Pattern Languages for Interaction Design

27 Jan 2009 - 5:09am
583 reads
SemanticWill
2007

Pattern Languages for Interaction Design
http://www.boxesandarrows.com/view/pattern-languages

So I decided to get people excited about Interaction 09 - I would
interview Erin Malone, Christian Crumlish, and Lucas Pettinati to talk
about design patterns, pattern libraries, styleguides, and innovation.
Erin, Christian, and Lucas are leading a workshop on design patterns
at this year’s Interactions in Vancouver; and, Erin and Christian are
writing a book on patterns for designing social spaces for O’Rreilly.

“ An interaction design pattern is not a step-by-step recipe or a
specification. It’s a set of things we’ve learned that tend to work in
clearly defined situations as well as some known issues that need to
be balanced or sorted out or otherwise addressed. A pattern is closer
to a checklist than to a mock or a wireframe. ”

Read the whole thing:
Pattern Languages for Interaction Design
http://www.boxesandarrows.com/view/pattern-languages

~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"

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Will Evans | User Experience Architect
tel: +1.617.281.1281 | will at semanticfoundry.com
http://blog.semanticfoundry.com
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