Good Examples of Physicality in Web Visual, Design
20 Jul 2004 - 3:12pm
8 years ago
> I am currently engaged in a Web application project for which the > client would like to incorporate a certain degree of machine-like > physicality in the visual and interaction design (e.g. "like iTunes").
This question is a little confusing. What is exactly meant by
"physicality?" It sounds like your client is saying "I want my web app
to feel like a desktop app." ITunes, although it has a metallic-looking
"finish", doesn't really do anything special in terms of a "physical"
interface. It doesn't replicate analog controls like dials or knobs or
the iPod scroll wheel.
In fact, it really doesn't have what I would think of as "extraneous
chrome"; it's interface is primarily navigation and file management,
which you can do entirely via drag-and-drop direct manipulation. It's
For software that really does try to replicate physical interfaces,
check out music software, which very often replicates the physical
interface of a mixing board, or of a rack of hardware. See for example,
"Reason" at http://www.propellerheads.se/ which is a literal translation
of totally analog hardware interfaces.