Discussion Archive

22 Jul 2009 - 3:21pm
0
5 years ago
2 replies
cfmdesigns
2004

Blogger Conor Friedersdorf disses persona use in car design

>From the New York Times:
http://www.nytimes.com/2009/07/19/automobiles/19design.html

And a blog reply from Andrew Sullivan's "Daily Dish" (but not written by him):
http://andrewsullivan.theatlantic.com/the_daily_dish/2009/07/ford-targets-imaginary-customer.html

(Frankly, a fairly uninspired response: seize on what you think is a wacky thing and blow it way out of proportion, never mind th

18 Oct 2006 - 10:07am
0
8 years ago
1 reply
tdellaringa
2006

testing customers vs. internal... people...

Hi there,

I work for a fortune 500 company that owns many brands. For this one
particular one, we are building a consumer portal that will allow them to
pay for their services online and see their next scheduled service time. At
first release they can't do much more than that. Getting any usability
testing done here is like pulling teeth - nobody ever wants to pay a dime
for it and deadlines never are allowed to have much time for it.

9 Nov 2005 - 8:58pm
0
9 years ago
1 reply
Ashley LaFrenais
2005

NYC IxDA Meeting: Panel of IxD Leaders on Nov. 29 (6:30p) - Parsons Design Lab

Join Us for the IxDA NYC Monthly Gathering

Did you ever wonder how Interaction Design is practiced at
organizations other than your own? Now is your chance to find out.
The IxDA has assembled a panel of IxD leaders in NYC for an event
that explores just this question. With panelists from the media,
financial services, design firms and agencies, this exciting event
will present you with a snapshot of interaction design in NYC today.

20 Aug 2007 - 12:30pm
0
Andrew Chen
2007

event on Facebook apps in the Bay Area (oct 6th)

For those of you guys in the bay area, here's a great upcoming event with a
10% off registration code for the next 48 hours:
http://platform-andrew.eventbrite.com/?discount=facebook

It looks like there'll be a couple talks regarding designing interactions
within widgets and Facebook apps, and how to approach it both from a user
perspective and also from a viral marketing perspective

FYI

--
CommunityNext: Platform
Palo Alto, CA - October 5-6th
www.communitynext.com

The premier event on social network Platforms and APIs i

3 Aug 2010 - 10:07am
0
4 years ago
1 reply
Alex Hogan
2009

RE: [IxDA] Wireframes and prototypes: a waste of time?

What is the level of experience that the programmer has?  I ask because it sounds to me like a statement that would come from a programmer that has enough experience to not be considered entry level but not enough to be considered senior.  They are extremely comfortable in their understanding of what they do but don't have the knowledge or experience to understand the "bigger picture" and how the process

19 Oct 2006 - 6:03pm
0
8 years ago
1 reply
Mark Schraad
2006

Expert/Rapid/Special Forces Design (was: YetAnother iPod Birth Story)

The problem I have with the ?Genius Design? label is that the definition lumps two very different types of designers into one group based upon the fact that they may not include user research in their process.

Many designers, either because they do not know any better or do not want to extend the effort, ignore the context of use and goals/actions of the user. Consideration of the interdependencies between the user, the object being designed, any interface needed, the goals and actions taken, and the environment are what, in my opinion, define interaction design.

10 Mar 2011 - 3:49am
0
3 years ago
1 reply
fataha
2007

Research on Generation Y Interactions (http://generationyinteractions.blogspot.com/)

My name is Wei. I am working as a PhD researcher at Delft University of Technology in the Netherlands. The aim of this blog is to create an information storage, to share my ongoing work, and to encourage discussions for Generation Y Interactions. Now, let's start our interactions :-)

8 Nov 2006 - 8:55am
0
8 years ago
1 reply
Zhonghai Li
2006

Imapct of Familiarity on the Usability of Product by Older Adults

As discussed in an earlier post, there is always a tension between
innovation and user expectation. This is especially true for older adults
who have been found to be less capable to use new products/innovative
interfaces than younger people. Therefore, familiarity in design is a key
goal when designing for older adults.

However, to what degree does the familiarity mitigate older adults' physical
decline when interacting with new products? What aspects does familiarity
mean? Which aspects of familiarity facilitate the learning process?

Anyone, please, offer some thoughts on this?

7 Dec 2009 - 4:24am
0
5 years ago
1 reply
John Gibbard
2008

What's your pen top?

As we continue to investigate the role of choice architecture in interaction
design, this post struck me today

::
http://nudges.wordpress.com/2009/12/04/a-nudge-especially-for-delivery-drive
rs/

Rather like the sequencing design that returns your card at the ATM before
your cash in order to prevent you walking off without your card (which would
surely be the case if your card was returned after the cash), this sort of
real-world behavioural psychology analogies really help sell in our skil

13 Feb 2012 - 1:40pm
0
3 years ago
1 reply
nikhiljoshi122
2011

Help With Research Project - Bridging Physical and digital worlds

Hello All,

I just complete one of my academic projects named "Bridges". The Project aimed at bridging the physical and the digital world. You can have a look at it http://www.youtube.com/watch?v=i45m4dN_4eE

Now I want to go forward in studying the topic in detail and come up with another iteration. It would be great if people here can direct me to useful vocabulary , research papers or their suggestion's, criticism and insight's over my project.