menus, mice, and now even tabs ... (was menubar on Macs)
1 Jul 2004 - 8:30am
8 years ago
I appreciate you call Andrei to task on his over-generalization.
Tehre are definitely and obviously lots of people who have found comfort in
a singular mouse and top window menubar world.
I think outside of the over-generalization there is a something a bit bigger
at question. So instead of saying an answer, I'll just try to ask the
If you were developing an OS from scratch where you knew about today's uses
of computers what would you do for
1. a menuing system? Would you even have one at all?
a. is there value in having menus contextualized to their primary
b. is there value in separating the menu from the window so that
there is only
one possible area for all menus?
c. should this maybe be configurable?
2. mice? 1, 2, 3, or 5 buttons?
This one is harder for me to be objective about, b/c I just don't get the
value of 1 button over two. I don't know how to ask the questions here. I
have been using 5-button mice for so long now (2 standard, 1 wheel button, 2
thumb buttons) that I can't imagine a single button world. That said, you
could always say that less is more, right? I could see that people are used
to 1-button mice and that they feel no need for more. But people are also
still comfortable with B&W TV and don't feel a need for more either.
RE: non-standard interfaces. This is a really interesting question. I don't
believe really too much in the GUI guidelines for the Oses. It seems that
the best interfaces I work with area usually non-compliant w/ these
guidelines b/c they take risks in innovations. Macromedia Interfaces are the
prime example for me. I don't even think that office appps follow the MS XP
guidelines, eh? ... ;)