Recent Discussions

23 Nov 2003 - 5:11pm
Siegel, Martin A

Tenure-track positions in Interaction Design

[Dave Heller graciously allowed me to post this note on the discussion
forum because the jobs forum is not yet in place.]

Dear Colleagues: There are up to four tenure-track positions open at the
School of Informatics, Indiana University, in Bloomington, Indiana, USA.
These are at all levels (Assistant, Associate, and Full Professor).
We're looking for those who want to join an exciting and new program,
and help it grow. Currently we teach undergraduates, Masters students,
and in about a year we'll have our Ph.D. program in place.

21 Nov 2003 - 4:22pm
Josh Seiden

Crossing the gap

> I'm not so sure I'm agree completely w/ the spirit of
> e-mail. I mean I'm all for user-centere design ...

> For about the last two years I've been searching for
> to explain to me how "the gap" is crossed. I see "the
gap" as
> that moment when you look at all your data from all
> research and say ... This is the answer.

21 Nov 2003 - 3:53pm
10 years ago
12 replies
chaxxx at

White boards for tiny fingers


Is anyone aware of whiteboard-like material that comes in a form
(sheets, pages) that can be easily cut-up? For instance, we are
creating buttons, widgets, components to be used for rapid prototyping
with users as well as rapid concept concept generation with internal

21 Nov 2003 - 2:34pm
Mitja Kostomaj

Fwd: Re: RE: IxD & ID

Hi all,

I've produced couple of Interactive storybooks and in my reflection on
my work, I see my self more of a storyteller than a designer.
Basically I design digital worlds as writer creates fictional worlds.

It's a question is that I do either
· a product (digital interactive system) or
· a production (movie, cartoon, a play) or even
· an artefact (digital book).

When you are in production, you don't have a time to think, and you
take examples from movies, books, cartoons, puppet theatre, pop-up
books, toys, games and even digital systems.



21 Nov 2003 - 1:18pm
Juhan Sonin

RealWorld HF/Design Question

Car blinker light remains on after you shut engine off and leave car.
This was designed by BMW Mini.

Upon returning to my car from a short errand, I notice my right brake
light and turn signals were on (solid light, not blinking). No other
lights were on in or around the car. I got in the car and hit the
brakes to potentially unlock the lights; I thought it could have been a
software error. The lights stayed on. I turned the car engine on and
off: no change, lights still on.

21 Nov 2003 - 11:36am
Challis Hodge

Diversity is Awesome

Folks I am really excited about the discussions that are taking place here.
It seems clear that as we add perspective and diversity the depth and
quality of the conversation increase significantly!

I'd like to again ask folks to invite others with unique perspectives to
join the conversations.

21 Nov 2003 - 11:10am
10 years ago
3 replies
Elizabeth Bacon

RE: IxD & ID

There's another major difference in the practice of Interaction Design and
Industrial Design that nobody's cited yet. For the most part, the
practitioners of Industrial Design have the chops to build the products that
they're designing, at least up to highly-evolved prototypes which are almost
as realistic in their function as the final product.

However, I don't think that most Interaction Designers are capable of
creating such highly evolved prototypes, which would equate in the digital
realm to prototypes which are created with working code.

21 Nov 2003 - 10:50am
10 years ago
2 replies
Narey, Kevin


We are considering using this tool as part of usability testing on our

Has anyone on the list used it and seen positive or negative results?



gedas united kingdom limited
Registered in England no.

21 Nov 2003 - 10:46am
Robert Reimann

IxD & ID (was RE: Patriarchs of the Design Famil y)

Beth Mazur wrote:

> Is it that industrial designers focus on form over function? Or is it
> that in their world, the complexity of the associated human behaviors
> is far more simple. Or if it isn't simple, say like for an automobile,
> there are established conventions and/or patterns that designers use
> rather than spending lots of time on designing for them.

These are very good points.

20 Nov 2003 - 10:33pm
10 years ago
10 replies
Beth Mazur

Form, Meaning, and Behavior

At 5:52 PM -0500 11/20/03, Reimann, Robert wrote:
>Behavior, like
>form, has both a cognitive and an emotive component whose
>meanings must be interpreted by those who experience it, and
>the nuances of which are ignored at some peril.

Agreed. For me the interesting question is the one Coryndon
we really understand form in the digital realm? Are we saying that
form in the digital realm is the role of interface and/or visual designers?
Or maybe there's much more to it?

Beth Mazur

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