IxDA NYC (4/29) Interaction08 redux: Sketching and storytelling

16 Apr 2008 - 3:41am
6 years ago
2 replies
782 reads
Bruce Esrig
2006

The IxDA NYC April event is an Interaction08 redux. We'll discuss sketching
and storytelling as pivotal tools for design.

In his keynote, Bill Buxton convinced us that he views sketching as more
than a design technique. At times, it can be a lifestyle choice. Sketches
are used to explore a design problem: to generate alternatives, to elaborate
upon them, and to winnow them. With this introduction, we'll give some
examples of projects in which sketching has come in handy and invite you to
do so too.

We'll also visit storytelling. The conversational nature of a
well-constructed story makes for engaging designs. We'll review and build on
ideas reflected in talks by Sarah Allen, Chris Conley, and Gretchen
Anderson. You can join in by telling a story that drove a successful
project, or by recounting what happened when you tackled a project with a
storytelling approach.

Whether you were at the Interaction08 (http://interaction08.ixda.org) or
not, we want to hear your stories about how sketching and storytelling have
made a difference in your design work. In advance of the redux, we have
created a wiki where we encourage you to offer sketches, stories and more
that we can share during this lively discussion. For a wiki invitation, just
request wiki access when you reply.

Location to be announced on RSVP. To respond, send e-mail to nyc-rsvp at
ixda dot org.

Comments

21 Apr 2008 - 4:12am
Bruce Esrig
2006

Topic: "Sketching and storytelling", an Interaction08 redux
When: Tuesday, April 29th 2008, 6:30pm
Where: Midtown Manhattan, full details provided on RSVP (e-mail nyc-rsvp at
ixda.org)

The IxDA NYC April event is an Interaction08 redux. We'll provide quick
summaries to kick off a discussion on sketching and storytelling as pivotal
tools for design.

In his keynote, Bill Buxton convinced us that he views sketching as more
than a design technique. At times, it can be a lifestyle choice. Sketches
are used to explore a design problem: to generate alternatives, to elaborate
upon them, and to winnow them. With this introduction, we'll give some
examples of projects in which sketching has come in handy and invite you to
do so too.

We'll also visit storytelling. The conversational nature of a
well-constructed story makes for engaging designs. We'll review and build on
ideas reflected in talks by Sarah Allen, Chris Conley, and Gretchen
Anderson. You can join in by telling a story that drove a successful
project, or by recounting what happened when you tackled a project with a
storytelling approach.

Whether you were at the Interaction08 (http://interaction08.ixda.org) or
not, we want to hear your stories about how sketching and storytelling have
made a difference in your design work. In advance of the redux, we have
created a wiki where we encourage you to offer sketches, stories and more
that we can share during this lively discussion. For a wiki invitation, just
request wiki access when you reply.

Location to be announced on RSVP. Respond to nyc-rsvp at ixda dot org.

27 Apr 2008 - 8:35pm
Bruce Esrig
2006

Here's your reminder to sign up for the IxDA NYC's Interaction08 redux,
which is on Tuesday 4/29 at 6:30pm.

We've added drama and business value as themes, and drawn a nice arc among
the featured subjects. Light refreshments will be provided.

We'll be finalizing the attendee list on Tuesday morning, so please reply by
the end of the day Monday if possible.

Best wishes,

Bruce

On Mon, Apr 21, 2008 at 5:12 AM, Bruce Esrig <esrig-ia at esrig.com> wrote:

> Topic: "Sketching and storytelling", an Interaction08 redux
> When: Tuesday, April 29th 2008, 6:30pm
> Where: Midtown Manhattan, full details provided on RSVP (e-mail nyc-rsvp
> at ixda.org)
>
> The IxDA NYC April event is an Interaction08 redux. We'll provide quick
> summaries to kick off a discussion on sketching and storytelling as pivotal
> tools for design.
>
> In his keynote, Bill Buxton convinced us that he views sketching as more
> than a design technique. At times, it can be a lifestyle choice. Sketches
> are used to explore a design problem: to generate alternatives, to elaborate
> upon them, and to winnow them. With this introduction, we'll give some
> examples of projects in which sketching has come in handy and invite you to
> do so too.
>
> We'll also visit storytelling. The conversational nature of a
> well-constructed story makes for engaging designs. We'll review and build on
> ideas reflected in talks by Sarah Allen, Chris Conley, and Gretchen
> Anderson. You can join in by telling a story that drove a successful
> project, or by recounting what happened when you tackled a project with a
> storytelling approach.
>
> Whether you were at the Interaction08 (http://interaction08.ixda.org) or
> not, we want to hear your stories about how sketching and storytelling have
> made a difference in your design work. In advance of the redux, we have
> created a wiki where we encourage you to offer sketches, stories and more
> that we can share during this lively discussion. For a wiki invitation, just
> request wiki access when you reply.
>
> Location to be announced on RSVP. Respond to nyc-rsvp at ixda dot org.
>

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