Top Ten IxD examples?

25 Aug 2006 - 2:59pm
7 years ago
8 replies
999 reads
Will
2006

All;

There is always much talk and discussion on the list about how best to accomplish a given task or organize a page. Oftentimes the talk turns to open laments about a particularly bad piece of design. However, what about the really good stuff that people have done?

What do you feel was a really exceptional piece of work? It could be your own work (from a particularly challanging job) or something you saw and really liked. What really pushes your buttons (in a good way) and why?

An example that springs readily to my mind is the one given by Alan Cooper in one of his books where they were asked to redesign the photo cropping tool that shipped with a particular scanner. For those not familiar with the work, his team came up with (what I thought was) a clever and innovative way of cropping scanned photos that was as intuitive as it was easy to use.

No, your submittals do not have to be innovative or clever, those just happended to be the characteristics of this particular work that made it stand out to me. You may have other reasons for rating some work so highly.

Looking forward to hearing from you!

Regards,
Will
william at conceptcar.co.uk

_____________________________________________________________
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http://www.conceptcar.co.uk/

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Comments

25 Aug 2006 - 4:11pm
Oleh Kovalchuke
2006

>From recent personal discoveries:
"Sparkle" charts by Tufte - elegant, informative, trendy. Logical extension
of his "erase nondata ink" idea. Hard to improve.

--
Oleh Kovalchuke
Interaction Design is Design of Time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm

On 8/25/06, Will <william at conceptcar.co.uk> wrote:
>
> [Please voluntarily trim replies to include only relevant quoted
> material.]
>
>
> All;
>
> There is always much talk and discussion on the list about how best to
> accomplish a given task or organize a page. Oftentimes the talk turns to
> open laments about a particularly bad piece of design. However, what about
> the really good stuff that people have done?
>
> What do you feel was a really exceptional piece of work? It could be your
> own work (from a particularly challanging job) or something you saw and
> really liked. What really pushes your buttons (in a good way) and why?
>
> An example that springs readily to my mind is the one given by Alan Cooper
> in one of his books where they were asked to redesign the photo cropping
> tool that shipped with a particular scanner. For those not familiar with
> the work, his team came up with (what I thought was) a clever and innovative
> way of cropping scanned photos that was as intuitive as it was easy to use.
>
> No, your submittals do not have to be innovative or clever, those just
> happended to be the characteristics of this particular work that made it
> stand out to me. You may have other reasons for rating some work so highly.
>
> Looking forward to hearing from you!
>
> Regards,
> Will
> william at conceptcar.co.uk
>
> _____________________________________________________________
> Email by ConceptCar, the automotive design resource
> http://www.conceptcar.co.uk/
>
> Other sites for designers:
> http://www.cardesignonline.com/
> http://www.cardesignjobs.com/
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
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25 Aug 2006 - 7:47pm
Robert Hoekman, Jr.
2005

It's a rather small example, but one of my favs is the version of the London
Underground map based on *time* instead of distance:

http://www.oskarlin.com/2005/11/29/time-travel/

A designer finally recognized what people actually care about.

-r-

30 Aug 2006 - 10:45am
mtumi
2004

The big one that leaps to mind would be the iPod/iTunes music store
combo, which seems like its not worth mentioning due to having been
mentioned before so very very often. however when you think back to
the fact that there were mp3 players on the market beforehand, and it
now has some 75% of the market, plus having more or less established
the market for online music sales, it would seem to be #1 on many lists.

another biggie - Palm OS (ho hum now, but similarly established a
market)

if you want to go farther back, the web browser is pretty simple and
yet amazing.

the now-standard triple-pane email-reading interface

these are kinda big examples, but you said "top ten IxD examples".
With something that broad, I'm tempted to start with UI widgets.

MT

On Aug 25, 2006, at 3:59 PM, Will wrote:

> [Please voluntarily trim replies to include only relevant quoted
> material.]
>
>
> All;
>
> There is always much talk and discussion on the list about how best
> to accomplish a given task or organize a page. Oftentimes the talk
> turns to open laments about a particularly bad piece of design.
> However, what about the really good stuff that people have done?
>
> What do you feel was a really exceptional piece of work? It could
> be your own work (from a particularly challanging job) or
> something you saw and really liked. What really pushes your buttons
> (in a good way) and why?
>
> An example that springs readily to my mind is the one given by Alan
> Cooper in one of his books where they were asked to redesign the
> photo cropping tool that shipped with a particular scanner. For
> those not familiar with the work, his team came up with (what I
> thought was) a clever and innovative way of cropping scanned photos
> that was as intuitive as it was easy to use.
>
> No, your submittals do not have to be innovative or clever, those
> just happended to be the characteristics of this particular work
> that made it stand out to me. You may have other reasons for
> rating some work so highly.
>
> Looking forward to hearing from you!
>
> Regards,
> Will
> william at conceptcar.co.uk
>
> _

30 Aug 2006 - 11:07am
Will
2006

All good examples, really. I think listing UI widgets (or anything that represents good design solutions) wouldn't be out of line.

I heartily agree with the Palm OS. It was real 'outside the box' thinking when it came out. As a friend of mine said, 'it doesn't do much, but what it does, it does well.'

Honestly, I'm surprised that there aren't more responses of what people consider examples of good design. Perhaps I should have asked for 'examples that don't suck?'

Thanks for the items. Feel free to add to the list.

Regards,
Will

_____________________________________________________________
Email by ConceptCar, the automotive design resource
http://www.conceptcar.co.uk/

Other sites for designers:
http://www.cardesignonline.com/
http://www.cardesignjobs.com/

30 Aug 2006 - 11:41am
Chris Hallenbeck
2006

Worth consideration is the visual design program for informational
brochures of the U.S. National Park Service by Massimo Vignelli Assoc.
This grid based program (Unigrid) provides a very coherent structure
that is instantly recognizable, but that gives ten different formats so
that each location can create a brochure that speaks to their unique
qualities.

Christopher D. Hallenbeck | Senior Director Product Management
DemandTec, Inc. | 1 Circle Star Way, Suite 200 | San Carlos, CA 94070

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30 Aug 2006 - 3:41pm
Narayan Kansal UM
2006

Everyone,

One of the recent IxD design that I liked is the Google Home Page. You can
personalize this page and add content from various site. It is like a one
spot online informational and entertainment page for me. The drag and drop
and customization options also provide flexibility and quick prioritization
option.

Narayan Kansal
Usability Engineer
Deloitte and Touche

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30 Aug 2006 - 4:02pm
Janine Griffin
2006

Will wrote:

> Honestly, I'm surprised that there aren't more responses of what people consider examples of good design. Perhaps I should have asked for 'examples that don't suck?'

A good UI is invisible, so it's not suprising, really, that people find
this type of list hard to build. A good UI facilitates the user's
interaction with the product to the degree that the user doesn't know
the UI is there. It takes them by the hand and gently leads them in the
right direction.

A bad UI, though, slaps you in the face and says, "No, you can't do
that." Bad UIs cause us frustration and pain, we know they're there and
we resent the people who did (or didn't) design them. I usually find it
quite easy to come up with lists of bad interactions.

Agree with the PalmOS, it was a great example of how good interaction
design can mark a product out as something different from the rest.
Ditto with the iPod/iTunes. Personally, I think many (though not all)
Nokia phones are a great example of interaction design done well.

Regards,
Janine
+++++
Janine Griffin
Pounamu Interaction Design Ltd
www.pounamu.com

31 Aug 2006 - 12:08pm
Mark Schraad
2006

from "everyware"

"the most profound technologies are those that disappear"

Mark Weiser

Nice...

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