Can good design save the world?

28 Oct 2008 - 12:45pm
5 years ago
6 replies
1682 reads
Dan McKenzie
2008

Wall Street has gotten itself and the rest of the world in a huge mess.
Could good design save the world? Some basic design principles not only
apply well to products and services, but also to policy!

http://danielmckenzie.com/blog/2008/10/what-wall-street-could-learn-from-goo
d-design/

---------------------------------------------------------------
Daniel McKenzie | design at danielmckenzie.com
[650] 619 3812 | www.danielmckenzie.com

digital design solutions

Read my blog at:
www.danielmckenzie.com/blog

Comments

28 Oct 2008 - 1:55pm
mark ahlenius
2008

Hi,

I would say there is more than enough blame to go around than just
saying its Wall Street. I probably differ than most views here,
but in my book, its really greed based. That applies to all of us,
consumers, the
high ups on Wall Street, the get all the money they can CEO's, those in
*Congress* who pushed to change the laws to lower the standards for
making loans to people who could not afford them (names dropped), and
those who buy houses on interest only loans only to flip them in 2
years, etc. The sad part is that as Americans - we don't save anymore,
we just spend and spend. How many of us know people who carry a
balance of 5K or more on their credit card? Probably more than we care
to admit. Those of us
who design for a living are in it too. We want people to buy/use the
products we work hard to create. Maybe we all need to take a hard
look at where its taking us, and try to do more with less. Could it
save the world? No, I don't think so.

just my views...

'mark

Dan McKenzie wrote:
> Wall Street has gotten itself and the rest of the world in a huge mess.
> Could good design save the world? Some basic design principles not only
> apply well to products and services, but also to policy!
>
> http://danielmckenzie.com/blog/2008/10/what-wall-street-could-learn-from-goo
> d-design/
>
> ---------------------------------------------------------------
> Daniel McKenzie | design at danielmckenzie.com
> [650] 619 3812 | www.danielmckenzie.com
>
> digital design solutions
>
> Read my blog at:
> www.danielmckenzie.com/blog
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>
>

28 Oct 2008 - 2:43pm
Dan McKenzie
2008

Responding to Mark's comment, there is a feeling that as designers,
we're helping to support a voracious appetite, deploy toxic
advertising and other not-so-healthy interests. Part of the idea of
human-centered design principles is to produce something that serves
humans in a positive way. However, as designers we're often
motivated by working on interesting projects, building our portfolios
and resumes and/or just getting a paycheck, often with little or no
interest in the effects of our actions. It's quite clear that the
21st century designer will need to be not only more environmentally
conscious but also conscious of the effect their designs have on
other human beings (both physically and mentally). This will require
nothing short of an enlightened society. But let's face it, the 20th
century was a disaster on so many fronts and we can't afford to
continue like this. At the end of the day, design is a tool that can
be used to either help alleviate human difficulty or serve a
greed-driven, shallower purpose.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=34980

28 Oct 2008 - 10:44pm
msweeny
2006

Good Evening All

Not long ago, Bruce Mau, The Vancouver Art Museum and American Express
staged the Massive Change exhibit that I traveled to Vancouver twice to see.
It was profound in its support for the premise that design changes the world
and the need then to change design. You'll find more information here
http://www.massivechange.com/. You will find numerous instances of design
changing the world for the better.
There is always a price to pay. Perhaps the more commercial, less
life-changing, design is the price for massive change?

marianne
msweeny at speakeasy.net

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of Daniel
McKenzie
Sent: Tuesday, October 28, 2008 12:44 PM
To: discuss at ixda.org
Subject: Re: [IxDA Discuss] Can good design save the world?

Responding to Mark's comment, there is a feeling that as designers, we're
helping to support a voracious appetite, deploy toxic advertising and other
not-so-healthy interests. Part of the idea of human-centered design
principles is to produce something that serves humans in a positive way.
However, as designers we're often motivated by working on interesting
projects, building our portfolios and resumes and/or just getting a
paycheck, often with little or no interest in the effects of our actions.
It's quite clear that the 21st century designer will need to be not only
more environmentally conscious but also conscious of the effect their
designs have on other human beings (both physically and mentally). This will
require nothing short of an enlightened society. But let's face it, the 20th
century was a disaster on so many fronts and we can't afford to continue
like this. At the end of the day, design is a tool that can be used to
either help alleviate human difficulty or serve a greed-driven, shallower
purpose.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=34980

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29 Oct 2008 - 11:39am
jrrogan
2005

I'd agree that design can do it's part to "save the world", or at least make
it better place ;), ("saving the world" seems a bit dramatic, as the
"world", always had some turmoil in it).

There's a lot of tangible things design can offer, and Interaction Design
could aide/lead in many of these endevours, such as:

With Subprime issues - one major problem is clarity of who "owes/owns/is
liable" for what specific finacial instrument(s), (CDO's etc). This is a
classic association "Information Design" problem, which involves:

1. Unwinding batched financial instrument obligations,
2. Trace levels of instrument obligations to create "obligation chains",
(note most of these $50 + trillion obligations are insurance, or bets on
bets, and are not directly tied to "real assets").
3. Match obligations and their chains to institutions, (most are
fractional obligations).
4. Indentify points of failure in "obligaiton chain", (this is an
iterative process, as new points of failure will affect previous points of
success - put big powerful computer here :)
5. Reassess "real asset" valuation given circumstances,
6. Focus energies on "real assets" with improved present knowledge of
these assets, minimize energies on "non-real" assets.

These 6 "simple" steps will at least minimize the "Subprime" problem way
down from a $50 trillion issue to more likely a $5 to $10 trillion problem.

This smaller problem would be backed up with "real assets", that have "floor
value", probably at least at $2 to $6 Trillion in todays distressed market,
(making them most likely a great buy!). Defining this "floor" would add to
market stability, clarify liability, give everyone a bit of "piece of mind".

Well designed software could make this happen, and we can make this
software, (hey, anyone want to go in business on this/hire me ;)

>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

--
Joseph Rich Rogan
President UX/UI Inc.
http://www.jrrogan.com

29 Oct 2008 - 12:25pm
Greg Petroff
2004

Check out John Thackara's book, "In the Bubble".

http://www.thackara.com/inthebubble/index.html

It's a really strong treatise on how the decisions we make as
designers have consequences that we may not understand. And it offers
a real vision on how interaction design can be part of the solution.

John is one of the keynotes for this year's IxDA conference. You can
find out more about the conference here:

http://interaction09.ixda.org/index.php

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=34980

29 Oct 2008 - 3:15pm
Steve Portigal
2004

http://www.fastcompany.com/magazine/130/mission-critical.html is a
good article about Hilary Cottam and had gave a more tangible spin to
a discussion I'm pretty tired of (because there seems to be little
actual result but a lot of weepy chest thumping).

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=34980

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