The role of IxDA in career and practice building??? (was More interactive jobs / less interactive talent ?)

13 Mar 2007 - 5:25am
6 years ago
1 reply
888 reads
Dave Malouf

Someone in this recent thread about jobs acknowledged with me that the
current space for career development for interaction designers is not
there and that doing something about it is what this community is all
about. Total paraphrase.

So ... the short question is What can IxDA be doing to more
pro-actively change the situation? Obviously, IxDA is not the only
organization in this sphere, nor are we the largest and most
influential, but if this young small org had the resources (hmmm?
there are 4300 subscribers out there?) and put our attention on this
issue more directly what would that look like?

Basically, another way to look at the question is ... What are the key
issues in the interaction design community regarding career
development? How should IxDA address these issues? How can IxDA use
the advancement of the IxD practitioner to move along one of its
primary goals of advancing the discipline of IxD?

What are other organizations doing either UX related or not that you
feel are more successful at career development issues? What are they
doing that make you think so?

Let's think of this as a brainstorming session. No idea is too out of
reach for the time being and counter discussion of points should
really be about clarifying people's statements more than judging or
evaluating them.

-- Discuss --

-- dave

David Malouf


11 Jun 2010 - 7:35am

When you say "career development" are you just saying "helping people become better interaction designers" or are you talking about "helping people truly build a career in interaction design" ?

The former is easy, and I think IxDA is well on its way to doing that, but the latter is something else.  Truthfully, I'm not sure a true "career path" really exists within interaction design.  The industry doesn't really respect the concept of a master interaction designer because it values innovation and newness more than refinement and elegance.  And a newbie can offer up innovation and newness just as well as someone with 20 years of experience, so why should I bother honing my skills to become a true master?  Especially in the gaming industry, when skill is less important than willingness to work 100hr weeks.

All the career paths I see before me (with regards to filling some job position) involve becoming a people manager / mentor and running my own team/shop, or moving into some other managment area of software design/development.  Do I have blinders on, or does this jibe with everyone else's perspective / experience?

The biggest opportunity I can see involves using master-level IxD skills to design your own product, where you can directly benefit from making that product the best it can be.

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