Recent Discussions

21 Nov 2003 - 2:34pm
0
Mitja Kostomaj
2004

Fwd: Re: RE: IxD & ID

Hi all,

I've produced couple of Interactive storybooks and in my reflection on
my work, I see my self more of a storyteller than a designer.
Basically I design digital worlds as writer creates fictional worlds.

It's a question is that I do either
· a product (digital interactive system) or
· a production (movie, cartoon, a play) or even
· an artefact (digital book).

When you are in production, you don't have a time to think, and you
take examples from movies, books, cartoons, puppet theatre, pop-up
books, toys, games and even digital systems.

Regards
Mitja

Prof.

21 Nov 2003 - 1:18pm
0
Juhan Sonin
2003

RealWorld HF/Design Question

Issue:
Car blinker light remains on after you shut engine off and leave car.
This was designed by BMW Mini.

Upon returning to my car from a short errand, I notice my right brake
light and turn signals were on (solid light, not blinking). No other
lights were on in or around the car. I got in the car and hit the
brakes to potentially unlock the lights; I thought it could have been a
software error. The lights stayed on. I turned the car engine on and
off: no change, lights still on.

21 Nov 2003 - 11:36am
0
Challis Hodge
2003

Diversity is Awesome

Folks I am really excited about the discussions that are taking place here.
It seems clear that as we add perspective and diversity the depth and
quality of the conversation increase significantly!

I'd like to again ask folks to invite others with unique perspectives to
join the conversations.

21 Nov 2003 - 11:10am
0
10 years ago
3 replies
Elizabeth Bacon
2003

RE: IxD & ID

There's another major difference in the practice of Interaction Design and
Industrial Design that nobody's cited yet. For the most part, the
practitioners of Industrial Design have the chops to build the products that
they're designing, at least up to highly-evolved prototypes which are almost
as realistic in their function as the final product.

However, I don't think that most Interaction Designers are capable of
creating such highly evolved prototypes, which would equate in the digital
realm to prototypes which are created with working code.

21 Nov 2003 - 10:50am
0
10 years ago
2 replies
Narey, Kevin
2004

SUMI

We are considering using this tool as part of usability testing on our
systems.

Has anyone on the list used it and seen positive or negative results?

http://www.ucc.ie/hfrg/questionnaires/sumi/

Thanks

KN

**********************************************************************
gedas united kingdom limited
Registered in England no.

21 Nov 2003 - 10:46am
0
Robert Reimann
2003

IxD & ID (was RE: Patriarchs of the Design Famil y)

Beth Mazur wrote:

> Is it that industrial designers focus on form over function? Or is it
> that in their world, the complexity of the associated human behaviors
> is far more simple. Or if it isn't simple, say like for an automobile,
> there are established conventions and/or patterns that designers use
> rather than spending lots of time on designing for them.

These are very good points.

20 Nov 2003 - 10:33pm
0
10 years ago
10 replies
Beth Mazur
2003

Form, Meaning, and Behavior

At 5:52 PM -0500 11/20/03, Reimann, Robert wrote:
>Behavior, like
>form, has both a cognitive and an emotive component whose
>meanings must be interpreted by those who experience it, and
>the nuances of which are ignored at some peril.

Agreed. For me the interesting question is the one Coryndon asked...do
we really understand form in the digital realm? Are we saying that
form in the digital realm is the role of interface and/or visual designers?
Or maybe there's much more to it?

Beth Mazur
IDblog: http://idblog.org

20 Nov 2003 - 5:52pm
0
Robert Reimann
2003

Form, Meaning, and Behavior (RE: Patri archs of the Design Family)

Terrific points, Kristoffer (and I agree that for
design of interactive devices, ID and IxD must work
hand-in-hand).

Meaning does, I think, have a close relationship
to behavior, because meanings of actions as well
as meanings of presented information/objects must be
interpreted by users. Research by Clifford Nass and
Byron Reeves chronicled in _The Media Equation_
suggests that people may naturally (but subconsciously)
interpret the actions of interactive systems in
anthropomorphic terms-- in other words, as if they
were performed by human-like intelligences.

20 Nov 2003 - 3:35pm
0
Dave Malouf
2005

ADMIN: Reminder to trim postings

I know I am a committer of this foul, but I have been reminded that it is
proper ettiquette to try to trim your postings when you reply to use only
those aspects of the previous posts that you are directly responding to.

This has a huge benefit for those ...
1. using the digest version
2. working on slower machines
3. working on mobile devices
(I have felt this one in particular on my palm-based phone)
4. others I forgot to mention

But please! do not take this in any way to mean ... please be quiet.
the discussion has been great and amazingly informative. I love it!

-- dave

ps.

20 Nov 2003 - 2:49pm
0
10 years ago
2 replies
Dave Malouf
2005

IxD & ID (was RE: Patriarchs of the Design Family)

Kristoffer, I totally agree that this is a great discussion.

So are we in agreement then that there are two distinct disciplines? That
these disciplines have areas where they are completely tied together and
completely separate from each other?
Tied together: mobile computing, medical devices, et.

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