FW: reasons not to do usability retrospectively?

26 Feb 2007 - 11:51am
7 years ago
2 replies
257 reads
Ari
2006

good analogy...but what if that card board happened to be spun from high
tech carbon fiber and the gun is a .22? then, there's a chance you might
live!

:-)

On 2/26/07, Dante Murphy <dmurphy at mbcnet.com> wrote:
>
> I would illustrate this point by handing the client a thin piece of
> cardboard and telling them--
>
> "I'm testing this bulletproof shield. Hold this in front of your
> chest..."
>
> _______________________________________
> Dante Murphy | Director of Information Architecture
> Medical Broadcasting Company | A D I G I T A S INC. COMPANY
>
> Subject: [IxDA Discuss] reasons not to do usability retrospectively?
>
> reasons not to do usability retrospectively?
>
> I have currently been asked to make usability recommendations upon an
> application which is late in the development phase and almost ready for
> release to the user community. I'm looking for reasons why User
> Experience
> is not a retrospective activity and should be built into the product
> from
> the start e.g. Lower cost to make changes etc. What other reasons can
> anyone
> think of?
>
> Much appreciated
>
> Dan
> ________________________________________________________________
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Comments

26 Feb 2007 - 12:59pm
Ari
2006

i shoot .22s...they're very low powered...more liable to bounce off but not
ricochet.

On 2/26/07, Nasir Barday <nasir at userlicious.com> wrote:
>
> Dante, paper prototypes are no laughing matter ...
>
> - Nasir
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://listguide.ixda.org/
> List Help .................. http://listhelp.ixda.org/
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26 Feb 2007 - 1:14pm
.pauric
2006

I think this analogy needs to be taken out back and 'user tested' with
aforementioned .22

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