One sheeter help with persona [updated]

25 Jun 2007 - 9:02am
7 years ago
1 reply
593 reads
tdellaringa
2006

Got some wonderful feedback on this. It's been extremely hard to pare down
so much good information into 2 short paragraphs, it's really impossible to
say much unless I moved to a legal size page, which I don't want to do at
this point. I tried to keep the relevance to the immediate development team
and exclude the greater organization as a whole. Possibly there is one short
sentence I could use to indicate how the whole organization could use them
without being specific... but I haven't been able to think of one. I might
be able to fit in one more short sentence.

It's also tricky because everyone's teams are made up of slightly different
roles. For example, we actually don't have business analysts here (even
though I have included them in the description). The outputs could use some
more lines here as well.

Anyway, for your review - here is where it currently stands:

http://www.pixelmech.com/rev2/personas_one_sheeter.pdf

Appreciate any comments.

Tom

Comments

11 Jul 2007 - 5:07pm
Leah Buley
2007

Hi Tom and list,

I know this is really belated, but I wanted to pipe up on the Persona One
Sheeter.

First of all, I think it's great! I particularly like the way you've worked
in the inputs and outputs. It makes the one sheeter feel like it's part of a
bigger system (something it was missing before). You also did a great job
condensing a lot of the nuance of personas into a few short paragraphs. Well
done!

The only part where I found myself wishing for more detail was step 4 in the
How It Works part -- i.e., how do you actually write a persona? The really
good personas I've seen have a little extra life in them that makes them
feel like more than just a composite of a name and some goals. I guess I'm
thinking about stuff that clues you into what delights them, what will keep
them coming back, what truly motivates them, what frustrates them, blah blah
blah. I know that's a lot to squeeze into a little bit of space, and I'm not
even quite sure what you'd write, but I thought I'd bring it up since it's
something I struggle with myself and would love a good one sheeter to
instruct me on!

In any case, would you mind if I added your one sheeter to
www.iaonesheeters.com? With or without my comments, I think it's a great
one sheeter.

Thanks & kind regards,
Leah

On 6/25/07, Tom Dell'Aringa <pixelmech at gmail.com> wrote:
>
> Got some wonderful feedback on this. It's been extremely hard to pare down
> so much good information into 2 short paragraphs, it's really impossible to
> say much unless I moved to a legal size page, which I don't want to do at
> this point. I tried to keep the relevance to the immediate development team
> and exclude the greater organization as a whole. Possibly there is one short
> sentence I could use to indicate how the whole organization could use them
> without being specific... but I haven't been able to think of one. I might
> be able to fit in one more short sentence.
>
> It's also tricky because everyone's teams are made up of slightly
> different roles. For example, we actually don't have business analysts here
> (even though I have included them in the description). The outputs could use
> some more lines here as well.
>
> Anyway, for your review - here is where it currently stands:
>
> http://www.pixelmech.com/rev2/personas_one_sheeter.pdf
>
> Appreciate any comments.
>
> Tom
>

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