Top Ten IxD examples? What it takes

30 Aug 2006 - 10:58pm
7 years ago
8 replies
1712 reads
Vinay Rao
2006

This thread is already interesting.

Michael Tuminello wrote:
"...The big one that leaps to mind would be the iPod/iTunes music store
combo..."

It would be interesting to know the size (and profile) of the team that
would typically work on such a project i.e. the iTunes player Music
Store and Player.

I hear Apple has (only) 8 industrial designers for its physical product
design, and works with partners to put some of those extreme design
intents into engineering and production. I suspect that their
interaction design team should be much much larger.

Best
Vinay

Comments

31 Aug 2006 - 9:34am
Dan Saffer
2003

In no particular order:

TiVo

The email client

The web browser

The word processor

The spreadsheet

ATMs

AIM

The karaoke machine

Airline check-in kiosks

Gaming consols

Amazon

Dan Saffer
book http://www.designingforinteraction.com
work http://www.adaptivepath.com
site http://www.odannyboy.com

31 Aug 2006 - 5:12pm
Christian Crumlish
2006

Dan Saffer wrote:
> In no particular order:
>
> TiVo
<snip>

Good list, although I find the responsiveness of TiVo frustrating, as
well as some limitations of the 10-foot interface that are probably not
really TiVo's fault.

--xian

--
Christian Crumlish
Extractable.com

1 Sep 2006 - 9:49pm
dszuc
2005

Pinball machines (flippers and LHS/RHS buttons)

Octopus Card (Hong Kong)

Treo 600 (still find it hard to replace this one)

iMovie (perhaps this one is still for the geeks)

Rgds,

Daniel Szuc
Principal Usability Consultant
Apogee Usability Asia Ltd
www.apogeehk.com
'Usability in Asia'

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of Dan
Saffer
Sent: Thursday, August 31, 2006 10:35 PM
To: discuss at lists.interactiondesigners.com
Subject: Re: [IxDA Discuss] Top Ten IxD examples? What it takes

[Please voluntarily trim replies to include only relevant quoted material.]

In no particular order:

TiVo

The email client

The web browser

The word processor

The spreadsheet

ATMs

AIM

The karaoke machine

Airline check-in kiosks

Gaming consols

Amazon

Dan Saffer
book http://www.designingforinteraction.com
work http://www.adaptivepath.com
site http://www.odannyboy.com

________________________________________________________________
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2 Sep 2006 - 12:12am
Robert Hoekman, Jr.
2005

Interesting list.

In fact, it brings up an interesting point. You seem to define
interaction design as making technology useful to people in new and
engaging and fun ways. I define it more as the design of the actual
interactions involved in using the technology - the ways the
technology is made usable by people to enable the fun.

The email client and web browser, for example, at a macro level, are
great ideas that certainly open up amazing possibilities for people
interacting with technology. But at the micro level, they're not
really comprised of good interactions.

It would be interesting to see how people on this list feel. Could be
worth a new thread.

-r-

On 8/31/06, Dan Saffer <dan at odannyboy.com> wrote:
> [Please voluntarily trim replies to include only relevant quoted material.]
>
> In no particular order:
>
> TiVo
>
> The email client
>
> The web browser
>
> The word processor
>
> The spreadsheet
>
> ATMs
>
> AIM
>
> The karaoke machine
>
> Airline check-in kiosks
>
> Gaming consols
>
> Amazon
>
>
>
> Dan Saffer
> book http://www.designingforinteraction.com
> work http://www.adaptivepath.com
> site http://www.odannyboy.com
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://listguide.ixda.org/
> List Help .................. http://listhelp.ixda.org/
> (Un)Subscription Options ... http://subscription-options.ixda.org/
> Announcements List ......... http://subscribe-announce.ixda.org/
> Questions .................. lists at ixda.org
> Home ....................... http://ixda.org/
> Resource Library ........... http://resources.ixda.org
>

2 Sep 2006 - 9:14am
Dave Malouf
2005

> In fact, it brings up an interesting point. You seem to define
> interaction design as making technology useful to people in new and
> engaging and fun ways. I define it more as the design of the actual
> interactions involved in using the technology - the ways the
> technology is made usable by people to enable the fun.

I would say that they are both important. Great widgets inside of a poor
system doesn't really do anyone any good, and a great system without good
widgets is also not great design either. Though I would argue that the
latter stands a greater shot at success than the former. Just look at your
example: Email. People love e-mail for the most part despite some of the
flaws of its system and more importantly widget level design. The total
system though is a pretty cool thing and quite useful and engaging. (We're
using it now, no?)

- dave

2 Sep 2006 - 12:29pm
Pierre Roberge
2005

The examples that jump to my mind are the following:

M.U.L.E. a game for the Commodore 64. The high point of this game for
me is the time-limited auction that happens between the players (up to
4). The interface for the auction is fantastic and a lot of fun. When
we think auction we think of money and numbers but the interaction is
more like a chase where the buyer and seller can chase each other or
retreat out of the auction at any time. It is very fun to try to fool
the other party in thinking you are not interested in buying at his
price and then with a move of the joystick to meet his price.

Sketchup from Google. This is an example where the interface is minimal
and where the interaction fits the user's mental model of what 3d is.
You can pull on pretty much any surface to make it grow in 3D.

Picasa is nice too.

Pierre Roberge
Business Analyst - User Experience Designer
Expert Travel Financial Security (ETFS)
566-2901x2193
www.etfsinc.com

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
David (Heller) Malouf
Sent: 2 septembre 2006 10:15
To: 'Robert Hoekman, Jr.'; 'Dan Saffer'
Cc: discuss at lists.interactiondesigners.com
Subject: Re: [IxDA Discuss] Top Ten IxD examples? What it takes

[Please voluntarily trim replies to include only relevant quoted
material.]

> In fact, it brings up an interesting point. You seem to define
> interaction design as making technology useful to people in new and
> engaging and fun ways. I define it more as the design of the actual
> interactions involved in using the technology - the ways the
> technology is made usable by people to enable the fun.

I would say that they are both important. Great widgets inside of a poor
system doesn't really do anyone any good, and a great system without
good widgets is also not great design either. Though I would argue that
the latter stands a greater shot at success than the former. Just look
at your
example: Email. People love e-mail for the most part despite some of the
flaws of its system and more importantly widget level design. The total
system though is a pretty cool thing and quite useful and engaging.
(We're using it now, no?)

- dave

________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... discuss at ixda.org List Guidelines
............ http://listguide.ixda.org/ List Help ..................
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----------
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est celle de son auteur et n'est pas endossee par l'employeur de la
personne qui l'exprime.

2 Sep 2006 - 5:10pm
Josh Seiden
2003

Sketchup, Sketchup, Sketchup!

JS

> -----Original Message-----
> From: discuss-bounces at lists.interactiondesigners.com
> [mailto:discuss-bounces at lists.interactiondesigners.com] On
> Behalf Of Pierre Roberge
>
> Sketchup from Google. This is an example where the interface
> is minimal and where the interaction fits the user's mental
> model of what 3d is. You can pull on pretty much any surface
> to make it grow in 3D.

3 Sep 2006 - 12:11pm
Jack Skates
2006

Hi Everyone,

I've sort of been a digest lurker for a while now. Saw the "Top Ten Ixd
examples" thread and thought I would offer something I created a while ago.
It's a set of IA visio templates and stencils, which also has example
diagrams for each of the templates. Even if you don't have Visio, there's a
PDF in the zip file that shows all of the examples. Feel free to use as
needed:

http://www.acmedigital.us/jack/?page_id=3 (This page offers some context...
scroll down to see the download link).

Jack Skates

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To: discuss at lists.interactiondesigners.com
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Today's Topics:

1. Re: Top Ten IxD examples? What it takes (Robert Hoekman, Jr.)
2. Re: Top Ten IxD examples? What it takes (David (Heller) Malouf)
3. Re: Top Ten IxD examples? What it takes (Pierre Roberge)
4. Re: Browser throbbers are broken (Sebi Tauciuc)
5. Re: columns of alphabetical checkboxes: across or down?
(Todd Warfel)
6. Re: columns of alphabetical checkboxes: across or down?
(Jim Kauffman)
7. John Maeda's Laws of Simplicity (Dave (Heller) Malouf)
8. Re: columns of alphabetical checkboxes: across ordown?
(jackbellis.com)
9. Re: Top Ten IxD examples? What it takes (Joshua Seiden)

----------------------------------------------------------------------

Message: 1
Date: Fri, 1 Sep 2006 22:12:43 -0700
From: "Robert Hoekman, Jr." <rhoekmanjr at gmail.com>
Subject: Re: [IxDA Discuss] Top Ten IxD examples? What it takes
To: "Dan Saffer" <dan at odannyboy.com>
Cc: discuss at lists.interactiondesigners.com
Message-ID:
<93e5ba540609012212q3106ce1eqcaa759462ef61912 at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Interesting list.

In fact, it brings up an interesting point. You seem to define interaction
design as making technology useful to people in new and engaging and fun
ways. I define it more as the design of the actual interactions involved in
using the technology - the ways the technology is made usable by people to
enable the fun.

The email client and web browser, for example, at a macro level, are great
ideas that certainly open up amazing possibilities for people interacting
with technology. But at the micro level, they're not really comprised of
good interactions.

It would be interesting to see how people on this list feel. Could be worth
a new thread.

-r-

On 8/31/06, Dan Saffer <dan at odannyboy.com> wrote:
> [Please voluntarily trim replies to include only relevant quoted
> material.]
>
> In no particular order:
>
> TiVo
>
> The email client
>
> The web browser
>
> The word processor
>
> The spreadsheet
>
> ATMs
>
> AIM
>
> The karaoke machine
>
> Airline check-in kiosks
>
> Gaming consols
>
> Amazon
>
>
>
> Dan Saffer
> book http://www.designingforinteraction.com
> work http://www.adaptivepath.com
> site http://www.odannyboy.com
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org List Guidelines
> ............ http://listguide.ixda.org/ List Help ..................
> http://listhelp.ixda.org/ (Un)Subscription Options ...
> http://subscription-options.ixda.org/
> Announcements List ......... http://subscribe-announce.ixda.org/
> Questions .................. lists at ixda.org Home
> ....................... http://ixda.org/ Resource Library ...........
> http://resources.ixda.org
>

------------------------------

Message: 2
Date: Sat, 2 Sep 2006 10:14:57 -0400
From: "David (Heller) Malouf" <dave at ixda.org>
Subject: Re: [IxDA Discuss] Top Ten IxD examples? What it takes
To: "'Robert Hoekman, Jr.'" <rhoekmanjr at gmail.com>, "'Dan Saffer'"
<dan at odannyboy.com>
Cc: discuss at lists.interactiondesigners.com
Message-ID: <002401c6ce9a$2c5d8650$640fa8c0 at DT>

> In fact, it brings up an interesting point. You seem to define
> interaction design as making technology useful to people in new and
> engaging and fun ways. I define it more as the design of the actual
> interactions involved in using the technology - the ways the
> technology is made usable by people to enable the fun.

I would say that they are both important. Great widgets inside of a poor
system doesn't really do anyone any good, and a great system without good
widgets is also not great design either. Though I would argue that the
latter stands a greater shot at success than the former. Just look at your
example: Email. People love e-mail for the most part despite some of the
flaws of its system and more importantly widget level design. The total
system though is a pretty cool thing and quite useful and engaging. (We're
using it now, no?)

- dave

------------------------------

Message: 3
Date: Sat, 2 Sep 2006 13:29:47 -0400
From: "Pierre Roberge" <Pierre.Roberge at etfsinc.com>
Subject: Re: [IxDA Discuss] Top Ten IxD examples? What it takes
To: <discuss at lists.interactiondesigners.com>
Message-ID:
<D47D7DB2913522428318045A02662D3FFE7BB2 at mandrell.etfsinc.com>
Content-Type: text/plain; charset="us-ascii"

The examples that jump to my mind are the following:

M.U.L.E. a game for the Commodore 64. The high point of this game for me
is the time-limited auction that happens between the players (up to 4). The
interface for the auction is fantastic and a lot of fun. When we think
auction we think of money and numbers but the interaction is more like a
chase where the buyer and seller can chase each other or retreat out of the
auction at any time. It is very fun to try to fool the other party in
thinking you are not interested in buying at his price and then with a move
of the joystick to meet his price.

Sketchup from Google. This is an example where the interface is minimal and
where the interaction fits the user's mental model of what 3d is.
You can pull on pretty much any surface to make it grow in 3D.

Picasa is nice too.

Pierre Roberge
Business Analyst - User Experience Designer Expert Travel Financial Security
(ETFS)
566-2901x2193
www.etfsinc.com

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of David
(Heller) Malouf
Sent: 2 septembre 2006 10:15
To: 'Robert Hoekman, Jr.'; 'Dan Saffer'
Cc: discuss at lists.interactiondesigners.com
Subject: Re: [IxDA Discuss] Top Ten IxD examples? What it takes

[Please voluntarily trim replies to include only relevant quoted material.]

> In fact, it brings up an interesting point. You seem to define
> interaction design as making technology useful to people in new and
> engaging and fun ways. I define it more as the design of the actual
> interactions involved in using the technology - the ways the
> technology is made usable by people to enable the fun.

I would say that they are both important. Great widgets inside of a poor
system doesn't really do anyone any good, and a great system without good
widgets is also not great design either. Though I would argue that the
latter stands a greater shot at success than the former. Just look at your
example: Email. People love e-mail for the most part despite some of the
flaws of its system and more importantly widget level design. The total
system though is a pretty cool thing and quite useful and engaging.
(We're using it now, no?)

- dave

________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... discuss at ixda.org List Guidelines ............
http://listguide.ixda.org/ List Help ..................
http://listhelp.ixda.org/ (Un)Subscription Options ...
http://subscription-options.ixda.org/
Announcements List ......... http://subscribe-announce.ixda.org/
Questions .................. lists at ixda.org Home .......................
http://ixda.org/ Resource Library ........... http://resources.ixda.org

----------
etfs inc. The information transmitted is intended only for the person or
entity to which it is addressed and may contain confidential and/or
privileged material. Any review, retransmission, dissemination or other use
of, or taking of any action in reliance upon this information by persons or
entities other than the intended recipient, is prohibited. If you have
received this in error, please contact the sender and delete the material
from any computer. Unless otherwise stated, opinions expressed in this
e-mail are those of the author and are not endorsed by the author's
employer.

etfs inc. L'information transmise ne s'adresse qu'au particulier ou a
l'organisme a qui il est dirige. Il peut contenir des renseignements de
nature privilegiee et/ou confidentielle . Si le lecteur de ce message n'est
pas le destinataire vise, ni l'employe ou le mandataire charge de la
livraison au destinataire vise, il est par la presente avise que toute
dissemination, distribution ou transcription de cette communication est
strictement interdite. Si vous avez recu la presente communication par
erreur, veuillez nous en aviser immediatement par courriel et detruire le
document de tout ordinateur le contenant. A moins d'avis contraire, toute
opinion exprimee dans le present courriel est celle de son auteur et n'est
pas endossee par l'employeur de la personne qui l'exprime.

------------------------------

Message: 4
Date: Sat, 2 Sep 2006 20:41:21 +0300
From: "Sebi Tauciuc" <stauciuc at gmail.com>
Subject: Re: [IxDA Discuss] Browser throbbers are broken
To: ixdadiscuss <discuss at ixda.org>
Message-ID:
<6268d3fa0609021041q5c3b256cy6fc05226eb509573 at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

But wouldn't that break a lot of user expectations about the web? We all
know users rely heavily on the browser navigation functions when online, and
they don't really care if it's web2.0 or web apps or just forms and html.

I appreciate that Gmail lets me use the back button to go to my Inbox or
previous message, and I don't really care how much they had to hack to do
it...

0.06$..we're making a fortune here

On 8/25/06, spyboy <spyboy at gmail.com> wrote:
>
> [Please voluntarily trim replies to include only relevant quoted
> material.]
>
> I always equated the web with EGA graphics when PC's were at SVGA
> levels
> :)
>
> Want to hate it more? Look no further than phone web apps...
>
> Getting back to stateless throbber indicators.. Unless the apps are
> utilizing a plugin (such as Active X) to keep a locked connection,
> it's definitely difficult to know how much is going to be pushed through.
> Framing pages (or just pulling content from multiple sources on the
> same page with layers or other fun stuff) makes it even worse (as well
> as for bookmarking).
>
> Some browsers show what's being downloaded, granted that won't give
> you a 0-100% status bar, but you can at least see that "something" is
> happening (this can be bad, since it's exposing all your little bits &
> pieces of your application as they download).
>
> I think it would be nice if there was a new tag for web pages
> indicating "web 2.0" (I really hate that term) or "application" or
> something, so that it can disable the url bar,
> back/forward/stop/reload buttons. The homepage of an app wouldn't be
> considered the "app", only when the user logs in and begins their real
> app session. I've attempted this in the past, with chromeless windows,
> but a user can still right click or hit the extra mouse buttons to go
> back on a page, so it's not perfect.
>
> Perhaps when a web 2.0 app is loaded the first time, it can put an
> icon on the desktop (like it was an installed program) and that
> icon/shortcut would launch a specialized app browser.
>
> Just my $0.02, (hey, now we're up to $0.04...bonus!)
>
> Kirk
>
>
> -----Original Message-----
> From: discuss-bounces at lists.interactiondesigners.com
> [mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
> jonathan d p ferguson
> Sent: Thursday, August 24, 2006 3:51 PM
> To: IxD Mailinglist
> Subject: Re: [IxDA Discuss] Browser throbbers are broken
>
> [Please voluntarily trim replies to include only relevant quoted
> material.]
>
> hi.
>
> gabe:
>
> I agree. But it's not a limitation of a browser. Browsers just render.
>
> If you want *state* the whole Web is broken. HTTP is stateless.
> No browser will be able to know state without a stateful protocol.
> Sorry.
> That's why I love to hate the Web we all can't live without. Turning
> state into a hack leads to broken UI designs--- and bad interactions:
> "Don't click again" messages, "Wait for the server" messages, etc...
> the list
> is quite endless.
>
> As people on the list have stated before, the Web turned back the
> clock on UI design by about 10 years or so...
>
> Keeping state is slightly more complicated, and usually more bandwidth
> intensive. Because of that, and because the genius of the Web is the
> super-simple HTTP/HTML, it does not, and probably will not, include state.
> If you want state, petition the W3C, or make a new *stateful* web
> protocol standard.
>
> In my narrow opinion, all attempts (even the much flaunted Web 2.0) to
> create state with seriously I/O bound web-based applications are
> hacks--- until the Web has state at the protocol level--- not application
level.
>
> Anyway. My $0.02.
>
> have a nice day.yad
> jdpf
>
>
> On Aug 17, 2006, at 5:46 PM, Gabriel White wrote:
>
> > [Please voluntarily trim replies to include only relevant quoted
> > material.]
> >
> > Browser throbbers are broken. These spinning, swirling, pulsing
> > artifacts were a great way of indicating state back when a web page
> > wasn't loaded until it was loaded, and once it was loaded it didn't
> > need to load any more.
> >
> > But the Web 2.0 blah blah has crept up on us, and I suddenly find
> > myself waiting for pages to load with no indication of state. I
> > interact with pages, wait for a response, but find myself without
> > any idea of whether the connection is actually working, or how long
> > it might take to finish the transaction. Okay, so www.gmail.com has
> > it's "Loading..." jigger and www.newshutch.com has it's own
> > contextual throbber. But these are local pieces of code that are
> > invoked when users click on something: they still appear even if
> > there's no connection with the server and nothings is actually
> > happening. And they provide no indication of progress.
> >
> > What's needed? Well, I'd like to know the progress of the transation
> > (a need already served by browsers, it just doesn't work for AJAX),
> > and I'd like to know whether the server connection is alive
> > (something browsers don't do now, and pages might work with many
> > different servers at the same time, so this isn't exactly trivial).
> >
> > These are not site-specific needs; this is what's required for the
> > next generation browser (Firefox? Flock?). I don't want to have to
> > learn each site's design for tracking state and progress - this
> > should be something that works at the browser level.
> >
> > Gabe
> >
> > www.smallsurfaces.com - Mobile user interface and interaction design
> > resources
> > ________________________________________________________________
> > Welcome to the Interaction Design Association (IxDA)!
> > To post to this list ....... discuss at ixda.org List Guidelines
> > ............ http://listguide.ixda.org/ List Help ..................
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> > http://subscription-options.ixda.org/
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> > Questions .................. lists at ixda.org Home
> > ....................... http://ixda.org/ Resource Library ...........
> > http://resources.ixda.org
>
> ________________________________________________________________
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>
> ________________________________________________________________
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--
Sergiu Sebastian Tauciuc
http://www.sergiutauciuc.ro/en/

------------------------------

Message: 5
Date: Sat, 2 Sep 2006 10:22:55 -0400
From: Todd Warfel <lists at toddwarfel.com>
Subject: Re: [IxDA Discuss] columns of alphabetical checkboxes: across
or down?
To: Bryan J Busch <bryanjbusch at gmail.com>
Cc: discuss at lists.interactiondesigners.com
Message-ID: <2E61707C-63CE-4DF0-951E-DB45C8809E25 at toddwarfel.com>
Content-Type: text/plain; charset=US-ASCII; delsp=yes;
format=flowed

On Sep 1, 2006, at 9:43 AM, Bryan J Busch wrote:

> Are people more likely to want to scan for the word they want by
> looking across then down, or down and then across?

We actually studied this just a couple of years ago. The off-line
model was vertical then across since it was a written booklet format.
We suggested across then down, because that's the way people read on
the web. The client was initially very against this idea. However,
testing showed that across then down actually worked better than down
then across.

And we did provide visual cues for horizontal reading - 1pxl light
grey lines with group headings in a pale yellow.

Cheers!

Todd R. Warfel
Partner, Design & Usability Specialist
Messagefirst | designing and usability consulting
--------------------------------------
Contact Info
Voice: (607) 339-9640
Email: todd at messagefirst.com
AIM: twarfel at mac.com
Blog: http://toddwarfel.com
--------------------------------------
In theory, theory and practice are the same.
In practice, they are not.

------------------------------

Message: 6
Date: Sat, 02 Sep 2006 15:24:29 -0400
From: "Jim Kauffman" <jkauff at verizon.net>
Subject: Re: [IxDA Discuss] columns of alphabetical checkboxes: across
or down?
To: <discuss at lists.interactiondesigners.com>
Message-ID: <000001c6cec5$696c1d10$0201a8c0 at jimkhome>

> -----Original Message-----
> From: discuss-bounces at lists.interactiondesigners.com
> [mailto:discuss-bounces at lists.interactiondesigners.com] On
> Behalf Of Todd Warfel
> Sent: Saturday, September 02, 2006 10:23 AM
> To: Bryan J Busch
> Cc: discuss at lists.interactiondesigners.com
> Subject: Re: [IxDA Discuss] columns of alphabetical
> checkboxes: across or down?
>
> And we did provide visual cues for horizontal reading - 1pxl
> light grey lines with group headings in a pale yellow.

IMO, this is the crucial feature. Visual cues are so powerful, yet they're
often overlooked for UIs as "mundane" as a page of checkboxes.

-Jim Kauffman

------------------------------

Message: 7
Date: Sat, 02 Sep 2006 15:44:16 -0400
From: "Dave (Heller) Malouf" <dave at ixda.org>
Subject: [IxDA Discuss] John Maeda's Laws of Simplicity
To: discuss at ixda.org
Message-ID: <44F9DF10.8040404 at ixda.org>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

http://weblogs.media.mit.edu/SIMPLICITY/
John Maeda's blog on Simplicity ... but more is being done at his book
blog at http://lawsofsimplicity.com/

Oh! I came across all this reading a silly article in Wired. the article
isn't online yet, but they ask John to apply his laws to a new Sony DV
Cam. It is interesting when applied like that.

Here are the Laws: http://lawsofsimplicity.com/?cat=5&order=ASC
Reduce
Organize
Time
Learn
Differences
Context
Emotions
Trust
Failure
The One

Most don't speak for themselves but the descriptions are too long for a
simple e-mail (hmmm? length?)

He says there are 3 more, but I can't find them.

What do people think?

-- dave

--

David (Heller) Malouf
Vice President
dave(at)ixda(dot)org
http://ixda.org/
http://synapticburn.com/

AIM: bolinhanyc // Y!: dave_ux //
MSN: hippiefunk(at)hotmail.com // Gtalk: dave.ixd(at)gmail.com

------------------------------

Message: 8
Date: Sat, 2 Sep 2006 16:37:16 -0400
From: "jackbellis.com" <jackbellis at hotmail.com>
Subject: Re: [IxDA Discuss] columns of alphabetical checkboxes: across
ordown?
To: <discuss at ixda.org>
Message-ID: <BAY108-DAV83160AD516811F526E251D13D0 at phx.gbl>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=original

Todd, any chance you can post a sample somewhere? Are you saying you
organized a long, ordered list like this? Ignore alignment.
[_] Anderson, Jim [_] Arrnac, Sam [_] Athers, Mary
[_] Bunders, Jim [_] Bec, Lisa [_] Craman, Tom
<continue>

Thanks, Jack

----- Original Message -----
From: "Todd Warfel" <lists at toddwarfel.com>
To: "Bryan J Busch" <bryanjbusch at gmail.com>
Cc: <discuss at lists.interactiondesigners.com>
> We suggested across then down, because that's the way people read on
> the web. The client was initially very against this idea. However,
> testing showed that across then down actually worked better than down
>

------------------------------

Message: 9
Date: Sat, 2 Sep 2006 18:10:18 -0400
From: "Joshua Seiden" <joshseiden at yahoo.com>
Subject: Re: [IxDA Discuss] Top Ten IxD examples? What it takes
To: <discuss at lists.interactiondesigners.com>
Message-ID: <000f01c6cedc$96a3ec10$6701a8c0 at JOSHVAIO>
Content-Type: text/plain; charset="us-ascii"

Sketchup, Sketchup, Sketchup!

JS

> -----Original Message-----
> From: discuss-bounces at lists.interactiondesigners.com
> [mailto:discuss-bounces at lists.interactiondesigners.com] On
> Behalf Of Pierre Roberge
>
> Sketchup from Google. This is an example where the interface
> is minimal and where the interaction fits the user's mental
> model of what 3d is. You can pull on pretty much any surface
> to make it grow in 3D.

------------------------------

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End of discuss Digest, Vol 36, Issue 2
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