Mass Distraction

27 Jun 2004 - 7:19pm
10 years ago
3 replies
567 reads
Kevin Cheng
2004

A week or two ago, some people were discussing whether the Signal Orange
project could be considered interaction design. Without opening up exactly
that can of worms again, I do want to point to an interesting experiment
that I feel _is_ interaction design related.

It's a thesis project by some students at Interaction Ivrea on concurrent
communication with people in person and on mobile phones.

www.mass-distraction.org

(Molly S., do you have any insider insight into this project?)

Kevin Cheng (KC)
OK/Cancel: Interface Your Fears
kc at ok-cancel.com
www.ok-cancel.com

Comments

28 Jun 2004 - 3:02am
Olly Wright
2007

I do have insider insight: I was their primary advisor this year on
this project.

What would you like to know?

On Jun 28, 2004, at 1:19 AM, Kevin Cheng wrote:

> A week or two ago, some people were discussing whether the Signal
> Orange
> project could be considered interaction design. Without opening up
> exactly
> that can of worms again, I do want to point to an interesting
> experiment
> that I feel _is_ interaction design related.
>
> It's a thesis project by some students at Interaction Ivrea on
> concurrent
> communication with people in person and on mobile phones.
>
> www.mass-distraction.org
>
> (Molly S., do you have any insider insight into this project?)
>
> Kevin Cheng (KC)
> OK/Cancel: Interface Your Fears
> kc at ok-cancel.com
> www.ok-cancel.com
>
>
>
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28 Jun 2004 - 7:31am
Dave Malouf
2005

Hi Kevin,

This definitely has an interaction design component and it definitely has
other design components as well. You have to engage the product (the
clothing) and based on what you trigger, it itself (not some surrounding
object) has a reaction that then starts a chain of events forward.
Personally I love the game jacket the best.

Now, from an experience design perspective it is very interesting.
Examine the hood one for a moment. Probably the most practical, but least
likely to be used b/c you look like an idiot doing it. ;)

-- dave

28 Jun 2004 - 7:44am
Olly Wright
2007

On Jun 28, 2004, at 1:31 PM, David Heller wrote:

> Hi Kevin,
>
> This definitely has an interaction design component and it definitely
> has
> other design components as well. You have to engage the product (the
> clothing) and based on what you trigger, it itself (not some
> surrounding
> object) has a reaction that then starts a chain of events forward.
> Personally I love the game jacket the best.
>
> Now, from an experience design perspective it is very interesting.
> Examine the hood one for a moment. Probably the most practical, but
> least
> likely to be used b/c you look like an idiot doing it. ;)

Oddly enough, when they exhibited this at the Milan Furniture Fair, it
was the most often used, and the one seen to be most practical (it
could conceivably be made into a project). This was not their aim in
doing the project -- they were more interested with using the language
of interaction design to be critical about the social implications of
mobile technology. They were also being critical about the issue of
multitasking, something that Kevin is writing about now on OK Cancel.

A few things about their project: the jackets really work, and it took
a fair bit of ingenuity on Davide and Tal's parts to get them to work.
And I really liked their paper of their overarching thesis project,
which has a nice social history of the mobile phone. That's here:
http://people.interaction-ivrea.it/d.agnelli/thesis . Finally, you
should check out Fashion Victims, the project they did along with
another student, Dario Buzzini -- http://www.fashionvictims.org/

Davide and Tal were inspired by the work of Fiona Raby and Tony Dunne
-- they practice Critical Design and are on the faculty at the Royal
College of Art in London and doing some projects with the University
of Minnesota's design program, with Jan Abrams. Their practice is here:
http://www.dunneandraby.co.uk/ .

Other interaction design projects in this same vein:
Hertzian Tales (Dunne and Raby) [go to their site, and you'll find it
there]
Social Mobiles (Crispin Jones):
http://www.ideo.com/case_studies/Social_Mobiles/menu.html
Household Objects Caught in the Act (Aparna Rao, recent graduate of
Interaction-Ivrea): http://people.interaction-ivrea.it/a.rao/

Cheers,
Molly

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