Design (graphic and interaction), budgets, waterfalls, minimalism, and bridges to software developers
23 Jan 2009 - 11:29am
4 years ago
1. Minimalistic UI design may suffice (I'm not convinced) for web content that are visited for a few minutes, but web applications that are stared at for hours need follow Gestalt principles. Graphic design is not about tossing comps over the transom and forcing downstream stakeholders to accept the consequences.
2. Will we return to waterfall approaches at companies that are eliminating or single-threading interaction design departments? That is say, will sneaky product managers go full bore, communicating all design ideas directly to software developers? Well, what choices will they have?
Circumventing interaction designers who strive to apply cognitive psychology, best practices, sensible peer-reviewed research, and to interpret user input (through contextual inquires, surveys, usability testing) is a sure way to undermine the promise of a vetted software application.
3. Except for let's say (I'm not sure how many) American companies, there are typically fewer than 5 interaction designers in design departments. They don't break the bank , and typically there are many more software developers.
4. WYSIWYG IDEs for designing user interfaces that produce code that can be imported into enterprise-level IDEs for software developers are sorely needed. I hope that some product fits the bill and that it goes into General Availability in the next 10 to 12 months.