DEADLINES AND DATES
Submissions due: Feb 2 2007 by 11:59pm PST
Notifications by: Mar 2nd 2007
Final version due: Mar 29th 2007 by 11:59pm PST
The current research in pervasive and ubiquitous computing suggests a
future in which we are surrounded by innumerable information sources
all competing for our attention. These are likely to manifest as both
novel devices and as devices embedded in common objects such as
refrigerators, automobiles, toys, furniture, clothes, even our bodies.
While this vision of the future has prompted great advancements in
context-aware computing, wireless connectivity, multi-sensor
platforms, smart materials, and location-tracking technologies, there
is a concern that this proliferation of technology will cause us to
become increasingly overwhelmed by information. This scenario moves us
away from Weiser's notion of calm technology, which proposes that
information should move seamlessly between the periphery and the
center of our attention. Weiser stated that good technology should not
be experienced as technology at all, and we believe that ambient
information systems could support this claim.
Ambient information systems (which include ambient, peripheral,
glance-able, and subtle displays) are non-invasive and provide useful
information while blending smoothly into our surroundings. These
technologies are meant to be minimally attended and perceivable from
outside the range of a person's direct attention, providing
pre-attentive processing without being overly distracting. Examples
range from large ubiquitous public displays to small bouncing icons on
the Macintosh's dock.
There have been many interesting implementations of ambient
information systems (e.g., AmbientDevices'Stock Orb, Koert van
Mensvoort's Datafountain, Philips Electronics' Ambilight, Jafarinami
et al.'s Breakaway, Mynatt et al.'s Audio Aura and Digital Family
Portrait, and Mankoff et al.'s Daylight Display and BusMobile).
However, ambient information systems research is is suffering from a
lack of consensus on terminology, methodology, plausibility, and the
general design space of ambient information. We see this workshop as
an opportunity for invited participants to explore and discuss such
The purpose of this workshop is to explore topics of ambient
information with respect to the various technologies and smart
materials with which they might be implemented; identify problems in
design, development, and evaluation; and derive new fundamental
questions that need to be addressed. Workshop attendees should leave
with a better understanding of what ambient is and next steps to
further research in this domain.
Questions we would like to address in this workshop include:
· How are ambient information systems distinct from other information
technologies? (i.e., what defines technology as being ambient?)
· What are the appropriate methods for evaluating ambient information
· How much ambient information can one perceive and comprehend
· What sorts of information are best conveyed by an ambient display?
· What are examples of useful heuristics, frameworks, taxonomies, or
design principles for implementation of ambient information?
· What, if any, are the appropriate interaction methods for these
· How can we best make use of existing technologies? (e.g. smart
materials, wearable systems, etc.)
· How do we measure the impact of ambient information systems?
· What knowledge from other domains should we apply such systems?
(e.g. art, cognitive science, design, psychology, sociology)
The workshop format will consist of a short presentation by each
participant, which should conclude with a problem statement relative
to the workshop topics. These problem statements will be ordered, and
the participants will decide which are most relevant to future
research on ambient and subtle information systems. We will then break
out into groups and discuss strategies for addressing the selected
We invite submissions including descriptions of works in progress,
research contributions, position statements and demonstrations.
Submissions should attempt to address one or more of the
aforementioned questions regarding the design and evaluation of
ambient information technologies. Submissions should be between 4 and
6 pages long in ACM SIGCHI Proceedings format
(http://www.sigchi.org/chipubform/). Each submission must conclude
with a specific question regarding issues faced conducting research in
Liam Bannon, University of Limerick, Ireland Jodi Forlizzi, Carnegie
Mellon University, US Lars Erik Holmquist, Viktoria Institute
Göteborg, Sweden Youn-Kyung Lim, Indiana University, US Jennifer
Mankoff, Carnegie Mellon University, US Tara Matthews, UC Berkeley, US
Steve Neely, University College Dublin, Ireland Zach Pousman, Georgia
Institute of Technology, US Aaron Quigley, University College Dublin,
Ireland Yvonne Rogers, Open University, UK Leslie Sharpe, Indiana
University, US Ian Smith, Intel Research Seattle, US John T. Stasko,
Georgia Institute of Technology, US Erik Stolterman, Indiana