IxD definition WAS Interaction Design forESLTextbooks?

14 Sep 2007 - 12:47pm
8 years ago
2 replies
921 reads
Jack L. Moffett

On Sep 14, 2007, at 1:13 PM, Jeff White wrote:

> That is way different than saying that every possible human
> interaction is the province of interaction designers.

Perhaps this statement encapsulates our disagreement. Just because I
believe that an Interaction Designer can be of value in most cases of
human interaction, doesn't mean that I think I am king of that
domain. I can contribute—I don't need to own it.

> I made an assumption that you think you can do any profession more
> effectively than whoever is doing it now,

Most certainly not!

> or help them make it better.

Very possibly.

> I think to accomplish what you're talking about, IxD'ers need to have
> expertise in every single subject matter imanginable.

No. But they need to learn about the subject matter they are dealing
with on a project. They don't need to become a subject matter expert,
but they need enough knowledge to understand the domain and
communicate with its practitioners.


Jack L. Moffett
Interaction Designer
412.459.0310 x219

Charles Eames was asked the question,
"What are the boundaries of design?"

He answered,

"What are the boundaries of problems?"

- Charles Eames


14 Sep 2007 - 3:52pm
Mark Schraad

You are right, I misspoke. Many interactions designers are those pushing the conversation about
design and the future of design - and specifically the design thinking crowd.


On Friday, September 14, 2007, at 03:37PM, "Andrei Herasimchuk" <andrei at involutionstudios.com> wrote:
>On Sep 14, 2007, at 11:38 AM, Mark Schraad wrote:
>> Many interactions designers are those pushing the envelope in
>> design - and specifically the design thinking crowd.
>I have to disagree. All fields of design are pushing the envelope
>these days. And I mean all of them. Are you watching what is
>happening in automobile design? Fashion? Architecture? Industrial
>design? Publishing? Filmmaking?
>I'd watch out and not get a bubble mentality here. I know people like
>to think what they are working on is the coolest thing ever (and it
>is very cool stuff), but that's pretty much true across the board
>with all designers in all disciplines.
>Andrei Herasimchuk
>Principal, Involution Studios
>innovating the digital world
>e. andrei at involutionstudios.com
>c. +1 408 306 6422

15 Sep 2007 - 10:21am
Peter Boersma


In your post you said:
> 3. What is our result?
> [..]
> My answer would be direction, strategy, and structure.

After that you said some more about prototypes(?) ("Delivering a completed model") and intent ("If you can't communicate the intent of the interaction design") but you didn't go into what direction, strategy and structure look like.

Could you shed some light on what you think the purest interaction design deliverables called direction, strategy and structure look like?

Peter Boersma | Senior Interaction Designer | Info.nl
http://www.peterboersma.com/blog | http://www.info.nl

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