Prototyping tools for mobile game app.

31 Oct 2006 - 3:34pm
7 years ago
4 replies
2191 reads
Wendy Fischer
2004

I am researching prototyping tools for mobile games that are developed in J2ME and Brew. I need to create rapid prototypes of interfaces relatively quickly and be able to port something to a mass market phone for a usability test or a marketing demo.

I need something that 1) has a low learning curve, 2) is easy to port to a mass market phone and 3) utilizes a WYSIWYG interfaces without a lot of coding.

I'm not finding a lot. WAP isn't going to do it for me and Flash Lite seems like its available on a limited number of handsets, which tend also to be smartphones.

Any ideas, I'm stumped.

-Wendy

Comments

31 Oct 2006 - 4:23pm
Jacco Nieuwland
2006

Hi Wendy,

How interactive does your prototype need to be? I have previously
created a mobile prototype with swipr, a plugin for Visio
(www.swipr.com). It will generate a prototype based on images with
imagemaps, so any phone with a browser that handles images, imagemaps
and javascript will be able to view the prototype.

It will NOT have any animated stuff in there, nor will it feature input
fields, but for an early, mid-fi prototype I have found it satisfactory,
as it does allow people to view the prototype on the mobile phone, and
navigate through it.

Let me know if you want to know more,

Jacco Nieuwland

31 Oct 2006 - 4:26pm
Barbara Ballard
2005

Wendy,

Flash Lite gets you many Verizon phones as well, but I don't have a
good list. BREW would get you all Verizon phones and some European
phones. You can also try pure J2ME (Java Mobile), but in a "build
environment" like J2ME Polish. This is used to remove some of the
vagaries of deploying to multiple phones, and you can use high-level
widgets and then style them with CSS. The game play itself would
undoubtedly still be a Canvas, but this gets you much faster to
market.

On 10/31/06, Wendy Fischer <erpdesigner at yahoo.com> wrote:
> [Please voluntarily trim replies to include only relevant quoted material.]
>
> I am researching prototyping tools for mobile games that are developed in J2ME and Brew. I need to create rapid prototypes of interfaces relatively quickly and be able to port something to a mass market phone for a usability test or a marketing demo.
>
> I need something that 1) has a low learning curve, 2) is easy to port to a mass market phone and 3) utilizes a WYSIWYG interfaces without a lot of coding.
>
> I'm not finding a lot. WAP isn't going to do it for me and Flash Lite seems like its available on a limited number of handsets, which tend also to be smartphones.
>
> Any ideas, I'm stumped.
>
> -Wendy
>
> ________________________________________________________________
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--
Barbara Ballard
barbara at littlespringsdesign.com 1-785-550-3650

31 Oct 2006 - 4:47pm
Wendy Fischer
2004

I'm just looking for something simple to 1) Create functional interactive prototypes, 2) create demos for marketing and 3) create throw away prototypes for usability testing. All this will be strictly UI, no backend. I'm not really worried about multiple phone support, I'll probably just choose our most commonly used phone and go with that.

I'll take a look at J2ME polish, but I'm looking for something with a relatively low overhead on the coding. If I don't have to code at all that's what I'm looking for.

Barbara Ballard <barbara at littlespringsdesign.com> wrote: Wendy,

Flash Lite gets you many Verizon phones as well, but I don't have a
good list. BREW would get you all Verizon phones and some European
phones. You can also try pure J2ME (Java Mobile), but in a "build
environment" like J2ME Polish. This is used to remove some of the
vagaries of deploying to multiple phones, and you can use high-level
widgets and then style them with CSS. The game play itself would
undoubtedly still be a Canvas, but this gets you much faster to
market.

On 10/31/06, Wendy Fischer wrote:
> [Please voluntarily trim replies to include only relevant quoted material.]
>
> I am researching prototyping tools for mobile games that are developed in J2ME and Brew. I need to create rapid prototypes of interfaces relatively quickly and be able to port something to a mass market phone for a usability test or a marketing demo.
>
> I need something that 1) has a low learning curve, 2) is easy to port to a mass market phone and 3) utilizes a WYSIWYG interfaces without a lot of coding.
>
> I'm not finding a lot. WAP isn't going to do it for me and Flash Lite seems like its available on a limited number of handsets, which tend also to be smartphones.
>
> Any ideas, I'm stumped.
>
> -Wendy
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://listguide.ixda.org/
> List Help .................. http://listhelp.ixda.org/
> (Un)Subscription Options ... http://subscription-options.ixda.org/
> Announcements List ......... http://subscribe-announce.ixda.org/
> Questions .................. lists at ixda.org
> Home ....................... http://ixda.org/
> Resource Library ........... http://resources.ixda.org
>

--
Barbara Ballard
barbara at littlespringsdesign.com 1-785-550-3650

31 Oct 2006 - 4:56pm
Wendy Fischer
2004

I'm doing wireframes in Illustrator, but ideally I'd like to take the wireframes and put an interactive prototype together that can be deployed to the phone before we start writing design docs.

I could probably go with Flash Lite, but the mobile footprint for Flash Lite still sucks. My company designs games for mass market phones (just Sprint right now), so I really want to be able to deploy and test on a mass market phone because that's what I have available.

I'm gong to look at Polish and Ikivo. I will revisit Flash Lite but again, the device support was rather limited.

jayhilwig <jayhilwig at cablespeed.com> wrote: Hi Wendy,

I'm in a similar position of:
-developing storyboards
-developing prototypes for demo/marketing purposes
-developing actual working (XML/javascript) code for carrier trials

A number of people have looked at this problem in my company, and I don't
see any clear path to go from prototype--->code without having dedicated
developers create the code.

Generally, storyboards are done in Visio. Demos done with a custom
application (PHP) which creates javascript created with particulars to the
device or OS(smartphones). Depending on the work requirements, I think
FlashLite/photoshop will be used for prototyping.

Disappointing, but not much different from win32 software development in my
opinion. FWIW, I didn't find swipr (Visio thing) too helpful for mobile
UI/IA. Flash/flash lite probably the best route if there is going to be
coding anyway.

Hope someone else has figured out a better route!
_jay

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of Wendy
Fischer
Sent: Tuesday, October 31, 2006 1:48 PM
To: Barbara Ballard
Cc: discuss at ixdg.org
Subject: Re: [IxDA Discuss] Prototyping tools for mobile game app.

[Please voluntarily trim replies to include only relevant quoted material.]

I'm just looking for something simple to 1) Create functional interactive
prototypes, 2) create demos for marketing and 3) create throw away
prototypes for usability testing. All this will be strictly UI, no backend.
I'm not really worried about multiple phone support, I'll probably just
choose our most commonly used phone and go with that.

I'll take a look at J2ME polish, but I'm looking for something with a
relatively low overhead on the coding. If I don't have to code at all
that's what I'm looking for.

Barbara Ballard wrote: Wendy,

Flash Lite gets you many Verizon phones as well, but I don't have a
good list. BREW would get you all Verizon phones and some European
phones. You can also try pure J2ME (Java Mobile), but in a "build
environment" like J2ME Polish. This is used to remove some of the
vagaries of deploying to multiple phones, and you can use high-level
widgets and then style them with CSS. The game play itself would
undoubtedly still be a Canvas, but this gets you much faster to
market.

On 10/31/06, Wendy Fischer wrote:
> [Please voluntarily trim replies to include only relevant quoted
material.]
>
> I am researching prototyping tools for mobile games that are developed in
J2ME and Brew. I need to create rapid prototypes of interfaces relatively
quickly and be able to port something to a mass market phone for a usability
test or a marketing demo.
>
> I need something that 1) has a low learning curve, 2) is easy to port to
a mass market phone and 3) utilizes a WYSIWYG interfaces without a lot of
coding.
>
> I'm not finding a lot. WAP isn't going to do it for me and Flash Lite
seems like its available on a limited number of handsets, which tend also to
be smartphones.
>
> Any ideas, I'm stumped.
>
> -Wendy
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://listguide.ixda.org/
> List Help .................. http://listhelp.ixda.org/
> (Un)Subscription Options ... http://subscription-options.ixda.org/
> Announcements List ......... http://subscribe-announce.ixda.org/
> Questions .................. lists at ixda.org
> Home ....................... http://ixda.org/
> Resource Library ........... http://resources.ixda.org
>

--
Barbara Ballard
barbara at littlespringsdesign.com 1-785-550-3650

________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... discuss at ixda.org
List Guidelines ............ http://listguide.ixda.org/
List Help .................. http://listhelp.ixda.org/
(Un)Subscription Options ... http://subscription-options.ixda.org/
Announcements List ......... http://subscribe-announce.ixda.org/
Questions .................. lists at ixda.org
Home ....................... http://ixda.org/
Resource Library ........... http://resources.ixda.org

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