On Tue, May 12, 2009 at 2:37 AM, Nick Shank <nicholas.shank at gmail.com> wrote:
> What are your list of top ten IxD articles that anyone interested in > Interaction Design must read?
In addition to design, this article covers Steve Jobs' extreme
project management & leadership style. Whether you're anti-Jobs or
not, you can't help admiring the guy after you read it.
Prototyping for Tiny Fingers (Rettig) . . . timeless and relevant for
digital and non-digital, regardless of the technology or medium: http://portal.acm.org/citation.cfm?id=175288
> Here's an oldie but a goodie. > > The Untold Story: How the iPhone Blew Up the Wireless Industry > > >http://www.wired.com/gadgets/wireless/magazine/16-02/ff_iphone?currentPage=1 > > > In addition to design, this article covers Steve Jobs' extreme > project management & leadership style. Whether you're anti-Jobs or > not, you can't help admiring the guy after you read it.
Jack L. Moffett
Senior Interaction Designer
inmedius
412.459.0310 x219 http://www.inmedius.com
You could design a process to catch
everything, but then you're overprocessing.
You kill creativity. You kill productivity.
By definition, a culture like ours that
drives innovation is managed chaos.
> I'd like recommend a book I just finished: "Observing the User > Experience," by Mike Kuniavsky. He works at Adaptive Path. > > The book is a beginner > intermediate primer on conducing focus > groups, usability testing and research. > > It's quite insightful, and makes most work seem obvious. I learned > something new every chapter. > > Tom Sakell :: harborsights.com > > > . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . > Posted from the new ixda.org >http://www.ixda.org/discuss?post=41955 > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... discuss at ixda.org > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help >
--
Christina Li
Founder, uiGarden.net (http://www.uigarden.net)
Weaving Usability and Cultures
Comments
Here's two that strongly influenced my perspective on interaction design:
INTUITIVE EQUALS FAMILIAR
http://www.asktog.com/papers/raskinintuit.html
Direct Manipulation for Comprehensible, Predictable and Controllable
User Interfaces
http://citeseer.ist.psu.edu/old/shneiderman97direct.html
Victor
On Tue, May 12, 2009 at 2:37 AM, Nick Shank <nicholas.shank at gmail.com> wrote:
> What are your list of top ten IxD articles that anyone interested in
> Interaction Design must read?
Here's an oldie but a goodie.
The Untold Story: How the iPhone Blew Up the Wireless Industry
http://www.wired.com/gadgets/wireless/magazine/16-02/ff_iphone?currentPage=1
In addition to design, this article covers Steve Jobs' extreme
project management & leadership style. Whether you're anti-Jobs or
not, you can't help admiring the guy after you read it.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=41955
Prototyping for Tiny Fingers (Rettig) . . . timeless and relevant for
digital and non-digital, regardless of the technology or medium:
http://portal.acm.org/citation.cfm?id=175288
::::
Andrew Schechterman
User Experience Architect
LinkedIn: http://www.linkedin.com/in/andrewschechterman
E-mail: aschechterman at gmail.com
Phone: 1-303-886-2440
:::::
On Tue, May 12, 2009 at 6:23 AM, Gloria Petron <gpetron at gmail.com> wrote:
> Here's an oldie but a goodie.
>
> The Untold Story: How the iPhone Blew Up the Wireless Industry
>
>
> http://www.wired.com/gadgets/wireless/magazine/16-02/ff_iphone?currentPage=1
>
>
> In addition to design, this article covers Steve Jobs' extreme
> project management & leadership style. Whether you're anti-Jobs or
> not, you can't help admiring the guy after you read it.
I'd like recommend a book I just finished: "Observing the User
Experience," by Mike Kuniavsky. He works at Adaptive Path.
The book is a beginner > intermediate primer on conducing focus
groups, usability testing and research.
It's quite insightful, and makes most work seem obvious. I learned
something new every chapter.
Tom Sakell :: harborsights.com
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=41955
Two that immediately came to mind for me are:
At the Heart of Interaction Design by Lauralee Alben
http://www.albenfaris.com/publications/pub_heart.shtml
Interaction Design History in a Teeny Little Nutshell by Marc Rettig
http://www.slideshare.net/mrettig/interaction-design-history
I wish Marc would turn this into a full-blown paper, rather than just
a slide deck.
Jack L. Moffett
Senior Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com
You could design a process to catch
everything, but then you're overprocessing.
You kill creativity. You kill productivity.
By definition, a culture like ours that
drives innovation is managed chaos.
-Alex Lee
President, OXO International
http://gettingreal.37signals.com/toc.php
First Principles of Interaction Design, Bruce Tognazzini
<http://www.asktog.com/basics/firstPrinciples.html>
A Software Design Manifesto, Mitch Kapor
<http://hci.stanford.edu/bds/1-kapor.html>
Affordances and Design, Don Norman
<http://jnd.org/dn.mss/affordances_and_design.html>
Good Design in the Digital Age, Richard Buchanan
<http://id.bobulate.com/readings/gooddesign.pdf>
The Computer for the 21st Century, Mark Weiser
<http://www.ubiq.com/hypertext/weiser/SciAmDraft3.html>
On the ground running: Lessons from experience design, Adam Greenfield
<http://speedbird.wordpress.com/2007/06/22/on-the-ground-running-lessons-from-experience-design/
>
Insanely Great, Or Just Good Enough?, Dan Hill
<http://www.cityofsound.com/blog/2004/02/insanely_great_.html>
This is My Process, Michael Bierut
<http://www.designobserver.com/archives/entry.html?id=17485>
The Tug of the Newfangled Slot Machines, Gary Rivlin
<http://www.nytimes.com/2004/05/09/magazine/09SLOTS.html?pagewanted=all&position=
>
Jensen Harris' Office 2007 Blog (treat it as one long article)
<http://blogs.msdn.com/jensenh/default.aspx>
A chapter from this book:
http://www.uigarden.net/english/crafting-a-user-research-plan
http://www.uigarden.net/english/crafting-a-user-research-plan-part-ii
2009/5/12 Tom Sakell <tsakell at gmail.com>
> I'd like recommend a book I just finished: "Observing the User
> Experience," by Mike Kuniavsky. He works at Adaptive Path.
>
> The book is a beginner > intermediate primer on conducing focus
> groups, usability testing and research.
>
> It's quite insightful, and makes most work seem obvious. I learned
> something new every chapter.
>
> Tom Sakell :: harborsights.com
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=41955
>
>
> ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... discuss at ixda.org
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
> List Help .................. http://www.ixda.org/help
>
--
Christina Li
Founder, uiGarden.net (http://www.uigarden.net)
Weaving Usability and Cultures
+44 (0) 7845269566
Ten Ways to Kill Good Design by Kim Goodwin
http://www.cooper.com/journal/2004/12/ten_ways_to_kill_good_design.html
http://mitpress.mit.edu/catalog/item/default.asp?tid=5393&ttype=2
http://books.google.com/books?id=04cFCVXC_AUC&dq=the inmates are
runnign the
asylum&printsec=frontcover&source=bn&hl=en&ei=HhsMSrDJEcGEtwfZo7z-Bw&sa=X&oi=book_result&ct=result&resnum=4
http://books.google.com/books?hl=en&lr=&id=2ZlORD5hX7QC&oi=fnd&pg=PR15&dq="Ware"
"Information visualization: perception for design"
&ots=vDbQM-Ml8Z&sig=qgXEr7sbtJyxuQyJaNrgdPae8CI
http://www.pearsonhighered.com/educator/academic/product/0,,0321047117,00+en-USS_01DBC.html
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=41955
http://worrydream.com/MagicInk/
Magic Ink
Information Software and the Graphical Interface
by Bret Victor
57-page treatise in a single html page, simply brilliant, eye-opening... the most important thing I've ever read on interaction design.