> [Please voluntarily trim replies to include only relevant quoted material.]
> > Prady Rai: > > So, I hear you advocating the same thing that Interaction Designers > > should control developers, in all those situations? Where's the > > conflict? > > Let me get at this from an historical perspective: what are the trends? > > On the one side, we have IDEs that make it increasingly easier for > developers to create UIs. On the other side, we have tools that allow > designers to prototype evermore complex apps. > > The former, unfortunately, lulls developers and managers alike into thinking
> that putting widgets on a window pretty much amounts to app/interaction > design. That's the genesis for all the thousands of VB-based intranet apps > and the gazillion ads you see for Java GUI Designers who'll spend 95% of > their time coding UI components. The fact that there's much, much more to > UCD than UI coding escapes this contingent. > > The latter group is in turn hampered by the slow progression of prototyping
> tools and designers' general lack of understanding of technical issues. > > For the first decade of the web, the former group absolutely dominated the > scene. I'm arguing that we won't get to the promised UCD land by making > "designers" out of developers. I'm betting on designers getting technical > enough to do their own prototypes and understanding production constraints.
> > We have historical examples for this. Many print designers and film editors,
> to cite two recent ones, had a hard time at the start of the DTP and digital
> video revolutions: the technical people at the production-end of the design
> process often dictated the terms. Slowly, tools became more friendly and > designers themselves came to understand technical constraints far better. > Today the design process at a publishing house or an ad agency doesn't start
> with a discussion on pre-press or post-production editing issues, with a > tech guy telling them what they should be doing. > > Now, I'm *not* saying that "Interaction Designers should control developers"
> at all. The manager of developers should control developers. Designers > should drive the design process from concept to prototype. That's a matter > of vision, focus and priorities more than anything else. > > Ziya > Nullius in Verba > > > > _______________________________________________ > Interaction Design Discussion List >discuss at ixdg.org > -- > to change your options (unsubscribe or set digest): http://discuss.ixdg.org/
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