While I am reading the Jesse James Garrett's "The Elements of User
Experience", in the chapter Strategy Plane & Scope Plane, he talked
about the documents that a Experience Designer should create.
Does anyone know the sample? I am actually started in to this field,
and I am newbie, so I am looking for samples and ideas that how the
Expert put it in to the real life scenario.
So if anyone knows about it, would you please let me know?
Mudassir Azeemi a.k.a. BonGeek
Try "Web ReDesign 2.0: Workflow That Works" by Kelly Goto and Emily
Cotler. It provides some of the nicest examples and most practical
guidance I've seen for the end-to-end user experience dev and design
process. I've been doing this forever, and still found it very
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
This book is good:
Communicating Design: Developing Web Site Documentation for Design
>From Amazon Description:
Most discussion about Web design seems to focus on the creative
process, yet turning concept into reality requires a strong set of
deliverables%u2014the documentation (concept model, site maps,
usability reports, and more) that serves as the primary communication
tool between designers and customers. Here at last is a guide devoted
to just that topic. Combining quick tips for improving deliverables
with in-depth discussions of presentation and risk mitigation
techniques, author Dan Brown shows you how to make the documentation
you're required to provide into the most efficient communications
tool possible. He begins with an introductory section about
deliverables and their place in the overall process, and then delves
into to the different types of deliverables. From usability reports
to project plans, content maps, flow charts, wireframes, site maps,
and more, each chapter includes a contents checklist, presentation
strategy, maintenance strategy, a description of the development
process and the deliverable's impact on the project, and more.
Dan Brown's company, EightShapes, has provided the user experience
community with an actual set of deliverable templates. It's an
inspiring example of sharing best practices and concrete work output.
"EightShapes Unify is a collection of templates, libraries, and
other assets that enable user experience designers to create more
consistent, effective deliverables faster. The system utilizes the
Adobe Creative Suite of products; primarily, Adobe InDesign is the
key authoring tool."
They shared the secret documentation sauce. I've already used the
libraries in some of my docs. The people and flow libraries were very
handy! Now if they just release the wireframe elements library, I'd be
a happier camper.
On May 20, 2009, at 10:58 AM, Elizabeth Bacon wrote:
> Hi folks,
> Dan Brown's company, EightShapes, has provided the user experience
> community with an actual set of deliverable templates. It's an
> inspiring example of sharing best practices and concrete work output.
> "EightShapes Unify is a collection of templates, libraries, and
> other assets that enable user experience designers to create more
> consistent, effective deliverables faster. The system utilizes the
> Adobe Creative Suite of products; primarily, Adobe InDesign is the
> key authoring tool."
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
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Thank you all for the healthy response, I am still wondering if anyone
in the IxDA community ever worked on the guidelines by Jesse James
I was browsing the Jesse James Garrett's resources but only found
the Stencils, but no document samples as discussed in the book.
By the way, I will check out these books, if they are superb I will
for sure follow them, but at the moment I am trying to follow only
one book for a project in hand. To explore the Experience Design from
single-person perspective, then I will explore more, one at a time.