What do you do best?

23 May 2008 - 8:39am
6 years ago
23 replies
1949 reads
Jack L. Moffett
2005

As an Interaction Designer (or Interface Designer, Information
Architect, Usability Specialist, etc.), what is it that you do best?

Curious,
Jack

Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com

If there's anything more annoying
than a machine that won't do what you want,
it's a machine that won't do what you want
and has been programmed to behave
as though it likes you.

- Don Norman

Comments

23 May 2008 - 8:45am
SemanticWill
2007

Kvetch

On Fri, May 23, 2008 at 9:39 AM, Jack Moffett <jmoffett at inmedius.com> wrote:

> As an Interaction Designer (or Interface Designer, Information Architect,
> Usability Specialist, etc.), what is it that you do best?
>
> Curious,
> Jack
>
>
>
--
~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

---------------------------------------------------------------------------------------------
Will Evans | User Experience Architect
tel +1.617.281.1281 | will at semanticfoundry.com
twitter: https://twitter.com/semanticwill
---------------------------------------------------------------------------------------------

23 May 2008 - 1:08pm
Katie Albers
2005

Hmmm...I think that's probably my top skill, too. In fact I think one
of the reasons I do well in this field is that I let things bother
me. I locate problems and I make noise about them.

But if you reject the idea that that's related to the field, what I
do best is connect the various elements of the users' experience and
make sure everything works together to achieve the purpose for which
we are designing.

Katie

At 9:45 AM -0400 5/23/08, Will Evans wrote:
>Kvetch
>
>On Fri, May 23, 2008 at 9:39 AM, Jack Moffett <jmoffett at inmedius.com> wrote:
>
>> As an Interaction Designer (or Interface Designer, Information Architect,
>> Usability Specialist, etc.), what is it that you do best?
>>
>> Curious,
>> Jack
>>
>>
>>
>--
>~ will

--
Katie Albers
Nexialist and User Experience Consultant
katie at firstthought.com

23 May 2008 - 3:21pm
Dave Malouf
2005

linguist, translator, story teller but instead of the usual linguistic
elements of words I build semantics, syntax, and narrative out of
conjoined behavior of differing systems, products, services, and
human actors. You could say I'm an improvisational playwrite.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=29409

23 May 2008 - 5:15pm
DanP
2006

Seems like some things come easy - humbly, for me it's always been the
ideation and visualization of ideas. I stay up at night thinking
through new ideas and have always been oddly suited to paradigm-
shifting concepts. The sketching/conceptual creation phase and being a
catalyst for new ideas (in myself and others) is natural. Also,
composition - the "big picture" of how things come together from
smaller pieces....

I thought it was by schooling and training, but I'm finding through
critique and empirical data of my work that it's just who I am.
Accepting and working with this skill has made my career so much more
enjoyable and fruitful... The trick was to harness that into usable,
concrete ideas - and that's where the experience of apprenticing,
professional work and practice has been most useful.

Hope that helps you query...

-Dan

----------------------------------------
Dan Peknik
Interaction/Industrial Design
----------------------------------------

On May 23, 2008, at 6:39 AM, Jack Moffett wrote:

> As an Interaction Designer (or Interface Designer, Information
> Architect, Usability Specialist, etc.), what is it that you do best?
>
> Curious,
> Jack
>
>
>
>
> Jack L. Moffett
> Interaction Designer
> inmedius
> 412.459.0310 x219
> http://www.inmedius.com
>
> If there's anything more annoying
> than a machine that won't do what you want,
> it's a machine that won't do what you want
> and has been programmed to behave
> as though it likes you.
>
> - Don Norman
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help

23 May 2008 - 5:44pm
Robert Hoekman, Jr.
2005

>
> As an Interaction Designer (or Interface Designer, Information Architect,
> Usability Specialist, etc.), what is it that you do best?
>

Evolve.
Identify.
Communicate.
Solve.
Obsess.

-r-

23 May 2008 - 6:08pm
Mark Schraad
2006

define > identify > explore > delegate > resolve > deliver > rinse
and repeat as needed

On May 23, 2008, at 9:39 AM, Jack Moffett wrote:

> As an Interaction Designer (or Interface Designer, Information
> Architect, Usability Specialist, etc.), what is it that you do best?
>
> Curious,
> Jack
>
>
>
>
> Jack L. Moffett
> Interaction Designer
> inmedius
> 412.459.0310 x219
> http://www.inmedius.com
>
> If there's anything more annoying
> than a machine that won't do what you want,
> it's a machine that won't do what you want
> and has been programmed to behave
> as though it likes you.
>
> - Don Norman
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help

23 May 2008 - 6:15pm
Steve Baty
2009

Synthesising disparate data into coherent concepts seams to be what I do
best.

2008/5/23 Jack Moffett <jmoffett at inmedius.com>:

> As an Interaction Designer (or Interface Designer, Information Architect,
> Usability Specialist, etc.), what is it that you do best?
>
> Curious,
> Jack
>

----------------------------------------------
Steve 'Doc' Baty B.Sc (Maths), M.EC, MBA
Principal Consultant
Meld Consulting
M: +61 417 061 292
E: stevebaty at meld.com.au

UX Statistics: http://uxstats.blogspot.com

Member, UPA - www.upassoc.org
Member, IA Institute - www.iainstitute.org
Member, IxDA - www.ixda.org
Contributor - UXMatters - www.uxmatters.com

23 May 2008 - 11:18pm
dszuc
2005

Get people to put ego aside and talk to each other as we all move
towards something better "together".

rgds,
Dan (damn hippie ;)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=29409

27 May 2008 - 12:30pm
Bryan J Busch
2006

Ask the questions that nobody else is asking (granted, sometimes
that's because the answer is "obvious", but it doesn't hurt to
ask).

I have an almost supernatural capacity for objectivity. Ask me
whether a sponge can be used as a refrigerator magnet and I will ask
to borrow the sponge.

I've also been practicing thinking laterally.
(http://en.wikipedia.org/wiki/Lateral_thinking)

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=29409

27 May 2008 - 4:03pm
Robert Hoekman, Jr.
2005

>
> Ask the questions that nobody else is asking (granted, sometimes
> that's because the answer is "obvious", but it doesn't hurt to
> ask).
>

Funny—another thing I do best is ... point out the obvious. I feel like it's
half my job.

(Of course, many things are not "obvious" unless you're a designer thinking
like a user, so you have to keep pointing them out.)

-r-

28 May 2008 - 10:41am
Michael Micheletti
2006

On Fri, May 23, 2008 at 6:39 AM, Jack Moffett <jmoffett at inmedius.com> wrote:

> As an Interaction Designer (or Interface Designer, Information Architect,
> Usability Specialist, etc.), what is it that you do best?
>

Probably the most valuable thing I do is to bring a design perspective and a
design voice into a community of technologists. This is sometimes
frustrating, and not always successful, but I learn from the experience and
go on.

Another thing I seem to be good at is helping other people get their stuff
done. So many design craft skills translate well to other domains. Thanks
for asking,

Michael Micheletti

28 May 2008 - 10:46am
Jarod Tang
2007

Hi Jack,

With fresh eyes on everyday life, and relationships between artifact and people.

Cheers
-- Jarod

On Fri, May 23, 2008 at 9:39 PM, Jack Moffett <jmoffett at inmedius.com> wrote:
> As an Interaction Designer (or Interface Designer, Information Architect,
> Usability Specialist, etc.), what is it that you do best?
>
> Curious,
> Jack
>
>
>
>
> Jack L. Moffett
> Interaction Designer
> inmedius
> 412.459.0310 x219
> http://www.inmedius.com
>
> If there's anything more annoying
> than a machine that won't do what you want,
> it's a machine that won't do what you want
> and has been programmed to behave
> as though it likes you.
>
> - Don Norman
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

--
Designing for better life style.

http://jarodtang.spaces.live.com/
http://jarodtang.blogspot.com

28 May 2008 - 10:58am
Kristopher Kinlen
2008

Make people happy.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=29409

28 May 2008 - 12:45pm
Uday Gajendar
2007

On May 23, 2008, at 6:39 AM, Jack Moffett wrote:
> As an Interaction Designer (or Interface Designer, Information
> Architect, Usability Specialist, etc.), what is it that you do best?

Hmm, I think for me it's...
- Rapid/prolific sketching (pen and paper)
- Visualizing complex stuff as concept maps/diagrams/models
- Deep CMU-style thinking of design issues ;-) hehe.

Uday Gajendar
Sr. Interaction Designer
Voice Technology Group
Cisco | San Jose
------------------------------
ugajenda at cisco.com
+1 408 902 2137

30 May 2008 - 9:37pm
kmohnkern
2008

Simplify.

31 May 2008 - 9:38pm
Petra Liverani
2008

Yes, I think I point out the obvious, too. Sometimes something seems so
staggeringly obvious you can't understand why no one else has thought of it.
(And I kvetch.)

An example of the obvious: a couple of days ago I was shown a form for
traffic operators to enter messages such as "INCIDENT AHEAD" for the
electronic signs on the side of the road. The form contained a single frame
with a radio button to choose "Alternate" for a two-frame message and a
forward button to click for the second frame. The form easily allowed
side-by-side display of two frames so I suggested that it do that. This
eliminated the need for "Alternate" and forward buttons (even with frames
displayed on two screens only one button should be required) and also
allowed operators to view the complete message. Apart from other things that
might trigger this idea of side-by-side display, the lines of the frame far
exceeded the length required to display the number of characters allowed.

There had been about four people working on the form and no one had thought
of it, even someone who was very exposed to side-by-side frame display in
another system. It was shown to me two days before development was to start
and the others were very surprised that I had something to contribute
because they felt satisfied it was such a big improvement on the previous
version and thought they'd covered all possible angles whereas to me a
two-frame display was a no-brainer.

Regards,
Petra Liverani

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of Robert
Hoekman Jr
Sent: Wednesday, 28 May 2008 7:04 AM
To: Bryan J Busch
Cc: discuss at ixda.org
Subject: Re: [IxDA Discuss] What do you do best?

>
> Ask the questions that nobody else is asking (granted, sometimes
> that's because the answer is "obvious", but it doesn't hurt to
> ask).
>

Funny-another thing I do best is ... point out the obvious. I feel like it's
half my job.

(Of course, many things are not "obvious" unless you're a designer thinking
like a user, so you have to keep pointing them out.)

-r-
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... discuss at ixda.org
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

1 Jun 2008 - 7:26am
Jens Meiert
2004

> As an Interaction Designer (or Interface Designer, Information Architect,
> Usability Specialist, etc.), what is it that you do best?

Advance and simplify.

--
Jens Meiert
http://meiert.com/en/

1 Jun 2008 - 2:52pm
stauciuc
2006

Coming up with ideas and developing them. Of course, that comes after seeing
that something needs to be improved and that improving it would make a
difference.

Sebi

On Fri, May 23, 2008 at 4:39 PM, Jack Moffett <jmoffett at inmedius.com> wrote:

> As an Interaction Designer (or Interface Designer, Information Architect,
> Usability Specialist, etc.), what is it that you do best?
>
> Curious,
> Jack
>
>
>
>
> Jack L. Moffett
> Interaction Designer
> inmedius
> 412.459.0310 x219
> http://www.inmedius.com
>
> If there's anything more annoying
> than a machine that won't do what you want,
> it's a machine that won't do what you want
> and has been programmed to behave
> as though it likes you.
>
> - Don Norman
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

--
Sergiu Sebastian Tauciuc
http://www.sergiutauciuc.ro/en/

1 Jun 2008 - 5:56pm
Scott McDaniel
2007

I never use the word 'leverage.'
Except right then.

On Fri, May 23, 2008 at 9:39 AM, Jack Moffett <jmoffett at inmedius.com> wrote:
> As an Interaction Designer (or Interface Designer, Information Architect,
> Usability Specialist, etc.), what is it that you do best?
>
> Curious,
> Jack

--
'Life' plus 'significance' = magic. ~ Grant Morrison

2 Jun 2008 - 8:25am
stauciuc
2006

On Mon, Jun 2, 2008 at 1:56 AM, Scott McDaniel <scott at scottopic.com> wrote:

> I never use the word 'leverage.'
> Except right then.
>

Sorry, but I'm afraid I don't get it. Could you please explain?

>
> On Fri, May 23, 2008 at 9:39 AM, Jack Moffett <jmoffett at inmedius.com>
> wrote:
> > As an Interaction Designer (or Interface Designer, Information Architect,
> > Usability Specialist, etc.), what is it that you do best?
> >
> > Curious,
> > Jack
>
>
> --
> 'Life' plus 'significance' = magic. ~ Grant Morrison
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

--
Sergiu Sebastian Tauciuc
http://www.sergiutauciuc.ro/en/

2 Jun 2008 - 9:22am
Scott McDaniel
2007

Sorry, yes -
I spend a great deal of time producing documents and having discussions
where I translate the language of business analysts, project managers
and other business-speak makers
into language more easily accessible for our engineers, designers and end-users.

Scott

On Mon, Jun 2, 2008 at 9:25 AM, Sebi Tauciuc <stauciuc at gmail.com> wrote:
> On Mon, Jun 2, 2008 at 1:56 AM, Scott McDaniel <scott at scottopic.com> wrote:
>>
>> I never use the word 'leverage.'
>> Except right then.
>
> Sorry, but I'm afraid I don't get it. Could you please explain?

--
'Life' plus 'significance' = magic. ~ Grant Morrison

2 Jun 2008 - 9:34am
bzang
2008

I listen.

On Mon, Jun 2, 2008 at 10:22 AM, Scott McDaniel <scott at scottopic.com> wrote:

> Sorry, yes -
> I spend a great deal of time producing documents and having discussions
> where I translate the language of business analysts, project managers
> and other business-speak makers
> into language more easily accessible for our engineers, designers and
> end-users.
>
> Scott
>
> On Mon, Jun 2, 2008 at 9:25 AM, Sebi Tauciuc <stauciuc at gmail.com> wrote:
> > On Mon, Jun 2, 2008 at 1:56 AM, Scott McDaniel <scott at scottopic.com>
> wrote:
> >>
> >> I never use the word 'leverage.'
> >> Except right then.
> >
> > Sorry, but I'm afraid I don't get it. Could you please explain?
>
> --
> 'Life' plus 'significance' = magic. ~ Grant Morrison
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

2 Jun 2008 - 9:58am
Itamar Medeiros
2006

I try my best -- whenever I'm designing something new -- to balance
between "support to current workflows" and "innovation and
simplicity".

{ Itamar Medeiros } Information Designer
http://designative.info/
http://www.autodesk.com/

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=29409

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