Terms Every IxD Should Know

15 Feb 2009 - 8:38pm
5 years ago
38 replies
1187 reads
Dan Saffer
2003

At I09, there were a lot of calls for a vocabulary we can all
understand, no matter what medium we're working in. As part of my
"crowdsource the book" effort, I'd like to include these terms in the
second edition of Designing for Interaction I'm currently working on.

Here's the list I have. What else should be on here?

5-way
Actuator
Adaptation
Affordance
Agile
Button
Comparator
Conditional
Constraint
Customization
Deliverable
Dial
Direct Manipulation
Drop-Down Menu
Eye tracking
Feedback
Feedforward
Indirect Manipulation
Input
Hover
Jog Dial
Latch
Metadata
Mockup
Mode
Output
Persona
Personalization
Pixel-Perfect
Prototype
Sensor
Service
Slider
Stakeholder
State
Switch
Toggle
Usability Testing
Use Case
Waterfall
Widget
Window
Wireframe

Comments

15 Feb 2009 - 8:55pm
Alex ONeal
2008

Good start :-) Here are a few additional possibilities, depending somewhat
on the scope of your effort:

Scrum
narrative
user story
UX/user experience
Attribute
Value
Facet
Taxonomy
Surface
Skeleton
Heat mapping (as opposed to eye-tracking)
Fly-out menu
Func spec

bests,
Alex

--
The best time to plant a tree is twenty years ago. The next best time is
now.

On Sun, Feb 15, 2009 at 5:38 PM, Dan Saffer <dan at odannyboy.com> wrote:

> At I09, there were a lot of calls for a vocabulary we can all understand,
> no matter what medium we're working in. As part of my "crowdsource the book"
> effort, I'd like to include these terms in the second edition of Designing
> for Interaction I'm currently working on.
>
> Here's the list I have. What else should be on here?
>
>
>

15 Feb 2009 - 9:24pm
Dan Saffer
2003

On Feb 15, 2009, at 6:10 PM, Andrew Boyd wrote:

> It's almost like we need a wiki to crowdsource the definitions, Dan.

I'd love to see that, but am not holding my breath. I'm on deadline
here. :)

I'm also trying to get those terms that have a known, common
understanding. Although as we've seen, even terms like "prototype" can
get people arguing.

Dan

15 Feb 2009 - 9:29pm
Dan Saffer
2003

I'm not exactly sure what you mean by:

On Feb 15, 2009, at 5:55 PM, Alexandra O'Neal wrote:

> Scrum
> Attribute
> Value
> Facet
> Surface
> Skeleton

15 Feb 2009 - 9:30pm
Chauncey Wilson
2007

Hello Dan,

Here are a few other terms:

Reliability
Validity
User profile
Open sort
Closed sort
Q-sort
Reverse sort
Hierarchical sort
QOC
Design rationale
User interface inspection
Use case
Pattern
Affinity diagram
Artifact analysis
Baseline
Beeper study
Diary study
Metaphor
Braindrawing
Claims analysis
Scenario-based design
Participatory design
Cognitive task analysis
Concept mapping
Ethnography
Internal validity
External validity
Greeking
Kano method
Parallel design
Participant observation
Rich picture
Sampling (stats)
Transparency
Triangulation
Wizard of OZ study

Chauncey

On Sun, Feb 15, 2009 at 8:38 PM, Dan Saffer <dan at odannyboy.com> wrote:

> At I09, there were a lot of calls for a vocabulary we can all understand,
> no matter what medium we're working in. As part of my "crowdsource the book"
> effort, I'd like to include these terms in the second edition of Designing
> for Interaction I'm currently working on.
>
> Here's the list I have. What else should be on here?
>
> 5-way
> Actuator
> Adaptation
> Affordance
> Agile
> Button
> Comparator
> Conditional
> Constraint
> Customization
> Deliverable
> Dial
> Direct Manipulation
> Drop-Down Menu
> Eye tracking
> Feedback
> Feedforward
> Indirect Manipulation
> Input
> Hover
> Jog Dial
> Latch
> Metadata
> Mockup
> Mode
> Output
> Persona
> Personalization
> Pixel-Perfect
> Prototype
> Sensor
> Service
> Slider
> Stakeholder
> State
> Switch
> Toggle
> Usability Testing
> Use Case
> Waterfall
> Widget
> Window
> Wireframe
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

15 Feb 2009 - 9:42pm
andrea
2006

Perhaps the wiki could be a long-term pet project of this group/membership?

I see incredible value and potential here... defining the till yet
undefined... and reaching consensus on terminology and definitions.

On Sun, Feb 15, 2009 at 9:30 PM, Chauncey Wilson
<chauncey.wilson at gmail.com>wrote:

> Hello Dan,
>
> Here are a few other terms:
>
>
> Reliability
> Validity
> User profile
> Open sort
> Closed sort
> Q-sort
> Reverse sort
> Hierarchical sort
> QOC
> Design rationale
> User interface inspection
> Use case
> Pattern
> Affinity diagram
> Artifact analysis
> Baseline
> Beeper study
> Diary study
> Metaphor
> Braindrawing
> Claims analysis
> Scenario-based design
> Participatory design
> Cognitive task analysis
> Concept mapping
> Ethnography
> Internal validity
> External validity
> Greeking
> Kano method
> Parallel design
> Participant observation
> Rich picture
> Sampling (stats)
> Transparency
> Triangulation
> Wizard of OZ study
>
> Chauncey
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> On Sun, Feb 15, 2009 at 8:38 PM, Dan Saffer <dan at odannyboy.com> wrote:
>
> > At I09, there were a lot of calls for a vocabulary we can all understand,
> > no matter what medium we're working in. As part of my "crowdsource the
> book"
> > effort, I'd like to include these terms in the second edition of
> Designing
> > for Interaction I'm currently working on.
> >
> > Here's the list I have. What else should be on here?
> >
> > 5-way
> > Actuator
> > Adaptation
> > Affordance
> > Agile
> > Button
> > Comparator
> > Conditional
> > Constraint
> > Customization
> > Deliverable
> > Dial
> > Direct Manipulation
> > Drop-Down Menu
> > Eye tracking
> > Feedback
> > Feedforward
> > Indirect Manipulation
> > Input
> > Hover
> > Jog Dial
> > Latch
> > Metadata
> > Mockup
> > Mode
> > Output
> > Persona
> > Personalization
> > Pixel-Perfect
> > Prototype
> > Sensor
> > Service
> > Slider
> > Stakeholder
> > State
> > Switch
> > Toggle
> > Usability Testing
> > Use Case
> > Waterfall
> > Widget
> > Window
> > Wireframe
> > ________________________________________________________________
> > Welcome to the Interaction Design Association (IxDA)!
> > To post to this list ....... discuss at ixda.org
> > Unsubscribe ................ http://www.ixda.org/unsubscribe
> > List Guidelines ............ http://www.ixda.org/guidelines
> > List Help .................. http://www.ixda.org/help
> >
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

15 Feb 2009 - 9:42pm
Chan FoongYeen
2008

more...

scenario
heuristic
user-centered design
list box
text box
emotions

regards,
CHAN

On Mon, Feb 16, 2009 at 9:38 AM, Dan Saffer <dan at odannyboy.com> wrote:

> At I09, there were a lot of calls for a vocabulary we can all understand,
> no matter what medium we're working in. As part of my "crowdsource the book"
> effort, I'd like to include these terms in the second edition of Designing
> for Interaction I'm currently working on.
>
> Here's the list I have. What else should be on here?
>
> 5-way
> Actuator
> Adaptation
> Affordance
> Agile
> Button
> Comparator
> Conditional
> Constraint
> Customization
> Deliverable
> Dial
> Direct Manipulation
> Drop-Down Menu
> Eye tracking
> Feedback
> Feedforward
> Indirect Manipulation
> Input
> Hover
> Jog Dial
> Latch
> Metadata
> Mockup
> Mode
> Output
> Persona
> Personalization
> Pixel-Perfect
> Prototype
> Sensor
> Service
> Slider
> Stakeholder
> State
> Switch
> Toggle
> Usability Testing
> Use Case
> Waterfall
> Widget
> Window
> Wireframe
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

15 Feb 2009 - 9:50pm
John Vaughan - ...
2004

Some of my favorites:

Buzzwords in Good Currency
Techno-Blather
Nonversation
New-ance
The Emperor's New Team Player
Cyber-silliness
Frottage
It's All Geek to Me
Swave
Kulchah
The Stench of Information

----- Original Message -----
From: "Dan Saffer" <dan at odannyboy.com>
To: "IxDA Discuss" <discuss at ixda.org>
Sent: Sunday, February 15, 2009 8:38 PM
Subject: [IxDA Discuss] Terms Every IxD Should Know

> At I09, there were a lot of calls for a vocabulary we can all
> understand, no matter what medium we're working in. As part of my
> "crowdsource the book" effort, I'd like to include these terms in the
> second edition of Designing for Interaction I'm currently working on.
>
> Here's the list I have. What else should be on here?
>
> 5-way
> Actuator
> Adaptation
> Affordance
> Agile
> Button
> Comparator
> Conditional
> Constraint
> Customization
> Deliverable
> Dial
> Direct Manipulation
> Drop-Down Menu
> Eye tracking
> Feedback
> Feedforward
> Indirect Manipulation
> Input
> Hover
> Jog Dial
> Latch
> Metadata
> Mockup
> Mode
> Output
> Persona
> Personalization
> Pixel-Perfect
> Prototype
> Sensor
> Service
> Slider
> Stakeholder
> State
> Switch
> Toggle
> Usability Testing
> Use Case
> Waterfall
> Widget
> Window
> Wireframe
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help

15 Feb 2009 - 10:17pm
Phillip Hunter
2006

Few more:

activity-centered
gesture
modal / modality
auto-complete
data
presentation
layer
search
post
navigation
mental model

ph

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=38736

15 Feb 2009 - 10:22pm
Alex ONeal
2008

In response to:

*I'm not exactly sure what you mean by:*

* On Feb 15, 2009, at 5:55 PM, Alexandra O'Neal wrote:*

* Scrum*
* Attribute*
* Value*
* Facet*
* Surface*
* Skeleton*

- Scrum is a flavor of Agile.
- Attributes, values, and facets are forms of metadata in taxonomy
discussions
- Surface and skeleton are convenient ways of discussing an interface &
its underlying parts. These were applied by JJ Garrett in his Elements of
UX, although he placed them in a larger context of five stages of UX
development.

I liked someone's idea of a permanent wiki for this effort.
bests,
Alex

--
The best time to plant a tree is twenty years ago. The next best time is
now.

15 Feb 2009 - 10:26pm
Angel Marquez
2008

ChunkVirtual Food Fight

On Sun, Feb 15, 2009 at 7:22 PM, Alexandra O'Neal <alex at alexfiles.com>wrote:

> In response to:
>
> *I'm not exactly sure what you mean by:*
>
> * On Feb 15, 2009, at 5:55 PM, Alexandra O'Neal wrote:*
>
> * Scrum*
> * Attribute*
> * Value*
> * Facet*
> * Surface*
> * Skeleton*
>
> - Scrum is a flavor of Agile.
> - Attributes, values, and facets are forms of metadata in taxonomy
> discussions
> - Surface and skeleton are convenient ways of discussing an interface &
> its underlying parts. These were applied by JJ Garrett in his Elements
> of
> UX, although he placed them in a larger context of five stages of UX
> development.
>
>
> I liked someone's idea of a permanent wiki for this effort.
> bests,
> Alex
>
> --
> The best time to plant a tree is twenty years ago. The next best time is
> now.
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

15 Feb 2009 - 10:30pm
Angel Marquez
2008

Table of Contents<http://www.amazon.com/gp/reader/1592530079/ref=sib_dp_pop_idx?ie=UTF8&p=S05Z#reader-link>of
this book has a nice comprehensive list. I bought it before I had even
heard of 'interaction design'.

15 Feb 2009 - 11:34pm
DampeS8N
2008

Bayesian Filtering
Implicit Choice
Intelligent Default
Best-to-market

And jokingly:
Toyetic

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=38736

15 Feb 2009 - 11:48pm
Angel Marquez
2008

>>Toyeticlol
Their should be an interaction design doll that says 'it depends' when you
pull the string to make it talk.

15 Feb 2009 - 11:58pm
Jeremy Yuille
2007

this sounds like an awesome list of stuff to add to
http://www.interaction-design.org/encyclopedia/

On Mon, Feb 16, 2009 at 1:42 PM, Andrea Lewis <helloandrea at gmail.com> wrote:

> Perhaps the wiki could be a long-term pet project of this group/membership?
>
>

16 Feb 2009 - 4:35am
Itamar Medeiros
2006

What about (for techniques):

Contextual Inquiry
Storytelling

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=38736

16 Feb 2009 - 5:32am
Andrew Boyd
2008

Hi Andrea,

I've started piling this list together so far at uxcommunity.org. I know
it's "ux" not "ix" but I figure the list can be grabbed by anyone and put
onto the official ixda.org site sometime later - for now, it is there if
anyone wants to build on it.

Cheers, Andrew

On Mon, Feb 16, 2009 at 1:42 PM, Andrea Lewis <helloandrea at gmail.com> wrote:

> Perhaps the wiki could be a long-term pet project of this group/membership?
>
> I see incredible value and potential here... defining the till yet
> undefined... and reaching consensus on terminology and definitions.
>
>
> On Sun, Feb 15, 2009 at 9:30 PM, Chauncey Wilson
> <chauncey.wilson at gmail.com>wrote:
>
> > Hello Dan,
> >
> > Here are a few other terms:
> >
> >
> > Reliability
> > Validity
> > User profile
> > Open sort
> > Closed sort
> > Q-sort
> > Reverse sort
> > Hierarchical sort
> > QOC
> > Design rationale
> > User interface inspection
> > Use case
> > Pattern
> > Affinity diagram
> > Artifact analysis
> > Baseline
> > Beeper study
> > Diary study
> > Metaphor
> > Braindrawing
> > Claims analysis
> > Scenario-based design
> > Participatory design
> > Cognitive task analysis
> > Concept mapping
> > Ethnography
> > Internal validity
> > External validity
> > Greeking
> > Kano method
> > Parallel design
> > Participant observation
> > Rich picture
> > Sampling (stats)
> > Transparency
> > Triangulation
> > Wizard of OZ study
> >
> > Chauncey
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > On Sun, Feb 15, 2009 at 8:38 PM, Dan Saffer <dan at odannyboy.com> wrote:
> >
> > > At I09, there were a lot of calls for a vocabulary we can all
> understand,
> > > no matter what medium we're working in. As part of my "crowdsource the
> > book"
> > > effort, I'd like to include these terms in the second edition of
> > Designing
> > > for Interaction I'm currently working on.
> > >
> > > Here's the list I have. What else should be on here?
> > >
> > > 5-way
> > > Actuator
> > > Adaptation
> > > Affordance
> > > Agile
> > > Button
> > > Comparator
> > > Conditional
> > > Constraint
> > > Customization
> > > Deliverable
> > > Dial
> > > Direct Manipulation
> > > Drop-Down Menu
> > > Eye tracking
> > > Feedback
> > > Feedforward
> > > Indirect Manipulation
> > > Input
> > > Hover
> > > Jog Dial
> > > Latch
> > > Metadata
> > > Mockup
> > > Mode
> > > Output
> > > Persona
> > > Personalization
> > > Pixel-Perfect
> > > Prototype
> > > Sensor
> > > Service
> > > Slider
> > > Stakeholder
> > > State
> > > Switch
> > > Toggle
> > > Usability Testing
> > > Use Case
> > > Waterfall
> > > Widget
> > > Window
> > > Wireframe
> > > ________________________________________________________________
> > > Welcome to the Interaction Design Association (IxDA)!
> > > To post to this list ....... discuss at ixda.org
> > > Unsubscribe ................ http://www.ixda.org/unsubscribe
> > > List Guidelines ............ http://www.ixda.org/guidelines
> > > List Help .................. http://www.ixda.org/help
> > >
> > ________________________________________________________________
> > Welcome to the Interaction Design Association (IxDA)!
> > To post to this list ....... discuss at ixda.org
> > Unsubscribe ................ http://www.ixda.org/unsubscribe
> > List Guidelines ............ http://www.ixda.org/guidelines
> > List Help .................. http://www.ixda.org/help
> >
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

--
---
Andrew Boyd
http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum
http://resilientnationaustralia.org Resilient Nation Australia

16 Feb 2009 - 9:12am
Caronne Carruth...
2009

A few more terms:

- heuristics
- low-fi (low-fidelity) prototype
- high-fi (high-fidelity) prototype
- paper prototyping
- storyboards / storyboarding
- solution visualisation: conceptual visualisation
- user scenarios
- user personas
- user interface specification ('UI spec')
- user-centred design / UCD
- pattern library
- component control library
- user interface guidelines ('UI Guidelines')
- UX / user experience
- graphical user interfaces / GUIs
- evaluations / usability evaluations
- widget
- components
- controls
- structural components (menus, toolbars)
- navigation
- orientation
- labels

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=38736

16 Feb 2009 - 10:59am
Christian Crumlish
2006

Getting a glossary together is a great idea, both for Dan's revised book and
for the community. I (helped) put together a UI glossary at Yahoo but that
has more to do with what elements on the screen ("button") are called, for
the purposes of consistent translation to 35 other languages. While
researching it I did come across some glossaries from MS and a few others,
though I don't want to fall into fallacy of equating UI and IxD.
Some of the words being suggested here seem to be UX words but not IxD
words, which is probably a good thing from the perspective of coming to
agreement across subdiscipline on what the terms mean, but it might be worth
sometimes indicated when a word is from the core IxD practices or
shared/borrowed/encountered on cross-functional teams.

On the IA side of the fence, we are working on a "skills" matrix in which
we're trying to inventory a number of the skills and tasks that IAs should
be expected to be able to do at various stages of their career. Of course
there are variations but we think we can indicate some "required" and
"elective" skills at various rough levels. The purpose of the exercise is to
help hiring managers and job seekers ask for and meet matching expectations.

The IxDA may want to do something similar (and the other tribes: usability
experts, etc., may wish to do so as well), and we could all compare notes at
some point, both on terminology and on skillsets.

-xian-

16 Feb 2009 - 1:49pm
Chauncey Wilson
2007

Forgot to reply to all.
Chauncey

---------- Forwarded message ----------
From: Chauncey Wilson <chauncey.wilson at gmail.com>
Date: Mon, Feb 16, 2009 at 1:48 PM
Subject: Re: [IxDA Discuss] Terms Every IxD Should Know
To: caronnect <caronnect at gmail.com>

I don't think that I've seen:

medium-fidelity prototyping
persuasive technology
ambient interface
ubiquitous interface
The bridge method
conjoint analysis
repertory grid technique
persona-based inspections
HTA - hierarchical task analysis
Link analysis
Forms follows function
Stroup effect
Visual angle
rapid ethnography
between-subjects design
within-subjects design
mixed factor design
binomial theorem
cognitive dissonance
the fundamental attribution error (or FAE)
availability bias
Layering
Law of Pragnanz
Inverse pyramid
wayfinding
figure-ground
virtual metaphor
spatial metaphor
temporal metaphor
production blocking (as in brainstorming - things that block the production
of ideas like background conversations)
Nominal group technique
Delphi method
SWOT (planning technique)
Evaluation apprehension
Metaphor game
Affinity map
KJ method
Insight sheet
Cognitive walkthrough
Cost-benefits chart
Function analysis
Value engineering
Mixed-mode surveys
SUS
QUIS
ASQ
PSSUQ
WAMMI
NASA-TLX
Likert-like scales
Likert scales
Semantic differential
Process flow diagrams
CUTA
Laddering
Readibility
Legibility
Contrast
Progressive disclosure
means-end analysis
5 Whys method

Chauncey

On Mon, Feb 16, 2009 at 9:12 AM, caronnect <caronnect at gmail.com> wrote:

> A few more terms:
>
> - heuristics
> - low-fi (low-fidelity) prototype
> - high-fi (high-fidelity) prototype
> - paper prototyping
> - storyboards / storyboarding
> - solution visualisation: conceptual visualisation
> - user scenarios
> - user personas
> - user interface specification ('UI spec')
> - user-centred design / UCD
> - pattern library
> - component control library
> - user interface guidelines ('UI Guidelines')
> - UX / user experience
> - graphical user interfaces / GUIs
> - evaluations / usability evaluations
> - widget
> - components
> - controls
> - structural components (menus, toolbars)
> - navigation
> - orientation
> - labels
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=38736
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

17 Feb 2009 - 8:25am
Anonymous

I personally try to avoid the term affordance due to the
misrepresentation of affordance and perceived afforadance. Mentioning
the two even though they can fill books of their own would be
benefitial. Also concepts on friction.

Actual affordance
perceived affordance
cognitive friction
fitt's law
moore's law
goal oriented design verus user centered design

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=38736

17 Feb 2009 - 8:27am
Mark Schraad
2006

Great clarification David.

On Feb 17, 2009, at 5:25 AM, david farkas wrote:

> I personally try to avoid the term affordance due to the
> misrepresentation of affordance and perceived afforadance. Mentioning
> the two even though they can fill books of their own would be
> benefitial. Also concepts on friction.
>
> Actual affordance
> perceived affordance
> cognitive friction
> fitt's law
> moore's law
> goal oriented design verus user centered design
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=38736
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help

17 Feb 2009 - 10:53am
Kinjal
2006

This can be a good reference while creating the wiki.
http://www.usabilityfirst.com/glossary/index_terms.txl

17 Feb 2009 - 4:13pm
Andrew Boyd
2008

On Tue, Feb 17, 2009 at 2:59 AM, Christian Crumlish <xian at well.com> wrote:

> Getting a glossary together is a great idea, both for Dan's revised book
> and
> for the community. I (helped) put together a UI glossary at Yahoo but that
> has more to do with what elements on the screen ("button") are called, for
> the purposes of consistent translation to 35 other languages. While
> researching it I did come across some glossaries from MS and a few others,
> though I don't want to fall into fallacy of equating UI and IxD.
> Some of the words being suggested here seem to be UX words but not IxD
> words, which is probably a good thing from the perspective of coming to
> agreement across subdiscipline on what the terms mean, but it might be
> worth
> sometimes indicated when a word is from the core IxD practices or
> shared/borrowed/encountered on cross-functional teams.
>
> On the IA side of the fence, we are working on a "skills" matrix in which
> we're trying to inventory a number of the skills and tasks that IAs should
> be expected to be able to do at various stages of their career. Of course
> there are variations but we think we can indicate some "required" and
> "elective" skills at various rough levels. The purpose of the exercise is
> to
> help hiring managers and job seekers ask for and meet matching
> expectations.
>
> The IxDA may want to do something similar (and the other tribes: usability
> experts, etc., may wish to do so as well), and we could all compare notes
> at
> some point, both on terminology and on skillsets.
>
> -xian-
>

Hi Christian,

I'm aware of the IAI skills matrix - I'm part of the team (although my
contributions have been slightly less than blinding to date).

I used uxcommunity.org and labeled it an "IxUx Wiki" because I see one as
part of the other - and I'm not proposing to suggest which is which. I don't
see it as being "a list of terms specific to the IxD domain" so much as "a
list of terms used by IxD/UxD (and even IA) folks" - it may be that these
different groups really do come from different planets and belong to
different unions (so to speak), but I thought I'd let the community work
that out for themselves. The list is there, anyone can grab it and make
their own version of it on their own wiki/proprietary site/wherever as far
as I am concerned. I do need to sort the copyright notice in the footer out,
sorry, such that it is properly Creative Commons. It's on the list :)

On the plus side, there are people in there adding fresh terms, and some
folks (thanks David More in particular) have started adding definitions.

Cheers, Andrew

--
---
Andrew Boyd
http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum
http://resilientnationaustralia.org Resilient Nation Australia

17 Feb 2009 - 4:15pm
Andrew Boyd
2008

On Wed, Feb 18, 2009 at 2:53 AM, Kinjal <vkinjal at gmail.com> wrote:

> This can be a good reference while creating the wiki.
> http://www.usabilityfirst.com/glossary/index_terms.txl
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

Hi Kinjal,

my only suggestion would be to check with the copyright owners first prior
to grabbing the list :)

Best regards, Andrew

--
---
Andrew Boyd
http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum
http://resilientnationaustralia.org Resilient Nation Australia

17 Feb 2009 - 4:22pm
Christian Crumlish
2006

I agree on not enforcing boundaries between disciplines and ownership of
terms, but I do think we need to be careful, just in case it turns out that
two different practices are using the same word to mean two different
things.
-x-

On Tue, Feb 17, 2009 at 1:13 PM, Andrew Boyd <andrew at onblogging.com.au>wrote:

>
> On Tue, Feb 17, 2009 at 2:59 AM, Christian Crumlish <xian at well.com> wrote:
>
>> Getting a glossary together is a great idea, both for Dan's revised book
>> and
>> for the community. I (helped) put together a UI glossary at Yahoo but that
>> has more to do with what elements on the screen ("button") are called, for
>> the purposes of consistent translation to 35 other languages. While
>> researching it I did come across some glossaries from MS and a few others,
>> though I don't want to fall into fallacy of equating UI and IxD.
>> Some of the words being suggested here seem to be UX words but not IxD
>> words, which is probably a good thing from the perspective of coming to
>> agreement across subdiscipline on what the terms mean, but it might be
>> worth
>> sometimes indicated when a word is from the core IxD practices or
>> shared/borrowed/encountered on cross-functional teams.
>>
>> On the IA side of the fence, we are working on a "skills" matrix in which
>> we're trying to inventory a number of the skills and tasks that IAs should
>> be expected to be able to do at various stages of their career. Of course
>> there are variations but we think we can indicate some "required" and
>> "elective" skills at various rough levels. The purpose of the exercise is
>> to
>> help hiring managers and job seekers ask for and meet matching
>> expectations.
>>
>> The IxDA may want to do something similar (and the other tribes: usability
>> experts, etc., may wish to do so as well), and we could all compare notes
>> at
>> some point, both on terminology and on skillsets.
>>
>> -xian-
>>
>
> Hi Christian,
>
> I'm aware of the IAI skills matrix - I'm part of the team (although my
> contributions have been slightly less than blinding to date).
>
> I used uxcommunity.org and labeled it an "IxUx Wiki" because I see one as
> part of the other - and I'm not proposing to suggest which is which. I don't
> see it as being "a list of terms specific to the IxD domain" so much as "a
> list of terms used by IxD/UxD (and even IA) folks" - it may be that these
> different groups really do come from different planets and belong to
> different unions (so to speak), but I thought I'd let the community work
> that out for themselves. The list is there, anyone can grab it and make
> their own version of it on their own wiki/proprietary site/wherever as far
> as I am concerned. I do need to sort the copyright notice in the footer out,
> sorry, such that it is properly Creative Commons. It's on the list :)
>
> On the plus side, there are people in there adding fresh terms, and some
> folks (thanks David More in particular) have started adding definitions.
>
> Cheers, Andrew
>
> --
> ---
> Andrew Boyd
> http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
> http://uxbookclub.org -- connect, read, discuss
> http://govux.org -- the government user experience forum
> http://resilientnationaustralia.org Resilient Nation Australia
>

--
Christian Crumlish
I'm writing a book so please forgive any lag
http://designingsocialinterfaces.com

17 Feb 2009 - 4:45pm
Nina Eleanor Alter
2009

I do like the idea of having 2 separate definitions for a single word
(as Miriam Webster and other dictionaries do), as it can't be
controlled which disciplines some words are and/or aren't used for. As
regular dictionaries define some words differently as "noun" and
"verb" (as some can be both), an IxD glossary could do the same- which
I totally think would also be super useful for Product Manager and
Engineers, and others involved in the design process more peripherally.

Likewise, I'd love to see VisDe language (and language used by those
who entered UED from a classical-design background) incorporated into
such a glossary. Would be personally happy to contribute, if VisDe
contributions are sought. I definitely think getting the definitions
from a seasoned VisDe, versus from an IxD who is experienced in
working/collaborating with VisDes, would be preferable.

Nina the VisDe police, over and out.

:D n

On Feb 17, 2009, at 1:22 PM, Christian Crumlish wrote:

> I agree on not enforcing boundaries between disciplines and
> ownership of
> terms, but I do think we need to be careful, just in case it turns
> out that
> two different practices are using the same word to mean two different
> things.
> -x-
>
> On Tue, Feb 17, 2009 at 1:13 PM, Andrew Boyd
> <andrew at onblogging.com.au>wrote:
>
>>
>> On Tue, Feb 17, 2009 at 2:59 AM, Christian Crumlish <xian at well.com>
>> wrote:
>>
>>> Getting a glossary together is a great idea, both for Dan's
>>> revised book
>>> and
>>> for the community. I (helped) put together a UI glossary at Yahoo
>>> but that
>>> has more to do with what elements on the screen ("button") are
>>> called, for
>>> the purposes of consistent translation to 35 other languages. While
>>> researching it I did come across some glossaries from MS and a few
>>> others,
>>> though I don't want to fall into fallacy of equating UI and IxD.
>>> Some of the words being suggested here seem to be UX words but not
>>> IxD
>>> words, which is probably a good thing from the perspective of
>>> coming to
>>> agreement across subdiscipline on what the terms mean, but it
>>> might be
>>> worth
>>> sometimes indicated when a word is from the core IxD practices or
>>> shared/borrowed/encountered on cross-functional teams.
>>>
>>> On the IA side of the fence, we are working on a "skills" matrix
>>> in which
>>> we're trying to inventory a number of the skills and tasks that
>>> IAs should
>>> be expected to be able to do at various stages of their career. Of
>>> course
>>> there are variations but we think we can indicate some "required"
>>> and
>>> "elective" skills at various rough levels. The purpose of the
>>> exercise is
>>> to
>>> help hiring managers and job seekers ask for and meet matching
>>> expectations.
>>>
>>> The IxDA may want to do something similar (and the other tribes:
>>> usability
>>> experts, etc., may wish to do so as well), and we could all
>>> compare notes
>>> at
>>> some point, both on terminology and on skillsets.
>>>
>>> -xian-
>>>
>>
>> Hi Christian,
>>
>> I'm aware of the IAI skills matrix - I'm part of the team (although
>> my
>> contributions have been slightly less than blinding to date).
>>
>> I used uxcommunity.org and labeled it an "IxUx Wiki" because I see
>> one as
>> part of the other - and I'm not proposing to suggest which is
>> which. I don't
>> see it as being "a list of terms specific to the IxD domain" so
>> much as "a
>> list of terms used by IxD/UxD (and even IA) folks" - it may be that
>> these
>> different groups really do come from different planets and belong to
>> different unions (so to speak), but I thought I'd let the community
>> work
>> that out for themselves. The list is there, anyone can grab it and
>> make
>> their own version of it on their own wiki/proprietary site/wherever
>> as far
>> as I am concerned. I do need to sort the copyright notice in the
>> footer out,
>> sorry, such that it is properly Creative Commons. It's on the list :)
>>
>> On the plus side, there are people in there adding fresh terms, and
>> some
>> folks (thanks David More in particular) have started adding
>> definitions.
>>
>> Cheers, Andrew
>>
>> --
>> ---
>> Andrew Boyd
>> http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
>> http://uxbookclub.org -- connect, read, discuss
>> http://govux.org -- the government user experience forum
>> http://resilientnationaustralia.org Resilient Nation Australia
>>
>
>
>
> --
> Christian Crumlish
> I'm writing a book so please forgive any lag
> http://designingsocialinterfaces.com
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help

17 Feb 2009 - 4:45pm
Andrew Boyd
2008

On Wed, Feb 18, 2009 at 8:22 AM, Christian Crumlish <xian at well.com> wrote:

> I agree on not enforcing boundaries between disciplines and ownership of
> terms, but I do think we need to be careful, just in case it turns out that
> two different practices are using the same word to mean two different
> things.
> -x-
>
>
Hi Christian,

I'd like to get these differences of terminology use out in the open,
personally - for example, the people that 'own' the term "affordance" could
probably have an incredibly meaningful dialogue with the people who use it
in their own context. It's language, it evolves, and some common
understanding is required for effective communication. Let's have that
conversation :)

Best regards, Andrew

--
---
Andrew Boyd
http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum
http://resilientnationaustralia.org Resilient Nation Australia

17 Feb 2009 - 4:51pm
Christian Crumlish
2006

On Tue, Feb 17, 2009 at 1:45 PM, Nina Eleanor Alter
<ninavizz at bigwheel.net>wrote:

> I do like the idea of having 2 separate definitions for a single word (as
> Miriam Webster and other dictionaries do), as it can't be controlled which
> disciplines some words are and/or aren't used for. As regular dictionaries
> define some words differently as "noun" and "verb" (as some can be both), an
> IxD glossary could do the same- which I totally think would also be super
> useful for Product Manager and Engineers, and others involved in the design
> process more peripherally.

Right, like if we include the word "design" we might want to note that
engineers use this word to describe a planning stage but that it doesn't map
exactly to what designers mean when they use the same word.

--
Christian Crumlish
I'm writing a book so please forgive any lag
http://designingsocialinterfaces.com

17 Feb 2009 - 4:53pm
Angel Marquez
2008

design <http://www.urbandictionary.com/define.php?term=design>
I like to design.

17 Feb 2009 - 4:55pm
Christian Crumlish
2006

We agree.
I think calling it UX glossary may help in inviting non-IxD-identified folks
into the conversation, but I don't want to get hung up on tribal names.

On Tue, Feb 17, 2009 at 1:45 PM, Andrew Boyd <andrew at onblogging.com.au>wrote:

>
> On Wed, Feb 18, 2009 at 8:22 AM, Christian Crumlish <xian at well.com> wrote:
>
>> I agree on not enforcing boundaries between disciplines and ownership of
>> terms, but I do think we need to be careful, just in case it turns out that
>> two different practices are using the same word to mean two different
>> things.
>> -x-
>>
>>
> Hi Christian,
>
> I'd like to get these differences of terminology use out in the open,
> personally - for example, the people that 'own' the term "affordance" could
> probably have an incredibly meaningful dialogue with the people who use it
> in their own context. It's language, it evolves, and some common
> understanding is required for effective communication. Let's have that
> conversation :)
>
> Best regards, Andrew
>
> --
> ---
> Andrew Boyd
> http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
> http://uxbookclub.org -- connect, read, discuss
> http://govux.org -- the government user experience forum
> http://resilientnationaustralia.org Resilient Nation Australia
>

--
Christian Crumlish
I'm writing a book so please forgive any lag
http://designingsocialinterfaces.com

17 Feb 2009 - 5:06pm
Nina Eleanor Alter
2009

Since there's several-thousand users on the listserv here... maybe put-
together a unique list, just for those interested in working
collaboratively on such a project... and then Dan (or whomever) can
pick/chose/filter the input he likes for the final published product,
and the discussion(s) are archived separately from this list?

Just a thought, assumin' that it'd be a lively and lengthy set of
correspondences that maybe not all subscribers would want to be in the
middle of. If I'm wrong, do please shoot me down!

:D n

On Feb 17, 2009, at 1:45 PM, Andrew Boyd wrote:

> On Wed, Feb 18, 2009 at 8:22 AM, Christian Crumlish <xian at well.com>
> wrote:
>
>> I agree on not enforcing boundaries between disciplines and
>> ownership of
>> terms, but I do think we need to be careful, just in case it turns
>> out that
>> two different practices are using the same word to mean two different
>> things.
>> -x-
>>
>>
> Hi Christian,
>
> I'd like to get these differences of terminology use out in the open,
> personally - for example, the people that 'own' the term
> "affordance" could
> probably have an incredibly meaningful dialogue with the people who
> use it
> in their own context. It's language, it evolves, and some common
> understanding is required for effective communication. Let's have that
> conversation :)
>
> Best regards, Andrew
>
> --
> ---
> Andrew Boyd
> http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
> http://uxbookclub.org -- connect, read, discuss
> http://govux.org -- the government user experience forum
> http://resilientnationaustralia.org Resilient Nation Australia
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help

17 Feb 2009 - 5:15pm
Andrew Boyd
2008

Hi Nina,

I can't speak for IxDA, IAI, or any other organisation - but multiple
domain-specific definitions will always be welcome on uxcommunity.org for as
long as I am part of it.

As to who contributes, and who gardens, and who has editorial control - good
question. Eventually we'll run into issues of
commercial/academic/discipline/cutlural bias and need to think about it. I
think that this is an important conversation to have - the editorial
policies of wikipedia have shaped it - in some ways for the better.

Best regards, Andrew

On Wed, Feb 18, 2009 at 8:45 AM, Nina Eleanor Alter
<ninavizz at bigwheel.net>wrote:

> I do like the idea of having 2 separate definitions for a single word (as
> Miriam Webster and other dictionaries do), as it can't be controlled which
> disciplines some words are and/or aren't used for. As regular dictionaries
> define some words differently as "noun" and "verb" (as some can be both), an
> IxD glossary could do the same- which I totally think would also be super
> useful for Product Manager and Engineers, and others involved in the design
> process more peripherally.
>
> Likewise, I'd love to see VisDe language (and language used by those who
> entered UED from a classical-design background) incorporated into such a
> glossary. Would be personally happy to contribute, if VisDe contributions
> are sought. I definitely think getting the definitions from a seasoned
> VisDe, versus from an IxD who is experienced in working/collaborating with
> VisDes, would be preferable.
>
> Nina the VisDe police, over and out.
>
> :D n
>
>
>
> On Feb 17, 2009, at 1:22 PM, Christian Crumlish wrote:
>
> I agree on not enforcing boundaries between disciplines and ownership of
>> terms, but I do think we need to be careful, just in case it turns out
>> that
>> two different practices are using the same word to mean two different
>> things.
>> -x-
>>
>> On Tue, Feb 17, 2009 at 1:13 PM, Andrew Boyd <andrew at onblogging.com.au
>> >wrote:
>>
>>
>>> On Tue, Feb 17, 2009 at 2:59 AM, Christian Crumlish <xian at well.com>
>>> wrote:
>>>
>>> Getting a glossary together is a great idea, both for Dan's revised book
>>>> and
>>>> for the community. I (helped) put together a UI glossary at Yahoo but
>>>> that
>>>> has more to do with what elements on the screen ("button") are called,
>>>> for
>>>> the purposes of consistent translation to 35 other languages. While
>>>> researching it I did come across some glossaries from MS and a few
>>>> others,
>>>> though I don't want to fall into fallacy of equating UI and IxD.
>>>> Some of the words being suggested here seem to be UX words but not IxD
>>>> words, which is probably a good thing from the perspective of coming to
>>>> agreement across subdiscipline on what the terms mean, but it might be
>>>> worth
>>>> sometimes indicated when a word is from the core IxD practices or
>>>> shared/borrowed/encountered on cross-functional teams.
>>>>
>>>> On the IA side of the fence, we are working on a "skills" matrix in
>>>> which
>>>> we're trying to inventory a number of the skills and tasks that IAs
>>>> should
>>>> be expected to be able to do at various stages of their career. Of
>>>> course
>>>> there are variations but we think we can indicate some "required" and
>>>> "elective" skills at various rough levels. The purpose of the exercise
>>>> is
>>>> to
>>>> help hiring managers and job seekers ask for and meet matching
>>>> expectations.
>>>>
>>>> The IxDA may want to do something similar (and the other tribes:
>>>> usability
>>>> experts, etc., may wish to do so as well), and we could all compare
>>>> notes
>>>> at
>>>> some point, both on terminology and on skillsets.
>>>>
>>>> -xian-
>>>>
>>>>
>>> Hi Christian,
>>>
>>> I'm aware of the IAI skills matrix - I'm part of the team (although my
>>> contributions have been slightly less than blinding to date).
>>>
>>> I used uxcommunity.org and labeled it an "IxUx Wiki" because I see one
>>> as
>>> part of the other - and I'm not proposing to suggest which is which. I
>>> don't
>>> see it as being "a list of terms specific to the IxD domain" so much as
>>> "a
>>> list of terms used by IxD/UxD (and even IA) folks" - it may be that these
>>> different groups really do come from different planets and belong to
>>> different unions (so to speak), but I thought I'd let the community work
>>> that out for themselves. The list is there, anyone can grab it and make
>>> their own version of it on their own wiki/proprietary site/wherever as
>>> far
>>> as I am concerned. I do need to sort the copyright notice in the footer
>>> out,
>>> sorry, such that it is properly Creative Commons. It's on the list :)
>>>
>>> On the plus side, there are people in there adding fresh terms, and some
>>> folks (thanks David More in particular) have started adding definitions.
>>>
>>> Cheers, Andrew
>>>
>>> --
>>> ---
>>> Andrew Boyd
>>> http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
>>> http://uxbookclub.org -- connect, read, discuss
>>> http://govux.org -- the government user experience forum
>>> http://resilientnationaustralia.org Resilient Nation Australia
>>>
>>>
>>
>>
>> --
>> Christian Crumlish
>> I'm writing a book so please forgive any lag
>> http://designingsocialinterfaces.com
>> ________________________________________________________________
>> Welcome to the Interaction Design Association (IxDA)!
>> To post to this list ....... discuss at ixda.org
>> Unsubscribe ................ http://www.ixda.org/unsubscribe
>> List Guidelines ............ http://www.ixda.org/guidelines
>> List Help .................. http://www.ixda.org/help
>>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

--
---
Andrew Boyd
http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum
http://resilientnationaustralia.org Resilient Nation Australia

17 Feb 2009 - 5:14pm
Nina Eleanor Alter
2009

Exactly- tho the instance I was thinking (and I know there are many
like this), was how IxDs and VisDe's often times and un-intentionally
use the word "mock" or "screen" differently... and the resulting mis-
communication of expectations can cause confusion. Likewise,
"prototype" to those not terribly practiced in much usability testing,
could exclusively imply a high-fidelity digital prototype... and it'd
be nice for such a definition to present a variety of sub-definition
option/examples, such as paper prototypes, low-fi HTML prototypes,
Flex, etc.

Personally, I'd also like to see VisDe terminology and process stages
included into such a glossary, because I yearn for the day when
product groups understand our role in the complete product lifecycle
process as one which extends far beyond "the person who makes it
pretty," and this seems like a great opportunity to evangelize a
deeper understanding of all unique roles in the UED process.

10-4,
n

> On Tue, Feb 17, 2009 at 1:45 PM, Nina Eleanor Alter
> <ninavizz at bigwheel.net>wrote:
>
>> I do like the idea of having 2 separate definitions for a single
>> word (as
>> Miriam Webster and other dictionaries do), as it can't be
>> controlled which
>> disciplines some words are and/or aren't used for. As regular
>> dictionaries
>> define some words differently as "noun" and "verb" (as some can be
>> both), an
>> IxD glossary could do the same- which I totally think would also be
>> super
>> useful for Product Manager and Engineers, and others involved in
>> the design
>> process more peripherally.
>
>
> Right, like if we include the word "design" we might want to note that
> engineers use this word to describe a planning stage but that it
> doesn't map
> exactly to what designers mean when they use the same word.
>
> --
> Christian Crumlish
> I'm writing a book so please forgive any lag
> http://designingsocialinterfaces.com
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help

18 Feb 2009 - 4:21am
Jarod Tang
2007

It would be nicer to add a list of vocabulary as non-ux but related items?
And better, put them into different boxes, :)

Regards,
Jarod

On Mon, Feb 16, 2009 at 9:38 AM, Dan Saffer <dan at odannyboy.com> wrote:

> At I09, there were a lot of calls for a vocabulary we can all understand,
> no matter what medium we're working in. As part of my "crowdsource the book"
> effort, I'd like to include these terms in the second edition of Designing
> for Interaction I'm currently working on.
>
> Here's the list I have. What else should be on here?
>
> 5-way
> Actuator
> Adaptation
> Affordance
> Agile
> Button
> Comparator
> Conditional
> Constraint
> Customization
> Deliverable
> Dial
> Direct Manipulation
> Drop-Down Menu
> Eye tracking
> Feedback
> Feedforward
> Indirect Manipulation
> Input
> Hover
> Jog Dial
> Latch
> Metadata
> Mockup
> Mode
> Output
> Persona
> Personalization
> Pixel-Perfect
> Prototype
> Sensor
> Service
> Slider
> Stakeholder
> State
> Switch
> Toggle
> Usability Testing
> Use Case
> Waterfall
> Widget
> Window
> Wireframe
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17 Feb 2009 - 11:09pm
Bo Lora
2009

I can't resist.

"Hub and Spoke" hasn't been mentioned...

That will get a whole room going in circles.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=38736

24 Feb 2009 - 11:57pm
Chan FoongYeen
2008

more to add to the list. See SAP User Experience glossary
http://www.sapdesignguild.org/resources/ux_glossary.asp

regards,
Chan

On Wed, Feb 18, 2009 at 12:09 PM, Bo Lora <bolora at hotmail.com> wrote:

> I can't resist.
>
> "Hub and Spoke" hasn't been mentioned...
>
> That will get a whole room going in circles.
>
>
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=38736
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>

25 Feb 2009 - 12:57pm
gfrances@iconta...
2008

This has been a terrific conversation to watch unfold. I've been googling a numerous terms that were new to me - awesome.

@Angel
"Their should be an interaction design doll that says 'it depends' when you pull the string to make it talk."

Ok. I don't always get your sense of humor, Angel, but this made me laugh out loud.

25 Feb 2009 - 12:40am
baruag
2007

Hi all
Excellent discussion here.

Dan, I have posted a link to a Wordle'ized format of all the terms that have been posted on this discussion until now.

I pasted all the terms that people recommended and this is what was generated:

http://www.wordle.net/gallery/wrdl/582974/Terms_Every_IxD_Should_Know

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