Since we are here to discuss interaction design as its own discipline, i was
wondering "what makes for a 'good' interaction?"
Yes, the term "good" is vague on purpose, as I really don't even know the
I know what is usable or findable, but I don't know what is a 'good'
interaction. I also on purpose tried to stay away from the term "experience"
as I feel that the overall "experience" is beyond the scope of an
"interaction" and it is in the series of interactions among many connected
systems that creates an overall experience, many of which are constraints of
the design and not even in the designer's control.
So, "what makes for a 'good' interaction?" well designed if you will. What
is our target?