is that *in the absence of interaction
>design* the nature of microprocessors combined with
>the nature of engineering-centric approaches will
>always produce a system in which the computer-like
>properties dominate.

I'm not sure I'd agree entirely with that. As a simple example, those
birthday cards that sing have a microprocessor and a sensor in them, to make
it play when it opens.