design guidelines for a wizard

11 Jan 2004 - 11:54pm
10 years ago
3 replies
1360 reads
Jerry John
2004

hi my name is jerry and i'm a student at National Institute of Design, India
doing a course in New Media.

I'm into my internship. I have been assigned a task to design wizards for a
complex fire wall application - i know the basics,

Look at the exsisting tadk flow - smplifiy it, map the process, and the
designing the wizard - well that the point- how do you design the wizard,
what should it do, what should it say ...

Pls get back to me -
regards
jerry

Comments

12 Jan 2004 - 11:50am
Dan Saffer
2003

So...you want us to do your homework for you? :)

IBM developerWorks has some guidelines for wizards you might want to
peruse:

http://www-106.ibm.com/developerworks/web/library/us-wizard/

And if you are into patterns, there's Martin van Welie's Wizard Pattern:

http://www.welie.com/patterns/wizard.html

Good luck!

Dan

12 Jan 2004 - 2:48pm
ralph lord
2004

I didn't have time to read the whole post, but here's some guidelines
for designing a wizard:

1. pointy hat - all wizards must have a pointy hat (stars and moons or
rune-like symbols make good decorations for the hat)

2. magic staff - size really does matter here. Fairy godmothers and
witches have magic wands. Wizards (and warlocks) have really big magic
staffs. Rap and hip-hop stars have big staffs, too, but they perform
more of a ceremonial role and carry the guns.

3. long beard - don't give your wizard a big bushy beard. That just
makes him look like an anorexic Santa with the wrong clothes. Which
brings to mind:

4. gauntness - lean, gaunt wizards look wiser and scarier than plump,
healthy ones. Exhibit A: who would make a more convincing wizard? - Phil
Jackson or Ruben Studdard?

5. Tall - who ever heard of a short wizard? (ok, Yoda doesn't count,
although he does exhibit many wizardlike qualities, he's just too dang
short) Not guiness book of records tall, but at least NBA forward tall.

6. piercing gaze - don't give your wizard bambi eyes. Make sure his gaze
is steely and can also exhibit a "seeking with the mind's eye" far-off
look when he wants to be left alone.

7. clear diction - nothing worse than a wizard who mumbles his
incantations and pronouncements of doom. People will just treat him
like their crazy grandfather if they can't understand what he's saying.

8. smoke bombs and flash grenades - he'll need a good supply of these
for dramatic entries and exits

9. pockets - lots and lots of pockets (this is so often overlooked and
causes some really good wizards to suffer from not being able to carry
enough stuff) in his:

10. flowing robe - or kimono or sari or whatever you want to call it.
Lots of room for personal tastes here, just stay away from pants and
shirts.

11. and lastly - NO FEET - OK, he's going to have some feet, but don't
show them, ever. There's no way to make a wizard's feet look good. If
it's summer, it's ok for them to walk around barefooted (and bare feet
are the best feet for a wizard), but at any other time there's just not
any kind of appropriate wizard footwear. Yes, sandals will do in a
pinch, but boots? Sneakers? Rockports? (which is probably what he's
really wearing under the robes, you know, he's old and they have great
support). No, shoes and feet pose too many difficulties, just keep them
hidden.

OK, I hope this cursory look at some design guidelines for a wizard
helps. Good luck with your wizard!

RL
Atlanta

13 Jan 2004 - 1:16pm
Bob Baxley
2004

Is this comedy? I thought we placed a moratorium on all things funny a
few years back? Don't you remember when we all took that oath to be
serious, rigorous and disciplined whenever we talked about design or
Design or DESIGN? I'd say this is definitely a break from our
established guidelines but you know what? it works.

Good stuff *^)

------------------------------------------
Bob Baxley :: bob at bobbaxley.com
Professional :: www.baxleydesign.com
Personal :: www.drowninginthecurrent.com

On Jan 12, 2004, at 11:48 AM, Lord, Ralph wrote:

> I didn't have time to read the whole post, but here's some guidelines
> for designing a wizard:
>
> 1. pointy hat - all wizards must have a pointy hat (stars and moons or
> rune-like symbols make good decorations for the hat)
>
> 2. magic staff - size really does matter here. Fairy godmothers and
> witches have magic wands. Wizards (and warlocks) have really big magic
> staffs. Rap and hip-hop stars have big staffs, too, but they perform
> more of a ceremonial role and carry the guns.
>
> 3. long beard - don't give your wizard a big bushy beard. That just
> makes him look like an anorexic Santa with the wrong clothes. Which
> brings to mind:
>
> 4. gauntness - lean, gaunt wizards look wiser and scarier than plump,
> healthy ones. Exhibit A: who would make a more convincing wizard? -
> Phil
> Jackson or Ruben Studdard?
>
> 5. Tall - who ever heard of a short wizard? (ok, Yoda doesn't count,
> although he does exhibit many wizardlike qualities, he's just too dang
> short) Not guiness book of records tall, but at least NBA forward tall.
>
> 6. piercing gaze - don't give your wizard bambi eyes. Make sure his
> gaze
> is steely and can also exhibit a "seeking with the mind's eye" far-off
> look when he wants to be left alone.
>
> 7. clear diction - nothing worse than a wizard who mumbles his
> incantations and pronouncements of doom. People will just treat him
> like their crazy grandfather if they can't understand what he's saying.
>
> 8. smoke bombs and flash grenades - he'll need a good supply of these
> for dramatic entries and exits
>
> 9. pockets - lots and lots of pockets (this is so often overlooked and
> causes some really good wizards to suffer from not being able to carry
> enough stuff) in his:
>
> 10. flowing robe - or kimono or sari or whatever you want to call it.
> Lots of room for personal tastes here, just stay away from pants and
> shirts.
>
> 11. and lastly - NO FEET - OK, he's going to have some feet, but don't
> show them, ever. There's no way to make a wizard's feet look good. If
> it's summer, it's ok for them to walk around barefooted (and bare feet
> are the best feet for a wizard), but at any other time there's just not
> any kind of appropriate wizard footwear. Yes, sandals will do in a
> pinch, but boots? Sneakers? Rockports? (which is probably what he's
> really wearing under the robes, you know, he's old and they have great
> support). No, shoes and feet pose too many difficulties, just keep them
> hidden.
>
> OK, I hope this cursory look at some design guidelines for a wizard
> helps. Good luck with your wizard!
>
> RL
> Atlanta
>
>
>
> _______________________________________________
> Interaction Design Discussion List
> discuss at interactiondesigners.com
> --
> to change your options (unsubscribe or set digest):
> http://discuss.interactiondesigners.com
> --
> Questions: lists at interactiondesigners.com
> --
> Announcement Online List (discussion list members get announcements
> already)
> http://interactiondesigners.com/announceList/
> --
> http://interactiondesigners.com/
>

Syndicate content Get the feed