IxDA Sweden F2F, 11th of Dec. Was: IxD Metrics

23 Nov 2006 - 5:23pm
900 reads

Hi all
I realized that I in my previous post used my reference to Jonas
Löwgrens work a bit irresponsibly. Jonas wrote a very interesting
paper called Pliability as an experential quality, exploring
aesthetics in interaction design.

The paper inspired me a lot and basically my previous post. I can only
recommend you to read it and have your take on it.

Jonas has accepted an invitation to talk on the subject at the next
IxDA F2F on the 11th of December here in Stockholm. Hopefully there'll
we have the opportunity to explore/discuss this some more. See
http://sweden.ixda.org for more info.


On 11/23/06, Niklas Wolkert <niklas.wolkert at gmail.com> wrote:
> Hi
> Even if the heading says IxD metrics I am surprised that nowhere in
> the discussion is the term aesthetics mentioned as a part of good
> interaction design. It is touched upon as in engagement or delight,
> referred to in other design disciplines as in it looks good and in how
> it makes me feel.
> We basically can't and shouldn't have to use parameters from other
> design disciplines to describe good or bad IxD.
> It is my opinion that there are parts unique to IxD that should be
> described as being more or less aesthetic which then is one of the
> components of evaluating if it is good or bad IxD. Loosely described
> it could be described as that state of flow you get with some
> interactive products. With some right away with some after a while and
> it applies for both physical and software interactive products.
> Measurable or not? I'm not sure... but I'm sure that it is there.
> --Niklas
> PS
> Jonas Löwgren (http://webzone.k3.mah.se/k3jolo/) suggest describing it
> as level of pliability but personally I'm not particularly fond of
> that description.
> DS
> On 11/18/06, fred.welden at yahoo.com <fred.welden at yahoo.com> wrote:
> > >From: LukeW <luke at lukew.com>
> > >To: Robert Reimann <rmreimann at gmail.com>
> > >Cc: discuss at ixda.org
> > >Sent: Wednesday, November 15, 2006 11:24:15 AM
> > >Subject: Re: [IxDA Discuss] IxD Metrics
> > >
> > >2) Can interaction design be measured out of context? Can you
> > >determine the "best" or "good" solutions without the context of use
> > >being known? To go back to the carousel example: is this a good
> > >interaction design despite what Web page or Desktop application it
> > >gets used in?
> > >3) What are the basic parameters of context? Is the environment in
> > >which it gets used (a Web browser) enough? Or do we need the "goals,
> > >needs, and motivations of users" to really understand context and
> > >thereby evaluate any design?
> > >
> > >I'm mostly throwing these questions out there for the sake of
> > >discussion. I don't actually have an answer formed :)
> > >
> >
> > This draws on the response I posted under the "interface | interaction" titled thread.
> >
> > An interaction is an instance of communication, so it always takes place in a complete context, not only of the environment in which it is used, but the specific circumstances (the user is signing up for a monthly service to be delivered to his home address, etc etc) in which it is used.
> >
> > An interaction design is a reproducible set of interfaces and the semantics that connects them to facilitate that communication. How good is it can be measured by how well it facilitates the communication it is supposed to facilitate.
> >
> > So the carousel is not an interaction design, it's a widget. A carousel that had some agreed-on semantics associated with it would be an interface. A carousel embedded in a process to collect some specific information from one entity and convey it to another would be part of an interaction design.
> >
> > You need the goals, needs, and motivations of the users to understand context. You really need their life histories, the histories of the cultures they grew up in, and so on, but you have to make do with what you can get. (Sorry, I studied semantic analysis, learned that all meaning is derived from context, and I'm feeling pedantic this evening.)
> >
> > But seriously I think you have to rate how good an interaction design is by how well it facilitates the specific communications your specific users make using it. That's pretty much the point behind personas, and back before that, use case analysis, no?
> >
> >
> >
> >
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