What do you love the most?

24 Aug 2007 - 7:19pm
7 years ago
17 replies
473 reads
Robert Hoekman, Jr.
2005

I thought we could use some positive energy on the list for a moment, so
let's talk about what we love the most about IxD work. Just for fun. :)

As I mentioned in another thread, I absolutely love patterns. Design
patterns, behavioral patterns, patterns of all kinds. I like discovering
them, talking about them, figuring out how and when to apply them, and on
and on.

I also love thinking about *how things work* (I think this is why I'm an IxD
in the first place). I love doing this whether I'm thinking about a
drag-and-drop interaction or how the drink counter at a local restaurant
could be revamped to optimize customer traffic. *Love it*. It's my favorite
activity. Seriously. It's ingrained in the way I think.

Andrei, I think, loves prototyping, but I won't try to speak on behalf of
someone else.

So, what do *you* love? What is about IxD that keeps you excited and
challenged and in love with your work?

-r-

Comments

24 Aug 2007 - 9:11pm
Jeffrey Stansberry
2007

-r- "I also love thinking about *how things work*"

I too can't help but constantly concern myself with efficiency,
logical progression of work flow and the optimization and continual
refinement of processes. Often times I find myself butting in where
I don't necessarily belong. I think there is a mechanism somewhere
in our brains that just... uhm... that just won't "turn off." All
for the positive, of course.

But the one thing that literally makes my day and keeps me energized
about IxD is when a user has that sudden, instant realization that
their day-to-day life is honestly going to improve because of an
IxD-inspired product revision, refinement, redesign, etc. There's
always this "moment" where a user turns to you and says "So I
don't have to [whatever] anymore to get this done?" and I say,
"Nope that's all you have to do now." It's like I just gave them
a puppy.

THAT'S what I love the most about IxD... not that by revamping this
process we can sell more widgets, but the way we can genuinely make
people's lives better in a relatively mundane sort of way.

Wow.

BTW -r- I'm glad you started this thread; perfect timing. *thumbs
up*

Jeffrey Stansberry
jstansberry at quietspider.com

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://beta.ixda.org/discuss?post=19772

24 Aug 2007 - 9:37pm
Jennifer Bohmbach
2007

I love to synthesize complex inputs and solve real problems in my work. I absolutely love removing complexity from somebody\'s life where it is not needed. This happens with better product design, better process design, caring and thoughtful people management and compassion. Even if it\'s just a little better, if I can make an improvement, that inspires me.

24 Aug 2007 - 10:51pm
Robert Hoekman, Jr.
2005

> I think there is a mechanism somewhere in our brains that just... uhm...
> that just won't "turn off." All
> for the positive, of course.

OCD. I have it. I'm sure you do, too, at least to some degree. I have
several obsessions - this just happens to be one of them. (Fortunately, it's
driven me to succeed.) It never leaves my brain. I'm always looking for ways
to improve the way things work.

"Nope that's all you have to do now." It's like I just gave them
> a puppy.

*Love* that statement. I don't get to have moments like this very often, but
they are brilliant. They're a reason to get up in the morning. Thanks for
mentioning it.

BTW -r- I'm glad you started this thread; perfect timing. *thumbs
> up*

Thanks. :) Gotta ward off the apathy and inject some positive vibes every
once in a while, you know? Revives my faith in the human race.

-r-

25 Aug 2007 - 3:51am
Chris Noessel
2005

I'll join in! Dittos to all that's said before. (Patterns, how things work, relentless reticulation.) I also love those moments when facing a tough design problem you can sail from first principles all the way down to contextual detail to cut some IxD Gordian knot. Makes me think that all the theory and meta discussion is worth it.And oh yes, the puppies.> Date: Fri, 24 Aug 2007 21:51:48 -0700> From: robert at rhjr.net> To: jstansberry at quietspider.com> CC: discuss at lists.interactiondesigners.com> Subject: Re: [IxDA Discuss] What do you love the most?> > > I think there is a mechanism somewhere in our brains that just... uhm...> > that just won't "turn off." All> > for the positive, of course.> > > OCD. I have it. I'm sure you do, too, at least to some degree. I have> several obsessions - this just happens to be one of them. (Fortunately, it's> driven me to succeed.) It never leaves my brain. I'm always looking for ways> to improve the way things work.> > "Nope that's all you have to do now." It's like I just gave them> > a puppy.> > > *Love* that statement. I don't get to have moments like this very often, but> they are brilliant. They're a reason to get up in the morning. Thanks for> mentioning it.> > BTW -r- I'm glad you started this thread; perfect timing. *thumbs> > up*> > > Thanks. :) Gotta ward off the apathy and inject some positive vibes every> once in a while, you know? Revives my faith in the human race.> > -r-> ________________________________________________________________> Welcome to the Interaction Design Association (IxDA)!> To post to this list ....... discuss at ixda.org> List Guidelines ............ http://beta.ixda.org/guidelines> List Help .................. http://beta.ixda.org/help> Unsubscribe ................ http://beta.ixda.org/unsubscribe> Questions .................. list at ixda.org> Home ....................... http://beta.ixda.org
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25 Aug 2007 - 8:14am
bminihan
2007

I used to have a sig line that said "I think, therefore I'm too busy to do
anything else." That's a popular comment about the way I work and behave at
home - I think too much.

I too, love figuring out how things work, WAY outside the realm of web apps.
In fact, my blog has more to do with everyday things than web design,
although web design is my bread and butter.

I was one of those kids who dismantled the telephone when I was six, who
mentally takes apart everything I see to figure out how it works. I love
Dirty Jobs and have a garage full of carpentry tools to build what I want.

At work, I would agree with many others...I love when someone using my
design says "that's amazing", meaning I designed something that made their
job easier, especially after they were told it wasn't possible. Coupled
with that, I also really love prototyping (big grin) and demonstrating to
developers that good, solid unbreakable design is not only possible but
easy. Many of my prototypes are educational to new offshore developers, or
to really experienced Java coders who have to build a web interface for the
first time. I'm a teacher/tutor at heart when it comes to this stuff.

Tied to another thread, I love the serendipitous moments when inspiration
hits or an accident results in a revolutionary improvement to a design or
process problem. I fully believe serendipity is what ties art to science,
because some of the greatest art and most incredible scientific discoveries
came about from accidents or lightning-strike inspirations in the middle of
the night (or bathroom =]).

- Bryan
http://www.bryanminihan.com

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of Robert
Hoekman, Jr.
Sent: Friday, August 24, 2007 9:19 PM
To: IxDA
Subject: [IxDA Discuss] What do you love the most?

I thought we could use some positive energy on the list for a moment, so
let's talk about what we love the most about IxD work. Just for fun. :)

As I mentioned in another thread, I absolutely love patterns. Design
patterns, behavioral patterns, patterns of all kinds. I like discovering
them, talking about them, figuring out how and when to apply them, and on
and on.

I also love thinking about *how things work* (I think this is why I'm an IxD
in the first place). I love doing this whether I'm thinking about a
drag-and-drop interaction or how the drink counter at a local restaurant
could be revamped to optimize customer traffic. *Love it*. It's my favorite
activity. Seriously. It's ingrained in the way I think.

Andrei, I think, loves prototyping, but I won't try to speak on behalf of
someone else.

So, what do *you* love? What is about IxD that keeps you excited and
challenged and in love with your work?

-r-
________________________________________________________________
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25 Aug 2007 - 9:06am
Mark Schraad
2006

I like providing vision to a business through scenarios.

I enjoy the collective creativeness that comes from brainstorming
sessions.

I like using research and the science of users to re-structure
information and process.

I love helping business people see with clarity the real priorities
they must design for.

I enjoy helping designers embrace business needs as design objectives.

Mark

On Aug 24, 2007, at 9:19 PM, Robert Hoekman, Jr. wrote:

>
> As I mentioned in another thread, I absolutely love patterns. Design
> patterns, behavioral patterns, patterns of all kinds. I like
> discovering
> them, talking about them, figuring out how and when to apply them,
> and on
> and on.
>
> I also love thinking about *how things work* (I think this is why
> I'm an IxD
> in the first place). I love doing this whether I'm thinking about a
> drag-and-drop interaction or how the drink counter at a local
> restaurant
> could be revamped to optimize customer traffic. *Love it*. It's my
> favorite
> activity. Seriously. It's ingrained in the way I think.

25 Aug 2007 - 10:28am
Robert Hoekman, Jr.
2005

> I enjoy the collective creativeness that comes from brainstorming
> sessions.

Ooh - whiteboard sessions! I love whiteboard sessions (specifically).
Nothin' like grabbing a marker and designing whole interfaces in under an
hour with some trusted colleagues.

-r-

25 Aug 2007 - 11:32am
Joseph Selbie
2007

I would have to say that what I love the most are the solitary moments of
creativity. When I have enough uninterrupted time to think deeply about a
particular design puzzle and I am able to break through all the usual
solutions to create something unique. I am pleased that I create something
unique but I am more pleased by the feeling and awareness I have when I am
in the "zone".

Almost poles apart from being in the zone in uninterrupted solitude, what I
love the most is facilitating design sessions, with my team and with my
clients team, and having those moments when the client team really "gets"
UCD, its importance to their company and customers -- new evangelists are
born!

Joseph Selbie
Founder, CEO Tristream
http://www.tristream.com

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of Robert
Hoekman, Jr.
Sent: Saturday, August 25, 2007 9:28 AM
To: Mark Schraad
Cc: IxDA
Subject: Re: [IxDA Discuss] What do you love the most?

> I enjoy the collective creativeness that comes from brainstorming
> sessions.

Ooh - whiteboard sessions! I love whiteboard sessions (specifically).
Nothin' like grabbing a marker and designing whole interfaces in under an
hour with some trusted colleagues.

-r-
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... discuss at ixda.org
List Guidelines ............ http://beta.ixda.org/guidelines
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25 Aug 2007 - 2:35pm
Lyn Bain
2007

I love the moment when everything just makes sense. You stare at the \"requirements document\" (in whatever form it takes!); you think and think and worry and change your mind and.... all of the sudden, the thing just makes sense! You know how to proceed and can actually \"see\" it start to take shape in your head.

26 Aug 2007 - 6:38pm
Peyush Agarwal
2007

Joseph,
You pretty much stole the key-presses from my keyboard :)

This is my answer too.

What I additionally love is that by working in the zone over time, my understanding of the world around me evolves to simplify it to the point where (I believe) I'm able to run at high efficiency right away. I can elaborate if this sounds cryptic (and if anyone's interested in reading that), but basically I'm able to own any 'brain-gain' from solving IxD problems and find that they are all applicable in non-work life. So working in this field is sort of like working on self-improvement!

-Peyush

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com [mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of Joseph Selbie
Sent: Saturday, August 25, 2007 11:32 AM
To: 'Robert Hoekman, Jr.'; 'Mark Schraad'
Cc: 'IxDA'
Subject: Re: [IxDA Discuss] What do you love the most?

I would have to say that what I love the most are the solitary moments of
creativity. When I have enough uninterrupted time to think deeply about a
particular design puzzle and I am able to break through all the usual
solutions to create something unique. I am pleased that I create something
unique but I am more pleased by the feeling and awareness I have when I am
in the "zone".

Almost poles apart from being in the zone in uninterrupted solitude, what I
love the most is facilitating design sessions, with my team and with my
clients team, and having those moments when the client team really "gets"
UCD, its importance to their company and customers -- new evangelists are
born!

Joseph Selbie
Founder, CEO Tristream
http://www.tristream.com

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of Robert
Hoekman, Jr.
Sent: Saturday, August 25, 2007 9:28 AM
To: Mark Schraad
Cc: IxDA
Subject: Re: [IxDA Discuss] What do you love the most?

> I enjoy the collective creativeness that comes from brainstorming
> sessions.

Ooh - whiteboard sessions! I love whiteboard sessions (specifically).
Nothin' like grabbing a marker and designing whole interfaces in under an
hour with some trusted colleagues.

-r-
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... discuss at ixda.org
List Guidelines ............ http://beta.ixda.org/guidelines
List Help .................. http://beta.ixda.org/help
Unsubscribe ................ http://beta.ixda.org/unsubscribe
Questions .................. list at ixda.org
Home ....................... http://beta.ixda.org

________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... discuss at ixda.org
List Guidelines ............ http://beta.ixda.org/guidelines
List Help .................. http://beta.ixda.org/help
Unsubscribe ................ http://beta.ixda.org/unsubscribe
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27 Aug 2007 - 12:10am
Deepak Pakhare
2005

I love my work for pretty much the same reasons as you all here. I
love it even more when my prototypes succeed as props in my
attention-seeking tactics in an organization where techies abound and
I am the kid with the runny nose.

It's still early days on one of the projects I am currently doing
and the project tech lead says my prototype "makes them think".
THAT, makes me want to cry...

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://beta.ixda.org/discuss?post=19772

27 Aug 2007 - 6:59am
Todd Roberts
2005

I love bringing a goal-directed design approach to processes,
especially when I stick my nose in projects where my input isn't explicitly
solicited and in which I have no real experience. It's pretty gratifying
helping people cut through the crap of "that's just how we do things around
here" and realize what it is they are really trying to accomplish. I've
found I can make a bigger impact going this route than on the front end,
because the platform I design for is pretty limited.

Some other things: uncovering patterns across disparate domains; advocating
simplicity from the user's perspective (a challenge in the medical arena
where billing and accreditation rule); information design (the impact of
which is often underrated); working with developers willing to at least
think about breaking the rules, and getting under the skin of those who
won't.

Todd

On 8/24/07, Robert Hoekman, Jr. <robert at rhjr.net> wrote:
>
> I thought we could use some positive energy on the list for a moment, so
> let's talk about what we love the most about IxD work. Just for fun. :)
>
> As I mentioned in another thread, I absolutely love patterns. Design
> patterns, behavioral patterns, patterns of all kinds. I like discovering
> them, talking about them, figuring out how and when to apply them, and on
> and on.
>
> I also love thinking about *how things work* (I think this is why I'm an
> IxD
> in the first place). I love doing this whether I'm thinking about a
> drag-and-drop interaction or how the drink counter at a local restaurant
> could be revamped to optimize customer traffic. *Love it*. It's my
> favorite
> activity. Seriously. It's ingrained in the way I think.
>
> Andrei, I think, loves prototyping, but I won't try to speak on behalf of
> someone else.
>
> So, what do *you* love? What is about IxD that keeps you excited and
> challenged and in love with your work?
>
> -r-
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://beta.ixda.org/guidelines
> List Help .................. http://beta.ixda.org/help
> Unsubscribe ................ http://beta.ixda.org/unsubscribe
> Questions .................. list at ixda.org
> Home ....................... http://beta.ixda.org
>

27 Aug 2007 - 3:23pm
Helge Tennø
2007

Love finding out that I was wrong, that people are immensely complex
yet incredibly simple. Discovering the patterns that make
applications work (the same as a lot of people here), and of course:
Proving that old "truths" in interaction design are not necessarily
based on best practice, but on faulty assumptions or untested
conventions.

And I love reading good articles, posts and books that give me
eyeopeners. :o)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://beta.ixda.org/discuss?post=19772

28 Aug 2007 - 8:09am
Dave Malouf
2005

I love working with people. I find my best ideas always happen when
I'm working with at least one other person. Just the way my mind
works. When I'm alone I get stuck. When with others, pure genius
comes out.

I also love theory around design. I love coming up with my own
observations and trying to re-apply them and I love discussing them
over and over again.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://beta.ixda.org/discuss?post=19772

28 Aug 2007 - 8:47am
Jack L. Moffett
2005

One of the aspects of practicing design that immediately comes to
mind is the variation. Every time I start a project with a new
customer, I have the opportunity to learn about a new domain.

In the past, I have learned about the process of inspecting fighter
jets to insure they are structurally sound and safe to fly. In
comparison, I've learned about maintenance of commercial airlines.
I've had a glimpse into life on an oil platform in the middle of the
North Sea. I've learned the business of running a Mercedes Benz
workshop as part of a dealership. I've experienced a survey of a
factory electrical system. I have intimate knowledge about explosive
ordnance disposal.

I've met a lot of interesting people with interesting jobs. They
aren't jobs that I would want to have, but I love learning about them
and helping to solve their problems.

Jack

Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com

If there's anything more annoying
than a machine that won't do what you want,
it's a machine that won't do what you want
and has been programmed to behave
as though it likes you.

- Don Norman

28 Aug 2007 - 8:55am
Michael Micheletti
2006

I hope this isn't heresy to say on this list, but I love to create the
production skin for a well-designed application. After all the meetings and
wireframes and design documents and whiteboard sessions are finished, and
the application is well-understood and the feature list at least slushy, if
not frozen, I really enjoy making it look sharp. When the developers are
willing to go that extra little bit for me and do slow fades of indicator
lights and will actually code up the three lit states of the icon. Where
people get excited about the application skin and stop by every day to see
what new comp view I've posted on my window.

It's kind of strange I suppose to have started out as a serious developer
and ended up finding my happy place years later as a code-aware designer and
production artist. I enjoy the design process also, especially where the
"group mind" kicks in and takes the design to a new place. But I especially
love to skin apps, and spend at least a little bit of time every day working
in Photoshop, practicing, just like with the piano.

Michael Micheletti

On 8/24/07, Robert Hoekman, Jr. <robert at rhjr.net> wrote:
>
> So, what do *you* love? What is about IxD that keeps you excited and
> challenged and in love with your work?
>

2 Oct 2007 - 2:09pm
natekendrick
2005

Nice topic!

I love unexpected interactions that probably make or break an
experience.

My current one: Apple's iPhone interaction of a "grab-
able" (grabbable?) UI.

With the noted exeption of the home screen, most of the screens in
the apps are "moveable". If you flick your finger and it reaches the
top/end of the screen the UI/Content bounces. Even on screens that do
no scroll, the UI/Content is still movable... indicating that it is
all interactive.

It also provides this tactile sensation that is utterly missing in
our day to day interaction with virtual interfaces. The cylinder
solution for drop down on the iPhone, while absolutely ridiculous in
appearance (and flawed for precise selection), puts a grin on my face
every time I use it. Its a slot machine! How fun is that.

-N

On Aug 24, 2007, at 6:19 PM, Robert Hoekman, Jr. wrote:

> I thought we could use some positive energy on the list for a
> moment, so
> let's talk about what we love the most about IxD work. Just for
> fun. :)
>
> As I mentioned in another thread, I absolutely love patterns. Design
> patterns, behavioral patterns, patterns of all kinds. I like
> discovering
> them, talking about them, figuring out how and when to apply them,
> and on
> and on.
>
> I also love thinking about *how things work* (I think this is why
> I'm an IxD
> in the first place). I love doing this whether I'm thinking about a
> drag-and-drop interaction or how the drink counter at a local
> restaurant
> could be revamped to optimize customer traffic. *Love it*. It's my
> favorite
> activity. Seriously. It's ingrained in the way I think.
>
> Andrei, I think, loves prototyping, but I won't try to speak on
> behalf of
> someone else.
>
> So, what do *you* love? What is about IxD that keeps you excited and
> challenged and in love with your work?
>
> -r-
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> List Guidelines ............ http://beta.ixda.org/guidelines
> List Help .................. http://beta.ixda.org/help
> Unsubscribe ................ http://beta.ixda.org/unsubscribe
> Questions .................. list at ixda.org
> Home ....................... http://beta.ixda.org

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