Potential interview questions for interactiondesigners

26 Sep 2007 - 8:19am
7 years ago
2 replies
858 reads
cheryl taylor
2007

A good personality fit for your team is also really important. The wrong
personality can kill good group dynamics.

Cheryl

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
Mark Schraad
Sent: Tuesday, September 25, 2007 11:37 PM
To: Joshua Seiden; IxDA Discuss
Subject: Re: [IxDA Discuss] Potential interview questions for
interactiondesigners

If I am hiring a designer to make pretty things, you are exactly
right. In fact, I probably never need to hear them talk... just see
their work and verify that they did it.

In my professional life I have hired well over a hundred designers.
Never have I used that philosophy. I need to hear them think, present
their views, and show they can perform. Most of us that are ini the
role of hiring designers have witnesses the marvelous portfolio, only
to discover the person presenting it can't design their way out of a
paper bag. I will always choose a problem solver over a an artist. I
will always choose a collaborator over a genius.

Mark

On Sep 25, 2007, at 10:27 PM, Joshua Seiden wrote:

> Well, this is a fine list, but it has a huge hole. There are no
> questions
> that assess the candidate's design capabilities--a significant
> problem if
> you're hiring user experience *designers*.
>
> JS
>
>
> On 9/25/07, David Hoard <davidhoard at belkin.com> wrote:
>>
>> Consultant Dey Alexander has a list:
>>
>> http://www.deyalexander.com/resources/interview-uxd.html
>>
>>
>>
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Comments

27 Sep 2007 - 10:20pm
Anthony Hempell
2007

Exactly. The solution is of secondary importance; observing how you think on your feet and explain your thinking to others is everything. Your ability to think and communicate under pressure is what will determine your career success or lack thereof.

Anthony

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com on behalf of Cinnamon Melchor
Sent: Thu 9/27/2007 9:16 PM
To: Jamin Hegeman
Cc: discuss at ixda.org
Subject: Re: [IxDA Discuss] Potential interview questions for interactiondesigners

> If I were asked to tackle a design problem in an interview and present
> a solution in 15 minutes, my first response would be to say that
> whatever I come up with won't be a good solution. If you're looking
> for someone who can come up with a design solution on the spot,
> you're not the right company for me.

Hi, Jamin --

I politely suggest that if I were the interviewer with this task and
you responded to me this way, it would be equally, instantly clear to
me that you are not the person I want working for me or with me.

Of course I don't expect a perfectly designed *anything* in 15 minutes
(or even 30). What I *do* expect is for you to:

- make a good faith effort to do some brainstorming on the topic based
on what you know, what you've seen, and what you've done in the past
- tell me where you've made assumptions
- tell me what you would have liked to explore further
- tell me how you'd do it with twice the budget (of time, of money, of
human resources) and with half the budget

If you can tell me all that with examples worked in -- "From my work
on XYZ project, I assumed here that the backend would be robust enough
to..." -- well, so much the better.

15 minutes is a long, leisurely time compared to the time you'll have
standing in the glare of the design review projector when the client
tells you something he should have said three months ago ... and all
your work is now trash. That's usually when the V-level person walks
in late to the meeting, with the mess in all its glory hanging out for
all to see.

Think fast.

$0.02.

Cinnamon Melchor
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28 Sep 2007 - 12:01am
jamin
2007

Cinnamon Melchor said:
"I politely suggest that if I were the interviewer with this task
and you responded to me this way, it would be equally, instantly
clear to me that you are not the person I want working for me or with
me."

Exactly my point.

Think fast and design fast are two different things. My on-the-spot
design solution will still likely be worthless, regardless of how
fast I can think. And I'm fast. Like a tortoise.

"make a good faith effort to do some brainstorming on the topic
based on what you know, what you've seen, and what you've done in
the past"

Wouldn't it be better for me to talk about my process in tackling a
design problem rather than make assumptions that all too often lead
to bad design decisions?

"tell me where you've made assumptions"

See above.

"tell me what you would have liked to explore further"

The problem. How do I know that problem is actually the problem?

"tell me how you'd do it with twice the budget (of time, of money,
of human resources) and with half the budget"

The question implies one could get more with twice the budget, or do
the job for less money than is necessary.

"15 minutes is a long, leisurely time compared to the time you'll
have standing in the glare of the design review projector when the
client tells you something he should have said three months ago"

Again, I argue thinking fast is different than designing fast. Given
the above situation, the solution isn't to design something new on
the spot.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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