Discussion Archive

11 Jan 2011 - 3:29am
4 years ago
5 replies
Sean Pook
14 Nov 2008 - 1:10pm
1 year ago
17 replies

Interaction Design Career Path

Hi all.... I can't remember whether there was a conversation about career
paths in our realm, so I thought I would start one. Currently I am a senior
IxDer and starting to plot out my career path. Would love to hear from
those who were in my shoes before that made the transition to the next step.
I'm curious as to not only your personal view on the career path, but the
employers' view on career paths in this realm too.

"Art provokes thinking, design solves problems"

w: http://www.davidshaw.info

20 Jun 2012 - 3:03pm
2 years ago
7 replies

Looking for insight on graduate programs in Interaction Design

I have recently been looking into the possibility of interaction design as a career choice, and I was wondering what sort of graduate school programs would be open to me. I have been perusing the discussion boards, but it seems as though there aren't very many conversations about this in the past couple of years about it so I was wanting to get an updated perspective.

6 Mar 2009 - 3:24pm
6 years ago
7 replies
Alan Cox

Design/UX goals in your company

As it grows, the company I work for is becoming more metric-driven.
Ultimately, I support the idea of having goals and metrics that help
us understand whether we're doing good work, the right work, etc.

I don't expect goals & metrics to ever tell the whole story; the
world is squishy and numbers are unlikely to paint a completely
honest picture. I do think, however, that they'll help us start
conversations and give us something to shoot towards.

I'm curious: what type of goals and metrics exist in your company
that are related to good user experience and good design?

25 Jul 2013 - 3:30am

JavaScript in Axure

Let me introduce a new project that is a solution for everyone who's feeling a little lack of Axure scripting capabilities.

AXHOOX enables heavy scripting right from Axure authoring environment. Library provides a scripting API reflecting Axure's internals.

6 Nov 2008 - 12:02pm
7 years ago
5 replies
27 Mar 2009 - 2:17pm
6 years ago
55 replies
Nasir Barday

JJG's IA Summit 2009 Keynote

The longer that thread gets, the crankier I get, so I'm starting a new one
specifically to talk about Jesse James Garrett's talk at the IA Summit last
weekend. It's what he wanted us to do, anyway.

Todd wrote

> If you truly believe that, then I don't understand how you could have a
> million problems with JJG's closing keynote.

20 Apr 2010 - 2:44am
5 years ago
22 replies

Prototyping tools: Axure (on Mac) VS Fireworks VS Flash Catalyst VS ???

Hi all,

For one of our clients I am asked to create a 'clickable demo' for usability testing. I've started this thread to ask you guys what tools you use/prefer/advice to create clickable demos (including arguments would do best). The project is about a recruitment section of a corporate site and will include pretty much dynamic content and some flash elements.

5 May 2009 - 9:39am
6 years ago
4 replies
R Sengers

Best practices for time out (log out) warning

For a web-based password-protected site with sensitive information, the user
usually is logged out after a period of inactivity. (In part, this is to
prevent others from seeing/changing the data on their screen, if the user is
on coffee break.) Ideally, the user would be warned before the time-out,
with an option to extend the time.

What are the best practices for this time-out warning?

Note that the user may have multiple browser windows/tabs open (with other
web sites) or may be working in a desktop application. Should they be
interrupted or not?

1 Oct 2007 - 7:40am
8 years ago
11 replies
Todd Warfel

The Five Types of Prototypes

So, this whole discussion about making clickable wireframes got me
thinking about something. As I'm working through my book,
interviewing a number of people from different backgrounds, I've come
across 5 different types, or purposes perhaps, for prototype:

1. As a common communication platform–using them to get everyone on
the same page, avoiding misinterpretation of ideas, using them as a
method to show and tell.