When Interaction models are a creature of habit (was: What's the best Computer for Designers?)
30 Aug 2007 - 4:06pm
9 years ago
I made the jump a few months back too and want to address two specific
issues that i hate about the Mac-
Windows management: The Mac offers no way to manage all the windows I
have open. I typically have 3-10 of files open in any given
application and I'm frustrated that they neither appear in the dock
unless I minimize them, nor give me a way to control them other than
scrambling all my open windows.
Closing an application: Why does it keep an application open even when
I've closed all the files. This is a problem especially when I'm
trying to conserve memory with the multitude of apps running on
(aren't we all scared http://tinyurl.com/29yvhz will happen sometime)
Of course long time Mac users would say to the contrary (yes, you
Mark), but I'm sure there are many such instances where the best
experiences are just the one's we're used to.
> I've just recently switched from a PC to a Mac, after 13 years of > Windows use. I'm smacking myself every day for being so stupid and > waiting so long. I'm just getting started on a blog series about how > stupid I've been and about how much better the Mac experience is, here: >http://tinyurl.com/2am9kf > > The idea that using Windows gives you empathy for your users may have > some merit, but I'd venture to say that the idiosyncrasies in your > own Windows usage -- and your probably high-level of expertise -- > makes your computer usage so fundamentally different from that of > your users that it's probably a trivial advantage. > > I'll be writing more about it later, but I'll say here that for me > the Mac offers so much in the way of *inspiration* for good user > interface design. As one simple example, almost no Preferences dialog > boxes have "OK" or "Apply" buttons -- all your changes take effect > instantly. You never see this in any Windows apps, but if you really > think about it this sort of behavior should be fundamental to almost > all applications. The only reason Windows apps don't do this is dumb > inertia. > > Also, Mac app designs tend to hide or leave off obscure and useless > features far more than Windows apps do, something that you don't > notice until you've had all of that useless crap cleared away. The > Mac is basically full of behaviors and designs that inspire user > interface innovation, while Windows (and I've not tried Vista yet) > tends to be full of conventions that should have been scrapped > decades ago (the ".." indicator for browsing up a directory tree, for > example, keeps cropping up in dialog boxes and UIs). > > I'll even go out on a limb and posit that most of the most innovative > Web 2.0 ideas were probably germinated in the minds of people using > Macs every day. > > Using Windows atrophies your brain and stifles interaction design > creativity. I'm surprised I can design at all after using it for that > long. Getting a Mac is like jumping 5 years into the future. > Seriously, I've got a lot of catching up to do.