Prototypes as a form of documentation ... What about?
5 Nov 2004 - 4:25pm
11 years ago
I'm a pretty big believer in that prototypes make excelent communication
tools for designers. I'm all but sold.
I do have a question though and I would love to get some assistance.
I have an application where the GUI changes depending on many factors: role,
browser/technology, permissions on objects, type of object, entry point into
the app, etc.
When doing a prototype how do you communicate all these subtle pieces and
still maintain some sort of constraint on the size of the prototype? I mean
the prototype should not be "every" possible view, should it? How do you
"annotate" a working prototype?