prototype voice and sensor driven UI

19 Nov 2007 - 12:53pm
7 years ago
2 replies
384 reads
oliver green
2006

Hi All,

What methods/tools do you use to prototype UIs that are voice and
sensor (motion detection) driven?

Thanks,
Oliver

Comments

19 Nov 2007 - 10:39pm
Jeff Howard
2004

Hi Oliver,

I've never tried to prototype a voice driven UI, but I'd imagine
you could build a wizard of oz prototype. Make it appear to respond
to voice by hooking up a bluetooth keyboard to control the interface
from a distance. Just listen to their voice commands and trigger the
appropriate responses, essentially substituting your brain for the
voice recognition software.

For prototyping motion detection, you might consider leveraging a Wii
controller. I've experimented with this and it's not too dificult to
sync a Wii controller with a computer, capture simple gestures and use
them to trigger interface responses.

You just have to hide the Wii controller inside whatever you're
building. So while this woudn't work to prototype something small,
it'd work for anything bigger than a Wii controller. Or... if
you're prototyping somthing tiny, you could go the wizard of oz
route by simply holding the Wii controller yourself and mimicing
whatever gestures the user executes.

// jeff

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Posted from the new ixda.org
http://www.ixda.org/discuss?post=22770

20 Nov 2007 - 7:05am
Matt Nish-Lapidus
2007

I use a language called PD (Pure-Data) .. it's a visual programming
language aimed at artists, and it works really well for ready and
translating sensor data... once you learn it (steep learning curve)
you can throw together programs really quickly.

On Nov 19, 2007 1:53 PM, oliver green <oliverhci at gmail.com> wrote:
> Hi All,
>
> What methods/tools do you use to prototype UIs that are voice and
> sensor (motion detection) driven?
>
> Thanks,
> Oliver
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Matt Nish-Lapidus
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