Just wanted to share this:
I have a friend who is in the same line of research, who told me they
are very cool to play with.
So trust the video.
On Feb 21, 2009, at 1:29 PM, Eirik Midttun wrote:
> Just wanted to share this:
Lots of things get called innovative these days; this one really
deserves the title. The possibilities are inspiring. Thanks for the
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
I wrote about Siftables on my blog.
In it I wrote,
"...one thing we’re still really stuck on is the Single Screen
Interface. All of this activity is still geared toward a single
display, whether a TV, mobile device, a computer screen, or a wall.
(Seeing Siftables made me only even more frustrated with iPhone,
because there’s no reason iPhones shouldn’t be able to directly engage
with one another (I mean, even the original Palm Pilots allowed
infrared beaming!). Instead, iPhones are isolated, attention-greedy
Siftables begins to suggest what happens when your computers are
small, fast, cheap, and out of control (I very much think of Rodney
Brooks’ comments in Errol Morris’ superb film, Fast Cheap and Out of
Control.) There’s a whole new opportunity for connection, interaction,
swarming, meshing, and emergence.
Importantly, the form of Siftables also speaks to *fun*. They’re
blocks, and, as kids know, blocks are fun. The immediate impulse of
anyone interacting with Siftables is to *play* with them..."
On Feb 21, 2009, at 6:43 PM, Ted Kilian wrote:
> Lots of things get called innovative these days; this one really
> deserves the title. The possibilities are inspiring. Thanks for the
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
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I too was inspired when watching the TED video last week... My few
ideas were also centered around Fun and Play and I wondered why my
thoughts didn't move to a more "practical" use...
They initially just seem so playful... I can see Blue Man Group
using/promoting them :)
%u2026the next gen Pokemon-type trading %u201Cblocks%u201D game for
%u2026rave/club token for interactive music influence from dancers
%u2026conference giveaway for interaction game/networking tool%u2026
I'm sorry, what? You don't think teaching children is 'practical'?
On Feb 21, 2009, at 9:44 PM, Travis wrote:
> I too was inspired when watching the TED video last week... My few
> ideas were also centered around Fun and Play and I wondered why my
> thoughts didn't move to a more "practical" use...
> They initially just seem so playful... I can see Blue Man Group
> using/promoting them :)
> %u2026the next gen Pokemon-type trading %u201Cblocks%u201D game for
> (wealthy) kids%u2026
> %u2026rave/club token for interactive music influence from dancers
> %u2026conference giveaway for interaction game/networking tool%u2026
Of course! I actually pulled that out as it was overtly obvious - my mistake. My point is that with the Siftables, play rises to the surface so easily.
At the heart, I've always felt that effective education is a combination of "entertainment" and "instruction" which is exactly what these elicit.
My point is that I'm surprised at the overflow of fun and play elements in my mind in thinking of this technology and the lessening of "practical" elements - does that make sense. Just a gut response and expression.
Thanks for your reply and clarification.
This is wonderful stuff. But I can't help but think that as computing
technology gets smaller, the danger of losing your awesome gadget
increases. I am already hyper-aware of my Blackberry, I can't
imagine trying to keep track of a dozen cookie computers.