Product "training" and orientation: anything surprising/interesting?
2 Jun 2009 - 3:27pm
5 replies
380 reads
Looking for some inspiration about how to orient people to a UI in a
novel way. Of course, no training should be required, but there's some
legal reasons why we need to do it for a project. Anyone seen any cool
vids/demos/tutorial modes out there lately I could check out?
Gretchen
CREATIVITY THAT MAKES A DIFFERENCE.
Check out our weekly podcast about design: www.icon-o-cast.com
Gretchen Anderson
Director, Interaction Design
www.LUNAR.com <http://www.LUNAR.com>
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Comments
Common Craft creates some great explanatory videos. Here's one
example: http://www.commoncraft.com/twitter
On Jun 2, 2009, at 1:27 PM, Gretchen Anderson wrote:
> Looking for some inspiration about how to orient people to a UI in a
> novel way. Of course, no training should be required, but there's some
> legal reasons why we need to do it for a project. Anyone seen any cool
> vids/demos/tutorial modes out there lately I could check out?
Do like the video games do. In app walk-through!
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=42524
I liked the video for Google Mobile Apps:
http://www.google.com/mobile/apple/app.html.
--Mary
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=42524
The video tour at www.umoo.com is quite good.
You could spend tens of millions of dollars on placing advertising
that does little more than demo the product, the way Apple did with
iPhone.
(I'm only half-joking. It was a brilliant move on their part.)
--peter
On Jun 2, 2009, at 1:27 PM, Gretchen Anderson wrote:
> Looking for some inspiration about how to orient people to a UI in a
> novel way. Of course, no training should be required, but there's some
> legal reasons why we need to do it for a project. Anyone seen any cool
> vids/demos/tutorial modes out there lately I could check out?
>
>
>
> Gretchen
>
>
>
>
>
>
>
> CREATIVITY THAT MAKES A DIFFERENCE.
>
> Check out our weekly podcast about design: www.icon-o-cast.com
>
>
>
> Gretchen Anderson
>
> Director, Interaction Design
>
> www.LUNAR.com <http://www.LUNAR.com>
>
>
>
> Privileged or confidential information may be in this message. If you
> are not the intended addressee, please treat this message as
> confidential, discard it immediately and contact me. Thank you.
>
>
>
>
>
>
>
> ________________________________________________________________
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