Join the local London chapter of the IxDA and Seren Partners for an evening of talks by Oli Shaw and Stephann Makri on serendipity.
Oli has been researching Serendipity for the past couple of years and has shared his finding at various events in the past (See Martin Belam's post). He has been looking at the components that go into engineering serendipity, and has been putting them into practice with some of the projects he has been working on. His talk will try and show though some experiements, just how we can include the possibility of designing systems that create opportunities for users to have experiences they might perceive as unexpected, insightful and/or valuable (and therefore potentially as serendipitous). Be prepared to get involved, as this should be an interactive session.
Stephann will talk about his findings from interviews with people who routinely take actions to influence serendipity. He'll talk about how interactive systems can support these actions to create opportunities for users to have experiences they might perceive as serendipitous.
Oli Shaw's biography
Oli Shaw created his first homepage in 1995 on GeoCities, he has gone on to work in a range of industries from media to telecoms, finance to electronics and consumer goods, for clients which include: Nokia, BSkyB, Orange, UBS, Panasonic and Adidas to name but a few. In his 12 years in the industry, he's gained extensive experience spanning; online, interactive TV, mobile, interactive narratives and installations. Moving between the worlds of advertising to products & services, he works to concept and maintain the quality of the idea. Ensuring that from the initial vision to the final output, it's not only of a high standard but is also right for both the brand and the audience.
Stephann Makri's biography
Dr. Stephann Makri from University College London Interaction Centre is conducting research as part of a £1.87m UK Research Council funded project (SerenA: Chance Encounters in the Space of Ideas) which aims to gain a detailed understanding of the phenomenon of serendipity and to examine how we can use this understanding to design interactive systems that help users to have experiences that they might perceive to be serendipitous. His work involves understanding the nature and process of serendipity and how this understanding can inform the design of interactive systems. This work has resulted in the writing, narration and illustration of several empirically-grounded ‘serendipity stories’ (i.e. memorable experiences of serendipity as told by interviewees) and in design suggestions for creating opportunities for serendipity.