Differnce between user interface and interactiodesign?

25 Jan 2008 - 7:48am
6 years ago
2 replies
571 reads
Paul Eisen
2007

>>> Wipe out the entire design colony and start afresh and just name
>>> anyone who does work in any of these areas as a Designer.
>> Amen brother.

> That makes two of us.

That unfortunately still doesn't solve the problem that often people -
including arguably at least two postings to this very thread - refer to
people who *develop* interfaces as designers. But that opens up a whole
new can of worms that I doubt I have the appetite for.

Paul Eisen
Principal User Experience Architect

tandemseven
416.840.4447 office/mobile
peisen at tandemseven.com
http://www.tandemseven.com

Comments

26 Jan 2008 - 10:59am
Adrian Howard
2005

On 25 Jan 2008, at 13:48, Paul Eisen wrote:

>>>> Wipe out the entire design colony and start afresh and just name
>>>> anyone who does work in any of these areas as a Designer.
>>> Amen brother.
>
>> That makes two of us.
>
> That unfortunately still doesn't solve the problem that often people -
> including arguably at least two postings to this very thread -
> refer to
> people who *develop* interfaces as designers. But that opens up a
> whole
> new can of worms that I doubt I have the appetite for.

And that's a problem why?

(just in case your appetite has returned :-)

Adrian

26 Jan 2008 - 12:41pm
Dave Malouf
2005

I find there are two ways of looking at this problem.

1) What do I need to do my job today?
2) What will it take to advance practice and discipline and
community?

The first group are "d"esigner/developers/engineers.

The latter tend to be interaction designers.

Part of this is about environment.
Part of this is about background.
Part of this is about personal taste.

If you are in the camp, that its all "blank" and it doesn't matter
how or if you dissect the pieces, I suggest, this conversation is not
pertinent to you, or your practice or your future. In essence it is
an academic endeavor, at best is entertaining, at worst is filler in
your mailbox.

If you are in the other camp, and believe that the trees make up the
forest and not the other way around, this discussion about semantics,
roles, and titles is at worst entertaining, and at best incredibly
strategic.

Here are the background questions that concern me:

1) What does the future of formal education look like for the
eco-system of interaction designers?

2) What are the problems, and how do we solve these problems that are
coming up in the next 100 years? Big #, right? But I love how Allan
from Core77 Thurs night said that "designers don't design things
they design consequences." That's HUGE. Further Sigi Moeslinger
will be talking about a common interaction design notion of
interaction design is designing interventions.

3) How do we know that a design is good? From an art critic
perspective? I bet those in group 1 could care less, so long as it
makes money. To me that perspective is Souless design and is the
difference between an HTC and an Apple. Even IKEA has more soul in
their design eco-system than HTC or ASUS or Disney between
Katzenberger's departure and Pixar's acquisition.

4) Human Resources - I'm sick of people responding to job
descriptions they have no right to respond to. And I'm sick of head
hunters not knowing what it is I do. This wastes time and thus money
and well spirit and soul.

I got a note from someone who said, (paraphrasing), "I've been
calling myself a UI Designer for 20 years. All of a sudden this group
comes a long and now says that what I've been doing is Interaction
Design. WTF?" Well, my response is, I bet someone else will change
that. I.e. Royal College of Art changed the name of their program
from Interaction Design to Designing Interactions. What it means,
I'm not so sure, but I'm not really all that upset about it.

--d ave

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Posted from the new ixda.org
http://www.ixda.org/discuss?post=25077

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