Siftables. (Wow!)

21 Feb 2009 - 4:29pm
7 years ago
7 replies
1003 reads
Eirik Midttun
2009

Comments

21 Feb 2009 - 4:49pm
Sharon Greenfield5
2008

I have a friend who is in the same line of research, who told me they
are very cool to play with.
So trust the video.
Good stuff!

On Feb 21, 2009, at 1:29 PM, Eirik Midttun wrote:

> Just wanted to share this:
>
> http://www.ted.com/index.php/talks/david_merrill_demos_siftables_the_smart_blocks.html

21 Feb 2009 - 9:43pm
Ted Kilian
2009

Lots of things get called innovative these days; this one really
deserves the title. The possibilities are inspiring. Thanks for the
post.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=39051

21 Feb 2009 - 10:17pm
Peter Merholz
2004

I wrote about Siftables on my blog.
http://www.peterme.com/?p=735

In it I wrote,

"...one thing we’re still really stuck on is the Single Screen
Interface. All of this activity is still geared toward a single
display, whether a TV, mobile device, a computer screen, or a wall.
(Seeing Siftables made me only even more frustrated with iPhone,
because there’s no reason iPhones shouldn’t be able to directly engage
with one another (I mean, even the original Palm Pilots allowed
infrared beaming!). Instead, iPhones are isolated, attention-greedy
devices.)

Siftables begins to suggest what happens when your computers are
small, fast, cheap, and out of control (I very much think of Rodney
Brooks’ comments in Errol Morris’ superb film, Fast Cheap and Out of
Control.) There’s a whole new opportunity for connection, interaction,
swarming, meshing, and emergence.

Importantly, the form of Siftables also speaks to *fun*. They’re
blocks, and, as kids know, blocks are fun. The immediate impulse of
anyone interacting with Siftables is to *play* with them..."

--peter

On Feb 21, 2009, at 6:43 PM, Ted Kilian wrote:

> Lots of things get called innovative these days; this one really
> deserves the title. The possibilities are inspiring. Thanks for the
> post.
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=39051
>
>
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22 Feb 2009 - 3:11am
Sharon Greenfield5
2008

I'm sorry, what? You don't think teaching children is 'practical'?

On Feb 21, 2009, at 9:44 PM, Travis wrote:

> I too was inspired when watching the TED video last week... My few
> ideas were also centered around Fun and Play and I wondered why my
> thoughts didn't move to a more "practical" use...
>
> They initially just seem so playful... I can see Blue Man Group
> using/promoting them :)
>
> %u2026the next gen Pokemon-type trading %u201Cblocks%u201D game for
> (wealthy) kids%u2026
>
> %u2026rave/club token for interactive music influence from dancers
> movement/proximity/choices%u2026
>
> %u2026conference giveaway for interaction game/networking tool%u2026

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