What are your list of top ten IxD articles that anyone interested in
Interaction Design must read?
Here's two that strongly influenced my perspective on interaction design:
INTUITIVE EQUALS FAMILIAR
Direct Manipulation for Comprehensible, Predictable and Controllable
On Tue, May 12, 2009 at 2:37 AM, Nick Shank <nicholas.shank at gmail.com> wrote:
> What are your list of top ten IxD articles that anyone interested in
> Interaction Design must read?
Here's an oldie but a goodie.
The Untold Story: How the iPhone Blew Up the Wireless Industry
In addition to design, this article covers Steve Jobs' extreme
project management & leadership style. Whether you're anti-Jobs or
not, you can't help admiring the guy after you read it.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
Prototyping for Tiny Fingers (Rettig) . . . timeless and relevant for
digital and non-digital, regardless of the technology or medium:
User Experience Architect
E-mail: aschechterman at gmail.com
On Tue, May 12, 2009 at 6:23 AM, Gloria Petron <gpetron at gmail.com> wrote:
> Here's an oldie but a goodie.
> The Untold Story: How the iPhone Blew Up the Wireless Industry
> In addition to design, this article covers Steve Jobs' extreme
> project management & leadership style. Whether you're anti-Jobs or
> not, you can't help admiring the guy after you read it.
I'd like recommend a book I just finished: "Observing the User
Experience," by Mike Kuniavsky. He works at Adaptive Path.
The book is a beginner > intermediate primer on conducing focus
groups, usability testing and research.
It's quite insightful, and makes most work seem obvious. I learned
something new every chapter.
Tom Sakell :: harborsights.com
Two that immediately came to mind for me are:
At the Heart of Interaction Design by Lauralee Alben
Interaction Design History in a Teeny Little Nutshell by Marc Rettig
I wish Marc would turn this into a full-blown paper, rather than just
a slide deck.
Jack L. Moffett
Senior Interaction Designer
You could design a process to catch
everything, but then you're overprocessing.
You kill creativity. You kill productivity.
By definition, a culture like ours that
drives innovation is managed chaos.
President, OXO International
First Principles of Interaction Design, Bruce Tognazzini
A Software Design Manifesto, Mitch Kapor
Affordances and Design, Don Norman
Good Design in the Digital Age, Richard Buchanan
The Computer for the 21st Century, Mark Weiser
On the ground running: Lessons from experience design, Adam Greenfield
Insanely Great, Or Just Good Enough?, Dan Hill
This is My Process, Michael Bierut
The Tug of the Newfangled Slot Machines, Gary Rivlin
Jensen Harris' Office 2007 Blog (treat it as one long article)
A chapter from this book:
2009/5/12 Tom Sakell <tsakell at gmail.com>
> I'd like recommend a book I just finished: "Observing the User
> Experience," by Mike Kuniavsky. He works at Adaptive Path.
> The book is a beginner > intermediate primer on conducing focus
> groups, usability testing and research.
> It's quite insightful, and makes most work seem obvious. I learned
> something new every chapter.
> Tom Sakell :: harborsights.com
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
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Weaving Usability and Cultures
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Ten Ways to Kill Good Design by Kim Goodwin
Information Software and the Graphical Interface
by Bret Victor
57-page treatise in a single html page, simply brilliant, eye-opening... the most important thing I've ever read on interaction design.