Quality under pressure was: RE: Prototypes, process, and ID
29 Oct 2003 - 12:44am
I like the idea of an award system but that might lead us into a
whole other kettle of exclusivity problems. What has worked well in
the past has been 'site of the day' awards or perhaps a review site?
Boxes and Arrows is my first guess for setting up reviews, but I
don't see why we couldn't do it on our site.
How does that sound? Anybody for reviews?
At 6:04 pm +0000 28/10/03, Peter Bagnall wrote:
>On Tuesday, Oct 28, 2003, at 14:25 Europe/London, Ron Vutpakdi wrote: >>I would agree that to produce something really good takes time and effort. >>Now, at the same time, is it better to adapt ourselves to the conditions in >>which we find ourselves or is it better to draw a line in the sand and risk >>being shunted completely aside? > >I think there is a line to be drawn, yes. I wouldn't be extreme >about where it was drawn, but I wouldn't want to be associated with >something that was a design disaster. After all, from a commercial >stand point you probably don't want your reputation linked with a >dog's breakfast. > >>I believe that we usually work with >>organizations and clients that are not mature/wise with regards to design >>and usability. As a result of this immaturity and inexperience, being >>inflexible ends up being counterproductive. > >I think this is often the case, yes. I think I overstated the case >when I said be inflexible, but we do need to apply what pressure we >can. If products then fail where our advice has been disregarded at >least then we're sowing he seeds for people thinking maybe there was >something in what we said. > >>We need to educate, advocate, and lead. At the same time, how we do that >>and what we do needs to match the maturity of the organization and the >>situation or we run the risk of having *no* impact at all if we aren't >>included. It's usually easier to draw, nudge, and lead a horse along than >>trying to drag it where it doesn't want to go, and I've found that the same >>is true with people/organizations. > >You're absolutely right on this. Persuasion always works better than >force. And we'd never win trying to force the issue anyhow, since >we're the outside player at the moment. > >I've wondered about the idea of some form of interaction design >award. Something that software houses and manufacturers could use as >part of their advertising. It would take a long time to get rolling, >but if we can speak directly to the public in some way like that >then it would apply more pressure on manufacturers to pay attention >to design quality. Of course there is something of a chicken and egg >problem here. > >People like Porsche Design trade on their brand to do something >similar, and Fuji and Grundig have both used the "Design by >F.A.Porsche" in their advertising material. At the moment though the >public are pretty much unaware that our discipline exists. Something >we need to remedy. > >--Pete > >------------------------------------------------------------- >Voice or no voice, the people can always be brought to the bidding >of the leaders. That is easy. All you have to do is tell them they >are being attacked, and denounce the peacemakers for lack of >patriotism and exposing the country to danger. It works the >same in any country. > --Goering at the Nuremberg Trials > >Peter Bagnall - http://people.surfaceeffect.com/pete/ > >_______________________________________________ >Interaction Design Discussion List >discuss at interactiondesigners.com >-- >to unsubscribe: discuss-unsubscribe at interactiondesigners.com >-- >Questions: lists at interactiondesigners.com >-- >Announcement Online List (discussion list members get announcements already) >http://interactiondesigners.com/announceList/ >-- >http://interactiondesigners.com/