What Makes a Good Design Conference (was: DUX 2007?)
17 Sep 2007 - 10:09am
6 years ago
To raise this discussion up a notch, what makes a good design
conference? For me, it is three things:
1. The quality of the content being presented.
2. The quality of the speakers presenting the content.
3. The format of the conference.
1. Having an academic peer review process does not yield the most
interesting speakers or content.
2. An academic submissions process deters practitioners from
submitting, especially some of the busiest, most interesting
3. A 5 minute presentation time doesn't give enough time to present
anything but the most superficial of findings. (I hope DUX isn't
replicating this format again.) 15 minutes (the length of TED talks)
is probably about the minimum you'd ever want.
4. The best content is a mix of the practical and inspirational.
5. Most good conferences take at least six months to plan and
prepare. Nine months is better.
6. Social interaction between participants is almost as important as
the presented content.
7. A mix of invited speakers and open submissions yields a great set
of topics and speakers.
When we set up the IxDA's conference, these were some of the design
principles we used (and continue to use as we finish the details of