Interactive interiors

28 Jan 2009 - 6:10pm
5 years ago
5 replies
562 reads
Nehal
2009

Hi everyone I am an interior designer who is trying to design an interactive
exhibition experience whish you can help me with this question:

Where does the role of an interior designer stop, for the interactive
designer to start, in designing an interactive exhibition space (including
interactive display surfaces, and smart material)??

or Do you know about any collabrative work in this field i can benifit from
?

Comments

29 Jan 2009 - 4:18am
Nik
2009

Hi Nehal,

This sounds very interesting. The final project for my MA was to create
an interactive exhibition space with a focus on tangible interfaces. I'd
love to hear more about the project then perhaps I could help out with
the process we went through.

Nik

-----Original Message-----
From: discuss-bounces at lists.interactiondesigners.com
[mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
Nehal Almurbati
Sent: 28 January 2009 23:10
To: discuss at ixda.org
Subject: [IxDA Discuss] Interactive interiors

Hi everyone I am an interior designer who is trying to design an
interactive
exhibition experience whish you can help me with this question:

Where does the role of an interior designer stop, for the interactive
designer to start, in designing an interactive exhibition space
(including
interactive display surfaces, and smart material)??

or Do you know about any collabrative work in this field i can benifit
from
?
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29 Jan 2009 - 5:20am
Angel Marquez
2008

http://en.wikipedia.org/wiki/Installation_art

On 1/29/09, Nik Lazell <nik.lazell at realadventure.co.uk> wrote:
> Hi Nehal,
>
> This sounds very interesting. The final project for my MA was to create
> an interactive exhibition space with a focus on tangible interfaces. I'd
> love to hear more about the project then perhaps I could help out with
> the process we went through.
>
> Nik
>
>
> -----Original Message-----
> From: discuss-bounces at lists.interactiondesigners.com
> [mailto:discuss-bounces at lists.interactiondesigners.com] On Behalf Of
> Nehal Almurbati
> Sent: 28 January 2009 23:10
> To: discuss at ixda.org
> Subject: [IxDA Discuss] Interactive interiors
>
> Hi everyone I am an interior designer who is trying to design an
> interactive
> exhibition experience whish you can help me with this question:
>
> Where does the role of an interior designer stop, for the interactive
> designer to start, in designing an interactive exhibition space
> (including
> interactive display surfaces, and smart material)??
>
> or Do you know about any collabrative work in this field i can benifit
> from
> ?
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>
> ________________________________________________________________________
> This e-mail has been scanned for all viruses by Star.
> ________________________________________________________________________
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

29 Jan 2009 - 12:23pm
Dan Saffer
2003

On Jan 28, 2009, at 3:10 PM, Nehal Almurbati wrote:

> Where does the role of an interior designer stop, for the interactive
> designer to start, in designing an interactive exhibition space
> (including
> interactive display surfaces, and smart material)??

One school of thought is that an interior designer for a space would
act as a visual designer would for software/web and as a industrial
designer would for products: give form to the behavior the interaction
design has mapped out.

The line is probably blurrier in interactive spaces, however. (Which
is why it's really interesting.) I spoke at the Event Design Summit
back in October, and that community has a lot of interesting things to
say about this blend. For many of them, "interactives" are just part
of the overall space. There's no division of duties.

Dan

Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com

29 Jan 2009 - 1:08pm
Andrei Herasimchuk
2004

On Jan 29, 2009, at 9:23 AM, Dan Saffer wrote:

> The line is probably blurrier in interactive spaces, however. (Which
> is why it's really interesting.) I spoke at the Event Design Summit
> back in October, and that community has a lot of interesting things
> to say about this blend. For many of them, "interactives" are just
> part of the overall space. There's no division of duties.

Sounds like the same issue I have with being an interface designer.

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. andrei at involutionstudios.com
c. +1 408 306 6422

29 Jan 2009 - 3:22pm
Joshua Muskovitz
2008

Classically, I would say the line is drawn where the user/visitor
stops moving and focuses on a specific exhibit.

Activity throughout the space is the purview of the ID, activity
direct at a station within the space is the purview of the IxD.

This presumes, of course, that the individual exhibits do not
interact with each other. In that case, the oversall design must be a
collaboration.

It should be obvious that the skillset and practices are nearly
identical -- although in practice, I've seen excellent ID people who
can't grasp IxD and vice versa. Ah, the dangers of specialization.

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Posted from the new ixda.org
http://www.ixda.org/discuss?post=37877

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